My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Electro Wizard Sparky Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Sparky
Giant Snowball
Skeleton Army
Zap
Skeleton Army Sparky
Barbarian Barrel
Tesla Skeleton Army Electro Wizard Sparky
The Log
Skeleton Army Sparky
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Electro Wizard Sparky
Fireball
Tesla Skeleton Army Electro Wizard Sparky
Poison
Skeleton Army Electro Wizard Sparky
Lightning
Tesla Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Skeleton Army Tesla Electro Wizard Golden Knight Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Skeleton Army Tesla

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Sparky Mega Knight
Tesla
Rage
Sparky Electro Wizard Golden Knight
Skeleton Army
Sparky
Electro Wizard
Zap Rage Sparky Mega Knight
Sparky
Zap Rage Skeleton Army Electro Wizard Golden Knight
Mega Knight
Zap Electro Wizard
Golden Knight
Rage Sparky

Defense Synergies 2 10

Zap
Electro Wizard Mega Knight Tesla Skeleton Army Sparky Golden Knight
Tesla
Zap Skeleton Army Electro Wizard
Rage
Skeleton Army
Zap Tesla Electro Wizard Sparky
Electro Wizard
Zap Tesla Skeleton Army Mega Knight
Sparky
Zap Skeleton Army Golden Knight
Mega Knight
Zap Electro Wizard
Golden Knight
Zap Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Electro Wizard Sparky Golden Knight
Skeleton Army Sparky Zap Tesla Electro Wizard Mega Knight
Tesla Skeleton Army Sparky Mega Knight Electro Wizard
Tesla Skeleton Army Sparky Electro Wizard Mega Knight
Skeleton Army Sparky Mega Knight
Skeleton Army Zap Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Zap
Zap Tesla Electro Wizard Sparky Mega Knight Golden Knight
Tesla Sparky Skeleton Army
Skeleton Army Tesla Electro Wizard Sparky Mega Knight
Skeleton Army Electro Wizard Zap Tesla Mega Knight
Tesla Zap Electro Wizard
Tesla Skeleton Army Sparky Mega Knight Zap Electro Wizard
Skeleton Army Sparky Mega Knight Zap Tesla Electro Wizard Golden Knight
Skeleton Army Sparky Tesla Electro Wizard Mega Knight
Skeleton Army Zap Tesla Electro Wizard Sparky Mega Knight
Tesla Sparky Mega Knight Skeleton Army Electro Wizard
Tesla Mega Knight Zap Skeleton Army Electro Wizard Golden Knight
Zap Tesla Electro Wizard Mega Knight
Sparky Tesla Electro Wizard
Skeleton Army Mega Knight Tesla Electro Wizard Sparky
Tesla Skeleton Army Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Tesla Electro Wizard Sparky
Electro Wizard Zap Tesla Mega Knight
Skeleton Army Mega Knight Zap Electro Wizard Sparky Golden Knight
Skeleton Army Mega Knight Zap Tesla Electro Wizard Sparky
Tesla Skeleton Army Sparky Mega Knight
Zap Tesla Electro Wizard
Skeleton Army Sparky Tesla Electro Wizard
Mega Knight Tesla Skeleton Army Sparky
Zap Electro Wizard Mega Knight Skeleton Army Sparky
Tesla Skeleton Army Sparky
Mega Knight Tesla Sparky Golden Knight
Skeleton Army Mega Knight Zap Electro Wizard
Skeleton Army Mega Knight Tesla Sparky Golden Knight
Tesla Skeleton Army Sparky Mega Knight
Tesla Skeleton Army Electro Wizard Sparky Zap Golden Knight
Mega Knight Zap Tesla Electro Wizard Sparky Golden Knight
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky Golden Knight
Zap Electro Wizard Golden Knight
Sparky
Sparky
Zap Sparky Mega Knight
Zap
Sparky
Zap
Zap Golden Knight
Electro Wizard Sparky
Zap Electro Wizard Sparky Golden Knight
Zap
Sparky Golden Knight
Zap Sparky
Zap Sparky Golden Knight
Sparky Mega Knight
Sparky
Sparky
Zap Electro Wizard Sparky Mega Knight
Zap Mega Knight Golden Knight
Sparky Mega Knight
Sparky
Zap
Zap Sparky Mega Knight
Zap Electro Wizard Sparky Golden Knight
Zap Sparky Mega Knight Golden Knight
Zap Sparky Golden Knight
Zap Electro Wizard Sparky
Zap Electro Wizard
Sparky
Zap Sparky Mega Knight
Zap Electro Wizard Sparky
Sparky Mega Knight
Sparky
Zap Electro Wizard Skeleton Army
Zap Electro Wizard
Electro Wizard Sparky Mega Knight
Zap
Zap Sparky
Sparky Mega Knight
Zap Electro Wizard Sparky Golden Knight
Zap Electro Wizard
Zap Electro Wizard Sparky Mega Knight Golden Knight
Sparky
Sparky Mega Knight

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