My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Tombstone Musketeer Giant Skeleton Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Skeleton Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Guards Clone Giant Skeleton Skeleton King
Giant Snowball
Skeleton Barrel Tombstone Musketeer Guards Clone Skeleton King
Zap
Skeleton Barrel Tombstone Guards Clone Skeleton King
Barbarian Barrel
Skeleton Barrel Tombstone Musketeer Guards Clone Giant Skeleton Skeleton King
The Log
Skeleton Barrel Tombstone Musketeer Guards Clone Giant Skeleton Skeleton King
Earthquake
Tombstone Guards Clone Skeleton King
Arrows
Skeleton Barrel Tombstone Guards Clone Skeleton King
Royal Delivery
Skeleton Barrel Musketeer Guards Clone Giant Skeleton Skeleton King
Fireball
Skeleton Barrel Tombstone Musketeer Clone Skeleton King
Poison
Skeleton Barrel Tombstone Musketeer Guards Clone Skeleton King
Lightning
Tombstone Musketeer Skeleton King
Rocket
Musketeer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Tombstone Guards Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Barrel Tombstone Guards Clone Musketeer Skeleton King Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Skeleton Barrel Tombstone Guards

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Skeleton Barrel Musketeer Guards Giant Skeleton
Skeleton Barrel
Clone Skeleton King Zap Musketeer Guards Giant Skeleton
Tombstone
Musketeer
Zap Skeleton Barrel Giant Skeleton
Guards
Zap Skeleton Barrel Clone
Clone
Skeleton Barrel Giant Skeleton Guards
Giant Skeleton
Clone Zap Skeleton Barrel Musketeer
Skeleton King
Skeleton Barrel

Defense Synergies 3 10

Zap
Skeleton Barrel Tombstone Musketeer Guards Giant Skeleton
Skeleton Barrel
Zap Musketeer
Tombstone
Musketeer Skeleton King Zap Guards
Musketeer
Tombstone Guards Zap Skeleton Barrel Giant Skeleton Skeleton King
Guards
Musketeer Zap Tombstone Giant Skeleton
Clone
Giant Skeleton
Zap Musketeer Guards
Skeleton King
Tombstone Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Tombstone Musketeer
Zap Tombstone Musketeer
Tombstone Musketeer Giant Skeleton
Tombstone Musketeer Guards Skeleton King
Tombstone Giant Skeleton
Zap Musketeer Guards
Musketeer Zap Tombstone
Zap Skeleton Barrel Musketeer Giant Skeleton
Tombstone Musketeer Skeleton King
Guards Musketeer Giant Skeleton
Guards Zap Tombstone Musketeer Giant Skeleton Skeleton King
Musketeer Zap
Tombstone Zap Musketeer Guards Giant Skeleton
Zap Tombstone Guards Skeleton King
Tombstone Skeleton King
Zap
Tombstone Musketeer
Tombstone Zap Musketeer Guards
Zap Tombstone Musketeer Guards Giant Skeleton
Musketeer
Musketeer Guards Giant Skeleton
Tombstone Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Tombstone Giant Skeleton
Zap Skeleton Barrel Musketeer
Tombstone Guards Giant Skeleton Zap Musketeer
Guards Giant Skeleton Zap Musketeer
Giant Skeleton Tombstone Musketeer Guards
Zap Skeleton Barrel Musketeer
Guards Tombstone Musketeer Giant Skeleton
Giant Skeleton
Zap Giant Skeleton Tombstone
Tombstone Musketeer Guards
Tombstone Musketeer Guards Giant Skeleton
Zap Guards Giant Skeleton
Giant Skeleton Tombstone Guards Skeleton King
Musketeer
Tombstone Guards Zap Musketeer Giant Skeleton Skeleton King
Zap Musketeer Giant Skeleton Skeleton King
Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Musketeer Guards Giant Skeleton
Zap Skeleton Barrel Musketeer
Skeleton Barrel Giant Skeleton
Skeleton Barrel Musketeer Guards Giant Skeleton
Zap
Zap Skeleton Barrel Musketeer
Musketeer
Zap Skeleton Barrel
Zap Skeleton Barrel
Musketeer Guards
Zap Skeleton Barrel Musketeer
Zap Musketeer
Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Zap Skeleton Barrel Musketeer
Zap Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Zap Skeleton Barrel Musketeer
Zap Skeleton Barrel
Musketeer Giant Skeleton
Musketeer
Zap Skeleton Barrel Musketeer
Zap
Zap Skeleton Barrel Musketeer
Zap Skeleton Barrel Musketeer
Zap Skeleton Barrel Musketeer
Zap Musketeer
Zap Skeleton Barrel Musketeer Guards
Zap Musketeer
Zap
Giant Skeleton
Zap Skeleton Barrel Tombstone Musketeer Guards
Zap Musketeer
Musketeer
Zap Skeleton Barrel Musketeer Skeleton King
Zap Giant Skeleton
Musketeer
Zap Musketeer Guards Giant Skeleton Skeleton King
Zap Musketeer
Zap Skeleton Barrel Musketeer Giant Skeleton

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