My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon Firecracker
Barbarian Barrel
Knight Cannon Firecracker
The Log
Cannon Firecracker
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker P.E.K.K.A
Fireball
Cannon Firecracker
Poison
Cannon Firecracker
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Poison P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Arrows Knight Cannon Firecracker Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Arrows Knight

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Mirror P.E.K.K.A Knight Poison
Arrows
Zap Mirror P.E.K.K.A Knight
Knight
Firecracker Zap Arrows Poison
Cannon
Firecracker
Zap Knight Mirror P.E.K.K.A
Mirror
Zap Arrows Firecracker Poison
Poison
P.E.K.K.A Zap Knight Mirror
P.E.K.K.A
Zap Arrows Poison Firecracker

Defense Synergies 6 14

Zap
Cannon Mirror Arrows Knight Firecracker Poison P.E.K.K.A
Arrows
Mirror Zap Knight Cannon P.E.K.K.A
Knight
Cannon Firecracker Zap Arrows Poison
Cannon
Zap Knight Mirror Arrows Firecracker Poison
Firecracker
Knight Zap Cannon Mirror P.E.K.K.A
Mirror
Zap Arrows Cannon Firecracker Poison
Poison
Zap Knight Cannon Mirror
P.E.K.K.A
Zap Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Firecracker
P.E.K.K.A Zap Knight Cannon Firecracker
Cannon P.E.K.K.A Knight
Cannon P.E.K.K.A Knight Firecracker
Arrows Firecracker Poison P.E.K.K.A
Arrows Zap Cannon Firecracker
Zap Arrows Cannon Firecracker Poison
Zap Arrows Cannon Poison P.E.K.K.A
Cannon P.E.K.K.A
Knight Cannon Firecracker
Poison Zap Arrows Knight Cannon Firecracker
Arrows Zap Firecracker Poison
Cannon P.E.K.K.A Zap Knight
Zap Arrows Cannon Firecracker Poison P.E.K.K.A
P.E.K.K.A Knight Cannon
Zap Cannon P.E.K.K.A
Arrows Knight Cannon Firecracker Poison P.E.K.K.A
Arrows Cannon Zap Knight Firecracker
Zap Arrows Poison Knight Cannon Firecracker
P.E.K.K.A Cannon
Arrows Knight Cannon Firecracker Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A
Poison Zap Arrows Knight Firecracker
P.E.K.K.A Zap Knight
P.E.K.K.A Zap Knight
P.E.K.K.A Knight Cannon
Arrows Firecracker Poison Zap
P.E.K.K.A Knight
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Firecracker Poison
P.E.K.K.A Cannon
P.E.K.K.A Knight
P.E.K.K.A Zap Arrows Poison
P.E.K.K.A Knight Cannon
Cannon Firecracker
Zap Knight Firecracker Poison P.E.K.K.A
Arrows Poison Zap Cannon Firecracker P.E.K.K.A
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Firecracker
Arrows Firecracker Poison Zap
Arrows Poison
Arrows Knight Firecracker Poison
Poison Zap Arrows Firecracker
Arrows Firecracker Poison Zap
Arrows Firecracker Poison
Arrows Poison Zap Firecracker
Arrows Poison Zap Firecracker
Poison
Firecracker Poison Zap Arrows Knight
Poison Zap Arrows Firecracker
Poison Knight Firecracker
Arrows Firecracker Poison
Zap Arrows Firecracker Poison
Zap Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison
Zap Arrows Firecracker Poison
Zap Arrows Firecracker Poison
Poison
Arrows Poison
Zap Arrows Poison
Zap Arrows Firecracker Poison
Arrows Firecracker Poison Zap
Zap Arrows Poison
Poison Zap Arrows Firecracker
Poison Zap Arrows Firecracker
Zap Firecracker Poison
Poison Zap Arrows
Zap Arrows Firecracker Poison
P.E.K.K.A
Arrows Firecracker Poison
Zap
Poison Zap Arrows Firecracker
Arrows
Poison Knight Firecracker
Arrows Zap Firecracker Poison
Zap Arrows Poison
Firecracker P.E.K.K.A
Zap Firecracker Poison
Firecracker Zap Poison
Poison Zap Firecracker

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