My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards
Giant Snowball
Cannon Goblin Gang Guards
Zap
Cannon Goblin Gang Guards
Barbarian Barrel
Cannon Goblin Gang Guards
The Log
Cannon Goblin Gang Guards
Earthquake
Cannon Goblin Gang Guards
Arrows
Goblin Gang Guards
Royal Delivery
Goblin Gang Guards P.E.K.K.A
Fireball
Cannon Goblin Gang
Poison
Cannon Goblin Gang Guards
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Cannon Goblin Gang Guards Tornado Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Cannon Goblin Gang

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Tornado P.E.K.K.A Guards
Arrows
Zap P.E.K.K.A Lightning
Cannon
Goblin Gang
P.E.K.K.A
Guards
Zap
Tornado
Zap P.E.K.K.A
Lightning
Arrows
P.E.K.K.A
Zap Arrows Tornado Goblin Gang

Defense Synergies 2 13

Zap
Cannon Arrows Goblin Gang Guards Tornado P.E.K.K.A
Arrows
Zap Cannon Tornado Lightning P.E.K.K.A
Cannon
Zap Arrows Goblin Gang Guards
Goblin Gang
Zap Cannon Guards P.E.K.K.A
Guards
Zap Cannon Goblin Gang
Tornado
P.E.K.K.A Zap Arrows
Lightning
Arrows
P.E.K.K.A
Tornado Zap Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Cannon
P.E.K.K.A Zap Cannon Goblin Gang
Cannon Goblin Gang Tornado P.E.K.K.A Lightning
Cannon P.E.K.K.A Goblin Gang Guards
Lightning Arrows Tornado P.E.K.K.A
Arrows Goblin Gang Tornado Zap Cannon Guards
Tornado Lightning Zap Arrows Cannon Goblin Gang
Lightning Zap Arrows Cannon P.E.K.K.A
Cannon P.E.K.K.A Goblin Gang Tornado
Goblin Gang Guards Tornado Cannon
Goblin Gang Guards Zap Arrows Cannon Tornado
Arrows Zap Goblin Gang Tornado
Cannon P.E.K.K.A Zap Goblin Gang Guards Lightning
Zap Arrows Cannon Goblin Gang Guards Tornado P.E.K.K.A
P.E.K.K.A Cannon Goblin Gang
Tornado Zap Cannon Goblin Gang Lightning P.E.K.K.A
Arrows Cannon Goblin Gang Tornado P.E.K.K.A
Arrows Cannon Zap Goblin Gang Guards Tornado
Zap Arrows Tornado Cannon Guards
P.E.K.K.A Cannon Tornado
Goblin Gang Arrows Cannon Guards P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Zap P.E.K.K.A
Zap Arrows Goblin Gang Lightning
Goblin Gang Guards P.E.K.K.A Zap Lightning
Goblin Gang Guards Lightning P.E.K.K.A Zap Tornado
P.E.K.K.A Cannon Goblin Gang Guards
Arrows Zap Goblin Gang Tornado
Goblin Gang Guards P.E.K.K.A Lightning
P.E.K.K.A
Zap Lightning P.E.K.K.A Tornado
P.E.K.K.A Cannon Goblin Gang Guards
P.E.K.K.A Guards
Lightning P.E.K.K.A Zap Arrows Guards Tornado
Lightning P.E.K.K.A Cannon Goblin Gang Guards
Cannon
Goblin Gang Guards Zap Tornado Lightning P.E.K.K.A
Arrows Zap Cannon P.E.K.K.A
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Guards
Arrows Zap Tornado
Lightning Arrows
Lightning Arrows Guards
Zap Arrows
Arrows Zap Tornado
Arrows Tornado
Arrows Zap Tornado Lightning
Arrows Zap Tornado Lightning
Lightning Goblin Gang Guards Tornado
Lightning Zap Arrows Tornado
Lightning Zap Arrows Tornado
Lightning
Lightning Arrows
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Arrows
Lightning Arrows Tornado
Lightning
Lightning Zap Arrows
Lightning Zap Arrows Tornado
Lightning
Lightning Arrows Tornado
Tornado Lightning
Lightning Zap Arrows
Zap Arrows Tornado
Arrows Zap Tornado Lightning
Lightning Zap Arrows Tornado
Lightning Zap Arrows Tornado
Lightning Zap Arrows Tornado
Zap Lightning Guards
Lightning
Lightning Zap Arrows
Zap Lightning Arrows
P.E.K.K.A
Arrows Lightning
Zap Lightning Goblin Gang Guards
Lightning Zap Arrows Tornado
Arrows
Lightning Goblin Gang
Arrows Zap Lightning
Lightning Zap Arrows Tornado
P.E.K.K.A
Zap Goblin Gang Guards Tornado Lightning
Zap Tornado Lightning
Lightning Zap Tornado
P.E.K.K.A
Lightning

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