My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Fisherman Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Giant Skeleton Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Curse Goblin Drill Giant Skeleton Fisherman
Giant Snowball
Minions Goblin Curse Goblin Drill Fisherman
Zap
Minions Goblin Curse Goblin Drill Fisherman
Barbarian Barrel
Goblin Curse Goblin Drill Giant Skeleton
The Log
Goblin Curse Goblin Drill Giant Skeleton Fisherman
Earthquake
Goblin Drill
Arrows
Minions Goblin Curse Goblin Drill
Royal Delivery
Minions Goblin Drill Giant Skeleton Fisherman
Fireball
Minions Goblin Drill Fisherman
Poison
Minions Goblin Curse Goblin Drill Fisherman
Lightning
Fisherman Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Poison Goblin Drill Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Curse Minions Fisherman Poison Goblin Drill Monk Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Goblin Curse Minions Fisherman

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Curse Minions Poison Giant Skeleton Fisherman
Minions
Zap Goblin Drill Giant Skeleton Fisherman
Goblin Curse
Zap Poison
Poison
Goblin Curse Zap Goblin Drill Giant Skeleton
Goblin Drill
Minions Poison
Giant Skeleton
Zap Minions Poison Fisherman
Fisherman
Zap Minions Giant Skeleton
Monk

Defense Synergies 0 9

Zap
Minions Poison Goblin Drill Giant Skeleton Fisherman
Minions
Zap Goblin Drill Giant Skeleton Fisherman
Goblin Curse
Poison
Zap
Goblin Drill
Zap Minions
Giant Skeleton
Zap Minions
Fisherman
Zap Minions Monk
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Zap Minions Goblin Curse Goblin Drill Fisherman Monk
Fisherman Minions Goblin Curse Goblin Drill Giant Skeleton
Minions Goblin Curse Goblin Drill Fisherman Monk
Poison Giant Skeleton Monk
Zap Minions
Minions Zap Goblin Curse Poison
Zap Poison Giant Skeleton Monk
Minions Goblin Curse Goblin Drill Fisherman
Giant Skeleton Fisherman
Minions Goblin Curse Poison Zap Goblin Drill Giant Skeleton Fisherman
Minions Zap Goblin Curse Poison
Goblin Drill Zap Minions Goblin Curse Giant Skeleton
Zap Minions Goblin Curse Poison Goblin Drill
Goblin Curse Goblin Drill
Monk Zap Goblin Curse Goblin Drill Fisherman
Minions Poison Goblin Drill Fisherman
Zap Minions Goblin Drill Fisherman
Zap Poison Goblin Drill Minions Goblin Curse Giant Skeleton Fisherman
Goblin Curse Goblin Drill Fisherman
Minions Goblin Curse Poison Giant Skeleton Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Skeleton Fisherman
Poison Zap Fisherman Monk
Giant Skeleton Zap Minions Fisherman
Giant Skeleton Zap Fisherman Monk
Giant Skeleton Goblin Curse Goblin Drill Fisherman
Poison Zap Minions Goblin Curse Monk
Minions Giant Skeleton
Giant Skeleton Goblin Curse Fisherman
Zap Giant Skeleton Minions Poison Monk
Goblin Curse Goblin Drill
Minions Giant Skeleton
Monk Zap Poison Giant Skeleton
Giant Skeleton Goblin Curse
Goblin Curse
Zap Minions Poison Goblin Drill Giant Skeleton Fisherman Monk
Minions Poison Zap Goblin Curse Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Goblin Drill Giant Skeleton Monk
Poison Monk Zap Goblin Curse Fisherman
Poison Goblin Drill Giant Skeleton
Poison Giant Skeleton
Poison Zap Goblin Curse
Poison Zap Minions Goblin Curse Monk
Poison
Poison Zap Goblin Curse
Poison Monk Zap Fisherman
Minions Poison Fisherman
Poison Monk Zap Fisherman
Poison Monk Zap Goblin Curse
Poison Fisherman
Minions Poison Fisherman Monk
Zap Poison Fisherman
Zap Poison Goblin Drill
Poison
Monk Poison
Minions Fisherman
Zap Poison Fisherman Monk
Zap Goblin Curse Poison Monk
Minions Poison Giant Skeleton Monk
Poison
Fisherman Monk
Zap Poison Goblin Drill Monk
Zap Goblin Curse Poison
Fisherman
Poison Zap Fisherman Monk
Zap Poison Fisherman Monk
Poison Zap Goblin Curse Fisherman
Poison Zap Goblin Curse
Zap Minions Poison
Poison Zap
Zap Poison Monk
Giant Skeleton
Goblin Curse Poison Monk
Zap Minions
Poison Zap Goblin Curse Monk
Poison
Zap Poison
Monk Zap Poison Giant Skeleton
Zap Minions Poison Giant Skeleton
Zap Poison
Poison Zap Giant Skeleton Monk

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