My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Hunter Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Witch Prince Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince Ram Rider
Giant Snowball
Goblin Gang Dart Goblin Witch Ram Rider
Zap
Goblin Gang Dart Goblin Witch Prince Ram Rider
Barbarian Barrel
Goblin Gang Dart Goblin Bomb Tower Hunter Witch
The Log
Goblin Gang Dart Goblin Hunter Witch Prince Ram Rider
Earthquake
Goblin Gang Bomb Tower Witch
Arrows
Goblin Gang Dart Goblin Witch
Royal Delivery
Goblin Gang Dart Goblin Hunter Witch Prince Ram Rider
Fireball
Goblin Gang Dart Goblin Bomb Tower Hunter Witch Ram Rider
Poison
Goblin Gang Dart Goblin Bomb Tower Hunter Witch
Lightning
Bomb Tower Hunter Witch Prince Ram Rider
Rocket
Bomb Tower Hunter Witch Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Dart Goblin Bomb Tower Hunter Witch Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Dart Goblin Bomb Tower

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Ram Rider Dart Goblin Hunter Witch
Goblin Gang
Dart Goblin Prince
Dart Goblin
Zap Goblin Gang Prince Ram Rider
Bomb Tower
Hunter
Zap Prince Ram Rider
Witch
Zap Prince Ram Rider
Prince
Zap Goblin Gang Dart Goblin Hunter Witch Ram Rider
Ram Rider
Zap Dart Goblin Hunter Witch Prince

Defense Synergies 1 16

Zap
Bomb Tower Goblin Gang Dart Goblin Hunter Witch Prince Ram Rider
Goblin Gang
Zap Dart Goblin Bomb Tower Prince
Dart Goblin
Zap Goblin Gang Bomb Tower Hunter Prince Ram Rider
Bomb Tower
Zap Goblin Gang Dart Goblin
Hunter
Zap Dart Goblin Prince Ram Rider
Witch
Zap Prince
Prince
Zap Goblin Gang Dart Goblin Hunter Witch
Ram Rider
Zap Dart Goblin Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Ram Rider
Bomb Tower Hunter Zap Goblin Gang Dart Goblin Witch Prince Ram Rider
Goblin Gang Bomb Tower Hunter Witch Prince Ram Rider Dart Goblin
Bomb Tower Hunter Witch Prince Goblin Gang Dart Goblin Ram Rider
Bomb Tower Prince
Goblin Gang Zap Dart Goblin Bomb Tower Hunter
Dart Goblin Hunter Ram Rider Zap Goblin Gang Bomb Tower Witch
Zap Dart Goblin Bomb Tower Ram Rider
Hunter Witch Goblin Gang Bomb Tower Prince
Goblin Gang Dart Goblin Hunter Prince
Goblin Gang Dart Goblin Witch Zap Bomb Tower Hunter Ram Rider
Hunter Zap Goblin Gang Dart Goblin Witch Ram Rider
Bomb Tower Hunter Prince Zap Goblin Gang Witch Ram Rider
Bomb Tower Zap Goblin Gang Dart Goblin Hunter Witch Prince
Goblin Gang Bomb Tower Hunter Prince Ram Rider
Bomb Tower Zap Goblin Gang Hunter Prince Ram Rider
Bomb Tower Goblin Gang Hunter Witch Prince
Bomb Tower Zap Goblin Gang Dart Goblin Hunter Witch Prince Ram Rider
Zap Bomb Tower Hunter Witch Dart Goblin Ram Rider
Dart Goblin Bomb Tower Hunter Prince Ram Rider
Goblin Gang Dart Goblin Bomb Tower Hunter Witch Prince
Bomb Tower Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Witch Prince
Zap Goblin Gang Bomb Tower Hunter Prince
Goblin Gang Zap Bomb Tower Hunter Witch Prince Ram Rider
Goblin Gang Hunter Prince Zap Ram Rider
Goblin Gang Hunter Witch Prince Ram Rider
Zap Goblin Gang Dart Goblin Bomb Tower Hunter Witch Ram Rider
Goblin Gang Prince Dart Goblin Bomb Tower Hunter Witch Ram Rider
Bomb Tower Hunter Prince
Zap Bomb Tower Witch Prince
Witch Goblin Gang Dart Goblin
Dart Goblin Bomb Tower Hunter Witch Prince
Zap Prince
Prince Goblin Gang Bomb Tower Hunter Witch Ram Rider
Dart Goblin Bomb Tower Witch
Goblin Gang Witch Zap Dart Goblin Bomb Tower Hunter Prince
Zap Dart Goblin Bomb Tower Hunter Witch
Zap Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin Ram Rider
Dart Goblin
Dart Goblin Prince
Zap
Zap Dart Goblin Hunter Witch Ram Rider
Dart Goblin Witch
Zap Dart Goblin Hunter Ram Rider
Zap Dart Goblin Ram Rider
Goblin Gang Prince
Zap Dart Goblin Prince Ram Rider
Zap Dart Goblin
Dart Goblin Hunter
Dart Goblin
Zap Dart Goblin Prince
Zap Dart Goblin Hunter Witch
Dart Goblin
Zap Dart Goblin Hunter Prince
Zap Dart Goblin Witch
Prince
Prince
Zap
Zap Hunter Witch
Witch
Zap Dart Goblin Hunter Witch Ram Rider
Zap Witch Prince Ram Rider
Zap Dart Goblin
Zap Dart Goblin Hunter Witch
Zap Dart Goblin Witch
Zap Dart Goblin Hunter
Zap
Prince
Zap Goblin Gang Dart Goblin Witch Prince
Zap Dart Goblin Hunter Witch Ram Rider
Goblin Gang Dart Goblin Hunter Prince
Zap Dart Goblin
Zap
Dart Goblin Prince
Zap Goblin Gang Dart Goblin Witch
Zap Dart Goblin Witch
Zap Dart Goblin Witch Prince
Prince
Dart Goblin

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