My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Demolisher Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Demolisher Miner Ram Rider
Giant Snowball
Skeletons Fire Spirit Miner Ram Rider
Zap
Skeletons Fire Spirit Inferno Tower Ram Rider
Barbarian Barrel
Skeletons Fire Spirit Inferno Tower
The Log
Skeletons Fire Spirit Goblin Demolisher Ram Rider
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons Fire Spirit
Royal Delivery
Skeletons Fire Spirit Goblin Demolisher Miner Ram Rider
Fireball
Inferno Tower Ram Rider
Poison
Inferno Tower
Lightning
Inferno Tower Ram Rider
Rocket
Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Goblin Demolisher

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Goblin Demolisher Inferno Tower Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Zap Arrows Miner Goblin Demolisher Inferno Tower Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Zap Arrows

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Miner Zap Ram Rider
Zap
Arrows Miner Ram Rider Fire Spirit Goblin Demolisher
Arrows
Zap Miner Ram Rider
Goblin Demolisher
Zap Miner Ram Rider
Inferno Tower
Miner
Fire Spirit Zap Arrows Goblin Demolisher
Ram Rider
Zap Fire Spirit Arrows Goblin Demolisher

Defense Synergies 0 13

Skeletons
Fire Spirit Zap Goblin Demolisher Inferno Tower Ram Rider
Fire Spirit
Skeletons Zap Inferno Tower
Zap
Skeletons Fire Spirit Arrows Goblin Demolisher Inferno Tower Miner Ram Rider
Arrows
Zap Inferno Tower
Goblin Demolisher
Skeletons Zap
Inferno Tower
Skeletons Fire Spirit Zap Arrows
Miner
Zap
Ram Rider
Skeletons Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Demolisher Inferno Tower Ram Rider
Inferno Tower Skeletons Zap Ram Rider
Inferno Tower Ram Rider Skeletons Fire Spirit
Inferno Tower Skeletons Ram Rider
Arrows Goblin Demolisher
Arrows Skeletons Fire Spirit Zap Goblin Demolisher
Inferno Tower Ram Rider Fire Spirit Zap Arrows
Zap Arrows Inferno Tower Ram Rider
Inferno Tower Skeletons
Skeletons Fire Spirit Inferno Tower Miner
Skeletons Zap Arrows Goblin Demolisher Ram Rider
Arrows Inferno Tower Zap Ram Rider
Inferno Tower Skeletons Fire Spirit Zap Ram Rider
Fire Spirit Zap Arrows Goblin Demolisher
Inferno Tower Ram Rider
Inferno Tower Zap Ram Rider
Skeletons Arrows Inferno Tower
Fire Spirit Arrows Zap Goblin Demolisher Ram Rider
Zap Arrows Fire Spirit Goblin Demolisher Ram Rider
Inferno Tower Ram Rider
Goblin Demolisher Fire Spirit Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Inferno Tower
Zap Arrows Miner
Skeletons Zap Inferno Tower Ram Rider
Zap Inferno Tower Ram Rider
Inferno Tower Skeletons Ram Rider
Fire Spirit Arrows Skeletons Zap Goblin Demolisher Ram Rider
Skeletons Inferno Tower Ram Rider
Inferno Tower
Zap Skeletons Inferno Tower
Inferno Tower Skeletons
Inferno Tower
Zap Arrows
Skeletons Inferno Tower Ram Rider
Goblin Demolisher
Inferno Tower Skeletons Zap
Arrows Zap Inferno Tower
Zap Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Miner Ram Rider
Arrows Miner
Arrows
Fire Spirit Zap Arrows Goblin Demolisher
Arrows Fire Spirit Zap Ram Rider
Fire Spirit Arrows Goblin Demolisher
Arrows Fire Spirit Zap Goblin Demolisher Ram Rider
Arrows Miner Zap Ram Rider
Fire Spirit
Miner Zap Arrows Ram Rider
Fire Spirit Zap Arrows
Fire Spirit Miner
Arrows
Zap Arrows
Zap Arrows Goblin Demolisher
Arrows Goblin Demolisher
Arrows
Fire Spirit Zap Arrows Goblin Demolisher
Fire Spirit Zap Arrows Goblin Demolisher Miner
Arrows
Zap Arrows
Zap Arrows Goblin Demolisher Fire Spirit
Arrows Miner Zap Ram Rider
Zap Arrows Miner Ram Rider
Miner Zap Arrows
Fire Spirit Zap Arrows
Zap
Zap Arrows Miner
Zap Arrows
Arrows
Zap Fire Spirit
Fire Spirit Zap Arrows Ram Rider
Arrows
Miner
Arrows Zap
Zap Arrows
Zap
Zap
Zap Miner

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