My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army Bandit
Giant Snowball
Minions Hog Rider Skeleton Army
Zap
Minions Skeleton Army Bandit
Barbarian Barrel
Valkyrie Skeleton Army Bandit Electro Wizard
The Log
Hog Rider Skeleton Army Bandit
Earthquake
Hog Rider Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Valkyrie Hog Rider Skeleton Army Bandit Electro Wizard
Fireball
Minions Hog Rider Skeleton Army Bandit Electro Wizard
Poison
Minions Skeleton Army Electro Wizard
Lightning
Valkyrie Bandit Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Bandit Fireball Valkyrie Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Skeleton Army Bandit

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Minions Valkyrie Bandit
Minions
Hog Rider Zap Valkyrie Bandit
Fireball
Zap Hog Rider Electro Wizard
Valkyrie
Hog Rider Zap Minions Bandit Electro Wizard
Hog Rider
Zap Minions Fireball Valkyrie Bandit Electro Wizard
Skeleton Army
Bandit
Zap Minions Valkyrie Hog Rider Electro Wizard
Electro Wizard
Zap Fireball Valkyrie Hog Rider Bandit

Defense Synergies 3 14

Zap
Fireball Electro Wizard Minions Valkyrie Skeleton Army Bandit
Minions
Valkyrie Zap Bandit Electro Wizard
Fireball
Zap Valkyrie Bandit Electro Wizard
Valkyrie
Minions Zap Fireball Bandit Electro Wizard
Hog Rider
Skeleton Army
Zap Bandit Electro Wizard
Bandit
Zap Minions Fireball Valkyrie Skeleton Army Electro Wizard
Electro Wizard
Zap Minions Fireball Valkyrie Skeleton Army Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Valkyrie Electro Wizard
Skeleton Army Zap Minions Valkyrie Bandit Electro Wizard
Skeleton Army Minions Valkyrie Bandit Electro Wizard
Skeleton Army Minions Valkyrie Bandit Electro Wizard
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Zap Minions Valkyrie Bandit Electro Wizard
Minions Electro Wizard Zap Fireball
Zap Fireball Valkyrie Bandit Electro Wizard
Minions Skeleton Army
Skeleton Army Valkyrie Bandit Electro Wizard
Minions Valkyrie Skeleton Army Electro Wizard Zap Fireball Bandit
Minions Zap Fireball Electro Wizard
Skeleton Army Zap Minions Fireball Valkyrie Bandit Electro Wizard
Fireball Valkyrie Skeleton Army Zap Minions Electro Wizard
Skeleton Army Bandit Electro Wizard
Skeleton Army Zap Fireball Bandit Electro Wizard
Minions Fireball Valkyrie Skeleton Army Electro Wizard
Fireball Valkyrie Zap Minions Skeleton Army Bandit Electro Wizard
Zap Valkyrie Minions Fireball Bandit Electro Wizard
Electro Wizard
Valkyrie Skeleton Army Minions Fireball Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Valkyrie
Skeleton Army Bandit Zap Minions Valkyrie Electro Wizard
Valkyrie Skeleton Army Zap Fireball Bandit Electro Wizard
Valkyrie Skeleton Army Bandit
Fireball Zap Minions Electro Wizard
Skeleton Army Minions Fireball Valkyrie Bandit Electro Wizard
Valkyrie Skeleton Army
Zap Electro Wizard Minions Fireball Valkyrie Skeleton Army Bandit
Skeleton Army
Minions Valkyrie
Skeleton Army Zap Fireball Valkyrie Electro Wizard
Skeleton Army Fireball Valkyrie Bandit
Fireball Valkyrie Skeleton Army
Skeleton Army Electro Wizard Zap Minions Fireball Valkyrie
Minions Valkyrie Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Bandit
Fireball Zap Bandit Electro Wizard
Fireball Bandit
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Zap Minions
Fireball Zap
Fireball Zap Bandit
Minions Fireball Electro Wizard
Zap Fireball Valkyrie Bandit Electro Wizard
Fireball Zap
Fireball Bandit
Minions Fireball Bandit
Zap Fireball
Zap Fireball Bandit
Fireball Bandit
Fireball
Minions
Zap Fireball Bandit Electro Wizard
Zap Fireball Valkyrie
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie
Fireball Zap Bandit Electro Wizard
Fireball Zap Bandit
Fireball Zap Bandit
Zap Fireball Electro Wizard
Zap Electro Wizard Minions Fireball
Fireball
Zap Fireball Bandit
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Minions Fireball Skeleton Army Bandit
Fireball Zap Electro Wizard
Fireball
Fireball Valkyrie Electro Wizard
Zap Fireball
Zap Fireball
Zap Minions Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Bandit Electro Wizard
Fireball

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