My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Bandit
Giant Snowball
Furnace Skeleton Army
Zap
Furnace Skeleton Army Bandit
Barbarian Barrel
Elite Barbarians Furnace Wizard Skeleton Army Bandit
The Log
Elite Barbarians Furnace Skeleton Army Bandit
Earthquake
Furnace Skeleton Army
Arrows
Furnace Skeleton Army
Royal Delivery
Elite Barbarians Wizard Skeleton Army Bandit
Fireball
Elite Barbarians Furnace Wizard Skeleton Army Bandit
Poison
Furnace Wizard Skeleton Army
Lightning
Elite Barbarians Furnace Wizard Bandit
Rocket
Elite Barbarians Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Skeleton Army Bandit Furnace Wizard Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Skeleton Army Bandit

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mirror Furnace Bandit
Elite Barbarians
Zap Furnace Wizard Bandit
Furnace
Zap Elite Barbarians Mirror Bandit
Wizard
Elite Barbarians Bandit
Rocket
Mirror
Mirror
Zap Furnace Rocket Skeleton Army
Skeleton Army
Mirror
Bandit
Zap Elite Barbarians Furnace Wizard

Defense Synergies 3 10

Zap
Mirror Elite Barbarians Furnace Skeleton Army Bandit
Elite Barbarians
Zap Wizard
Furnace
Mirror Zap Skeleton Army Bandit
Wizard
Elite Barbarians Skeleton Army Bandit
Rocket
Mirror
Zap Furnace Skeleton Army
Skeleton Army
Mirror Zap Furnace Wizard Bandit
Bandit
Zap Furnace Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Wizard
Elite Barbarians Skeleton Army Zap Furnace Bandit
Furnace Rocket Skeleton Army Elite Barbarians Bandit
Elite Barbarians Skeleton Army Furnace Bandit
Elite Barbarians Rocket Skeleton Army
Skeleton Army Zap Furnace Bandit
Furnace Rocket Zap Wizard
Rocket Zap Bandit
Elite Barbarians Furnace Skeleton Army
Elite Barbarians Skeleton Army Bandit
Skeleton Army Zap Furnace Wizard Bandit
Zap Furnace Wizard
Furnace Skeleton Army Zap Elite Barbarians Wizard Rocket Bandit
Wizard Rocket Skeleton Army Zap Furnace
Elite Barbarians Skeleton Army Furnace Bandit
Rocket Skeleton Army Zap Elite Barbarians Furnace Bandit
Wizard Elite Barbarians Furnace Skeleton Army
Zap Elite Barbarians Furnace Wizard Skeleton Army Bandit
Zap Furnace Wizard Bandit
Elite Barbarians
Wizard Skeleton Army Elite Barbarians Furnace Bandit
Elite Barbarians Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Furnace Bandit
Bandit Zap Elite Barbarians Wizard Rocket
Skeleton Army Bandit Zap Elite Barbarians Furnace Rocket
Rocket Skeleton Army Zap Elite Barbarians Bandit
Elite Barbarians Skeleton Army Bandit
Furnace Wizard Rocket Zap
Rocket Skeleton Army Elite Barbarians Furnace Bandit
Elite Barbarians Skeleton Army
Zap Rocket Elite Barbarians Skeleton Army Bandit
Skeleton Army
Elite Barbarians
Rocket Skeleton Army Zap Elite Barbarians
Elite Barbarians Rocket Skeleton Army Wizard Bandit
Wizard Furnace Skeleton Army
Elite Barbarians Skeleton Army Zap Furnace Rocket
Zap Elite Barbarians Wizard
Zap Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Bandit
Zap Bandit
Rocket Bandit
Rocket
Wizard Rocket Zap Furnace
Wizard Zap Furnace Rocket
Furnace Wizard
Zap Wizard
Zap Wizard Bandit
Rocket Elite Barbarians
Rocket Zap Wizard Bandit
Zap Wizard Rocket
Rocket Elite Barbarians Bandit
Rocket Bandit
Zap Elite Barbarians Furnace
Rocket Zap Furnace Wizard Bandit
Furnace Wizard Rocket Bandit
Rocket
Rocket
Rocket Zap Wizard Bandit
Rocket Zap Wizard
Rocket
Rocket Wizard
Rocket
Rocket Zap
Zap Furnace Wizard
Zap Wizard Bandit
Zap Wizard Bandit
Rocket Zap Bandit
Elite Barbarians Zap Furnace Wizard
Zap Rocket Wizard
Elite Barbarians
Zap Wizard Rocket Bandit
Zap Rocket
Rocket Wizard
Zap Rocket Skeleton Army Bandit
Rocket Zap Wizard
Wizard Rocket
Zap Wizard
Rocket Zap
Elite Barbarians
Zap Elite Barbarians Rocket
Zap Rocket
Zap Rocket Bandit
Wizard Rocket

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