My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Electro Dragon P.E.K.K.A Royal Ghost Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Ram Rider
Giant Snowball
Bomber Electro Dragon Ram Rider
Zap
Bomber Ram Rider
Barbarian Barrel
Bomber Royal Ghost
The Log
Bomber Ram Rider
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Electro Dragon P.E.K.K.A Royal Ghost Ram Rider
Fireball
Bomber Electro Dragon Ram Rider
Poison
Bomber Electro Dragon
Lightning
Electro Dragon Ram Rider Goblinstein
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Royal Ghost Electro Dragon Ram Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Royal Ghost

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap P.E.K.K.A Ram Rider
Zap
Arrows P.E.K.K.A Ram Rider Bomber Electro Dragon Royal Ghost
Arrows
Zap P.E.K.K.A Ram Rider
Electro Dragon
Zap P.E.K.K.A
P.E.K.K.A
Zap Arrows Goblinstein Bomber Electro Dragon Ram Rider
Royal Ghost
Zap Ram Rider
Ram Rider
Zap Bomber Arrows P.E.K.K.A Royal Ghost Goblinstein
Goblinstein
P.E.K.K.A Ram Rider

Defense Synergies 1 9

Bomber
Zap P.E.K.K.A Royal Ghost
Zap
Bomber Arrows Electro Dragon P.E.K.K.A Royal Ghost Ram Rider
Arrows
Zap P.E.K.K.A
Electro Dragon
Zap
P.E.K.K.A
Goblinstein Bomber Zap Arrows
Royal Ghost
Bomber Zap
Ram Rider
Zap
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Electro Dragon Ram Rider
P.E.K.K.A Zap Electro Dragon Ram Rider
P.E.K.K.A Ram Rider Bomber Electro Dragon
P.E.K.K.A Electro Dragon Ram Rider
Bomber Arrows P.E.K.K.A
Arrows Bomber Zap Electro Dragon Royal Ghost
Ram Rider Zap Arrows Electro Dragon
Zap Arrows Electro Dragon P.E.K.K.A Ram Rider
P.E.K.K.A
Bomber Royal Ghost
Bomber Zap Arrows Electro Dragon Royal Ghost Ram Rider
Arrows Zap Electro Dragon Ram Rider
P.E.K.K.A Bomber Zap Electro Dragon Ram Rider
Bomber Zap Arrows Electro Dragon P.E.K.K.A Royal Ghost
P.E.K.K.A Ram Rider
Zap P.E.K.K.A Ram Rider Goblinstein
Bomber Arrows Electro Dragon P.E.K.K.A
Arrows Bomber Zap Electro Dragon Royal Ghost Ram Rider
Zap Arrows Bomber Electro Dragon Royal Ghost Ram Rider
P.E.K.K.A Ram Rider
Bomber Royal Ghost Arrows Electro Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost
Bomber Zap Arrows Electro Dragon Royal Ghost
P.E.K.K.A Zap Electro Dragon Ram Rider
P.E.K.K.A Zap Ram Rider
P.E.K.K.A Ram Rider
Arrows Goblinstein Zap Electro Dragon Ram Rider
P.E.K.K.A Ram Rider
P.E.K.K.A
Zap Electro Dragon P.E.K.K.A Goblinstein
P.E.K.K.A
P.E.K.K.A Electro Dragon
P.E.K.K.A Zap Arrows
P.E.K.K.A Ram Rider
Bomber Electro Dragon
Electro Dragon Bomber Zap P.E.K.K.A Goblinstein
Arrows Bomber Zap Electro Dragon P.E.K.K.A Royal Ghost
Bomber Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon Royal Ghost
Arrows Zap Electro Dragon Royal Ghost Ram Rider
Arrows Electro Dragon
Arrows
Bomber Zap Arrows Goblinstein
Arrows Goblinstein Zap Electro Dragon Ram Rider
Bomber Arrows
Arrows Zap Electro Dragon Ram Rider
Arrows Zap Electro Dragon Ram Rider
Electro Dragon
Zap Arrows Electro Dragon Ram Rider
Zap Arrows Electro Dragon
Arrows Electro Dragon
Zap Arrows
Bomber Zap Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Bomber
Bomber Zap Arrows Electro Dragon
Bomber Zap Arrows Electro Dragon
Arrows
Zap Arrows Electro Dragon
Zap Arrows Bomber Electro Dragon Goblinstein
Arrows Zap Electro Dragon Royal Ghost Ram Rider
Zap Arrows Electro Dragon Ram Rider
Zap Arrows
Zap Arrows Electro Dragon
Zap Electro Dragon Goblinstein
Bomber Zap Arrows Electro Dragon
Zap Arrows Electro Dragon
P.E.K.K.A
Arrows
Zap Electro Dragon Goblinstein
Zap Arrows Electro Dragon Ram Rider
Arrows
Electro Dragon
Arrows Bomber Zap Electro Dragon
Zap Arrows
Electro Dragon P.E.K.K.A
Zap Electro Dragon
Zap Electro Dragon
Electro Dragon Zap Royal Ghost
P.E.K.K.A
Electro Dragon

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