My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Rascals Zappies Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Rascals Elixir Golem Zappies Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elixir Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Elixir Golem Goblin Barrel
Giant Snowball
Bomber Archers Zappies Goblin Barrel
Zap
Bomber Archers Zappies Goblin Barrel
Barbarian Barrel
Bomber Archers Rascals Elixir Golem Zappies Goblin Barrel Executioner
The Log
Bomber Archers Rascals Elixir Golem Mini P.E.K.K.A Zappies Goblin Barrel
Earthquake
Bomber Archers Elixir Golem Zappies Goblin Barrel
Arrows
Bomber Archers Rascals Zappies Goblin Barrel
Royal Delivery
Bomber Archers Rascals Elixir Golem Mini P.E.K.K.A Zappies Goblin Barrel Executioner
Fireball
Bomber Archers Rascals Elixir Golem Zappies Goblin Barrel Executioner
Poison
Bomber Archers Rascals Elixir Golem Zappies Executioner
Lightning
Mini P.E.K.K.A Executioner
Rocket
Rascals Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Elixir Golem Goblin Barrel Mini P.E.K.K.A Zappies Rascals Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Elixir Golem Goblin Barrel

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem Mini P.E.K.K.A
Archers
Elixir Golem Mini P.E.K.K.A
Rascals
Goblin Barrel Zappies
Elixir Golem
Bomber Archers Mini P.E.K.K.A Zappies Goblin Barrel Executioner
Mini P.E.K.K.A
Bomber Archers Elixir Golem
Zappies
Rascals Elixir Golem Goblin Barrel
Goblin Barrel
Rascals Elixir Golem Zappies
Executioner
Elixir Golem

Defense Synergies 0 4

Bomber
Mini P.E.K.K.A
Archers
Rascals Mini P.E.K.K.A
Rascals
Archers
Elixir Golem
Mini P.E.K.K.A
Bomber Archers Executioner
Zappies
Goblin Barrel
Executioner
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zappies Executioner
Mini P.E.K.K.A Rascals Zappies Executioner
Mini P.E.K.K.A Bomber Archers Rascals Zappies Executioner
Mini P.E.K.K.A Rascals Zappies
Bomber Mini P.E.K.K.A
Bomber Archers Rascals Zappies Executioner
Archers Rascals Zappies Executioner
Rascals
Mini P.E.K.K.A Zappies Rascals
Bomber Archers Rascals Mini P.E.K.K.A Zappies
Archers Executioner Bomber Rascals Zappies
Executioner Archers Rascals Zappies
Mini P.E.K.K.A Bomber Rascals Zappies
Bomber Executioner Rascals Mini P.E.K.K.A Zappies
Mini P.E.K.K.A Rascals Zappies
Rascals Mini P.E.K.K.A Zappies
Bomber Rascals Mini P.E.K.K.A Zappies Executioner
Bomber Archers Rascals Zappies Executioner
Executioner Bomber Archers Rascals Zappies
Mini P.E.K.K.A Zappies
Bomber Rascals Archers Mini P.E.K.K.A Zappies Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Archers Zappies
Bomber Archers Mini P.E.K.K.A Executioner
Zappies Rascals Mini P.E.K.K.A
Mini P.E.K.K.A Rascals Zappies
Rascals Mini P.E.K.K.A Zappies Executioner
Executioner Archers Rascals Zappies
Rascals Mini P.E.K.K.A Archers Zappies
Mini P.E.K.K.A Rascals Zappies
Mini P.E.K.K.A Zappies
Zappies
Rascals Mini P.E.K.K.A Zappies
Rascals Mini P.E.K.K.A Zappies Executioner
Bomber Archers Rascals Zappies Executioner
Rascals Zappies Bomber Archers Mini P.E.K.K.A Executioner
Executioner Bomber Archers Rascals Mini P.E.K.K.A Zappies
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Executioner
Rascals
Bomber Executioner
Executioner
Bomber Archers Executioner
Executioner
Mini P.E.K.K.A
Archers Executioner
Executioner
Bomber Executioner
Executioner
Bomber Mini P.E.K.K.A
Bomber Archers Mini P.E.K.K.A Executioner
Bomber
Bomber Executioner
Executioner
Archers Executioner
Zappies
Mini P.E.K.K.A
Bomber
Zappies
Archers Zappies
Archers Zappies Executioner
Rascals Mini P.E.K.K.A Executioner
Bomber Executioner
Executioner
Rascals Zappies
Zappies Executioner
Executioner

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