My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Zappies Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Zappies Goblin Giant Royal Ghost Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Curse
Giant Snowball
Spear Goblins Musketeer Zappies Goblin Curse
Zap
Spear Goblins Zappies Goblin Curse Goblin Giant
Barbarian Barrel
Spear Goblins Musketeer Zappies Goblin Curse Royal Ghost
The Log
Spear Goblins Musketeer Zappies Goblin Curse
Earthquake
Spear Goblins Zappies
Arrows
Spear Goblins Zappies Goblin Curse
Royal Delivery
Spear Goblins Musketeer Zappies Royal Ghost Mother Witch
Fireball
Musketeer Zappies Mother Witch
Poison
Spear Goblins Musketeer Zappies Goblin Curse Mother Witch
Lightning
Musketeer Mother Witch
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Goblin Curse Royal Ghost Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Curse Royal Ghost Fireball Musketeer Zappies Mother Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Goblin Curse Royal Ghost Fireball

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zappies Goblin Curse Goblin Giant Royal Ghost
Fireball
Goblin Giant Goblin Curse
Musketeer
Goblin Giant Royal Ghost
Zappies
Spear Goblins Goblin Giant Royal Ghost
Goblin Curse
Spear Goblins Fireball
Goblin Giant
Fireball Spear Goblins Musketeer Zappies Mother Witch
Royal Ghost
Spear Goblins Musketeer Zappies Mother Witch
Mother Witch
Goblin Giant Royal Ghost

Defense Synergies 1 10

Spear Goblins
Musketeer Zappies Goblin Giant Royal Ghost
Fireball
Goblin Giant Musketeer Zappies
Musketeer
Spear Goblins Fireball Zappies Royal Ghost
Zappies
Spear Goblins Fireball Musketeer Mother Witch
Goblin Curse
Goblin Giant
Fireball Spear Goblins
Royal Ghost
Spear Goblins Musketeer Mother Witch
Mother Witch
Zappies Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Musketeer Zappies Goblin Giant
Musketeer Zappies Goblin Curse
Musketeer Zappies Goblin Curse
Musketeer Zappies Goblin Curse
Fireball
Fireball Spear Goblins Musketeer Zappies Royal Ghost Mother Witch
Musketeer Spear Goblins Fireball Zappies Goblin Curse
Fireball Musketeer Goblin Giant
Zappies Musketeer Goblin Curse
Spear Goblins Musketeer Zappies Royal Ghost
Goblin Curse Mother Witch Spear Goblins Fireball Musketeer Zappies Goblin Giant Royal Ghost
Musketeer Spear Goblins Fireball Zappies Goblin Curse
Fireball Musketeer Zappies Goblin Curse
Fireball Zappies Goblin Curse Royal Ghost
Zappies Goblin Curse
Fireball Zappies Goblin Curse
Fireball Musketeer Zappies
Fireball Spear Goblins Musketeer Zappies Royal Ghost
Spear Goblins Fireball Musketeer Zappies Goblin Curse Royal Ghost Mother Witch
Musketeer Zappies Goblin Curse
Royal Ghost Spear Goblins Fireball Musketeer Zappies Goblin Curse Goblin Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball Zappies Royal Ghost
Fireball Musketeer Royal Ghost
Zappies Spear Goblins Musketeer Goblin Giant
Fireball Musketeer Zappies Goblin Giant
Musketeer Zappies Goblin Curse Goblin Giant
Fireball Mother Witch Musketeer Zappies Goblin Curse Goblin Giant
Spear Goblins Fireball Musketeer Zappies Goblin Giant
Zappies Goblin Curse Goblin Giant
Spear Goblins Fireball Zappies
Musketeer Zappies Goblin Curse Goblin Giant
Musketeer Zappies
Fireball Goblin Giant
Fireball Zappies Goblin Curse Goblin Giant
Fireball Musketeer Zappies Goblin Curse
Zappies Spear Goblins Fireball Musketeer Goblin Giant
Fireball Musketeer Zappies Goblin Curse Royal Ghost Mother Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Royal Ghost
Fireball Musketeer Goblin Curse Royal Ghost
Fireball Goblin Giant
Fireball Musketeer
Fireball Goblin Curse
Fireball Mother Witch Spear Goblins Musketeer Goblin Curse Goblin Giant
Musketeer
Fireball Goblin Curse
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Goblin Curse
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Spear Goblins Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball Goblin Curse Mother Witch
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Goblin Curse Mother Witch Fireball
Fireball Musketeer Royal Ghost
Fireball Musketeer
Fireball Musketeer Goblin Curse
Fireball Musketeer Goblin Curse Mother Witch
Fireball Musketeer Zappies
Fireball
Fireball Musketeer
Fireball Zappies
Fireball Goblin Curse
Spear Goblins Fireball Musketeer Zappies
Fireball Musketeer Zappies Goblin Curse
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Zappies
Fireball Musketeer Zappies
Fireball Musketeer Goblin Giant Royal Ghost
Fireball

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