My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Zappies Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards
Giant Snowball
Tombstone Dart Goblin Zappies Royal Hogs Guards
Zap
Tombstone Dart Goblin Zappies Royal Hogs Guards
Barbarian Barrel
Tombstone Dart Goblin Zappies Royal Hogs Guards Magic Archer
The Log
Tombstone Dart Goblin Zappies Royal Hogs Guards
Earthquake
Tombstone Zappies Royal Hogs Guards
Arrows
Tombstone Dart Goblin Zappies Royal Hogs Guards
Royal Delivery
Dart Goblin Zappies Royal Hogs Guards Magic Archer
Fireball
Tombstone Dart Goblin Zappies Royal Hogs Magic Archer
Poison
Tombstone Dart Goblin Zappies Royal Hogs Guards Magic Archer
Lightning
Tombstone Magic Archer
Rocket
Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Guards Tornado Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tombstone Dart Goblin Guards Tornado Zappies Freeze Magic Archer Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Tombstone Dart Goblin Guards Tornado

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Dart Goblin
Royal Hogs
Zappies
Royal Hogs
Royal Hogs
Dart Goblin Zappies Guards Magic Archer
Guards
Royal Hogs
Tornado
Magic Archer Freeze
Freeze
Tornado
Magic Archer
Tornado Royal Hogs

Defense Synergies 2 10

Tombstone
Dart Goblin Zappies Guards Magic Archer
Dart Goblin
Tombstone Zappies Guards Tornado Magic Archer
Zappies
Tombstone Dart Goblin Guards Tornado
Royal Hogs
Guards
Tombstone Dart Goblin Zappies Magic Archer
Tornado
Magic Archer Dart Goblin Zappies
Freeze
Magic Archer
Tornado Tombstone Dart Goblin Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Dart Goblin Zappies Magic Archer
Tombstone Dart Goblin Zappies
Tornado Tombstone Dart Goblin Zappies Freeze
Tombstone Dart Goblin Zappies Guards
Tombstone Tornado
Tornado Freeze Dart Goblin Zappies Guards Magic Archer
Dart Goblin Tornado Tombstone Zappies Freeze Magic Archer
Dart Goblin Magic Archer
Zappies Tombstone Tornado
Guards Tornado Dart Goblin Zappies
Dart Goblin Guards Tombstone Zappies Tornado Freeze Magic Archer
Dart Goblin Zappies Tornado Magic Archer
Tombstone Zappies Guards Freeze
Tombstone Dart Goblin Zappies Guards Tornado Freeze Magic Archer
Tombstone Zappies
Tornado Zappies Freeze
Tombstone Zappies Tornado
Tombstone Dart Goblin Zappies Guards Tornado Magic Archer
Tornado Freeze Tombstone Dart Goblin Zappies Guards Magic Archer
Dart Goblin Zappies Tornado
Dart Goblin Zappies Guards
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tombstone Zappies
Magic Archer
Tombstone Zappies Guards
Guards Zappies Tornado
Tombstone Zappies Guards
Dart Goblin Zappies Tornado Freeze Magic Archer
Guards Tombstone Dart Goblin Zappies
Zappies
Freeze Tombstone Zappies Tornado Magic Archer
Tombstone Dart Goblin Zappies Guards
Tombstone Dart Goblin Zappies Guards
Guards Tornado
Tombstone Zappies Guards
Dart Goblin Zappies Magic Archer
Tombstone Zappies Guards Dart Goblin Tornado Freeze Magic Archer
Dart Goblin Zappies Freeze Magic Archer
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Guards Freeze
Dart Goblin Tornado Magic Archer
Dart Goblin Magic Archer
Dart Goblin Guards Freeze
Magic Archer
Dart Goblin Tornado Freeze Magic Archer
Dart Goblin Tornado Magic Archer
Dart Goblin Tornado Freeze Magic Archer
Dart Goblin Tornado
Guards Tornado
Dart Goblin Tornado Magic Archer
Dart Goblin Tornado Magic Archer
Dart Goblin Magic Archer
Dart Goblin Freeze Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Magic Archer Dart Goblin
Tornado Freeze
Dart Goblin Magic Archer
Dart Goblin Tornado Magic Archer
Magic Archer
Tornado
Tornado
Tornado Freeze Magic Archer
Dart Goblin Tornado Magic Archer
Tornado Magic Archer
Dart Goblin Tornado Magic Archer
Dart Goblin Tornado Magic Archer
Dart Goblin Zappies Guards Freeze
Dart Goblin Magic Archer
Zappies Freeze Magic Archer
Magic Archer
Tombstone Dart Goblin Zappies Guards Freeze Magic Archer
Dart Goblin Zappies Tornado Magic Archer
Freeze
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Tornado
Dart Goblin
Dart Goblin Zappies Guards Tornado Freeze Magic Archer
Dart Goblin Zappies Tornado Magic Archer
Dart Goblin Tornado Freeze Magic Archer
Dart Goblin

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