My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider Bandit
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Inferno Tower Bandit
Barbarian Barrel
Goblin Gang Elite Barbarians Inferno Tower Executioner Bandit
The Log
Goblin Gang Elite Barbarians Hog Rider Bandit
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Hog Rider Executioner Bandit
Fireball
Goblin Gang Elite Barbarians Hog Rider Inferno Tower Executioner Bandit
Poison
Goblin Gang Inferno Tower Executioner
Lightning
Elite Barbarians Inferno Tower Executioner Bandit
Rocket
Elite Barbarians Hog Rider Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Bandit Fireball Hog Rider Inferno Tower Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Bandit Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Executioner Bandit
Goblin Gang
Hog Rider Bandit
Elite Barbarians
Zap Fireball Hog Rider Bandit
Fireball
Zap Hog Rider Elite Barbarians
Hog Rider
Zap Goblin Gang Fireball Elite Barbarians Executioner Bandit
Inferno Tower
Executioner
Zap Hog Rider Bandit
Bandit
Zap Goblin Gang Elite Barbarians Hog Rider Executioner

Defense Synergies 2 10

Zap
Fireball Goblin Gang Elite Barbarians Inferno Tower Executioner Bandit
Goblin Gang
Inferno Tower Zap Bandit
Elite Barbarians
Zap
Fireball
Zap Inferno Tower Bandit
Hog Rider
Inferno Tower
Goblin Gang Zap Fireball Bandit
Executioner
Zap Bandit
Bandit
Zap Goblin Gang Fireball Inferno Tower Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Executioner
Elite Barbarians Inferno Tower Zap Goblin Gang Executioner Bandit
Goblin Gang Inferno Tower Elite Barbarians Executioner Bandit
Elite Barbarians Inferno Tower Goblin Gang Bandit
Elite Barbarians Fireball
Goblin Gang Fireball Zap Executioner Bandit
Inferno Tower Zap Goblin Gang Fireball Executioner
Zap Fireball Inferno Tower Bandit
Inferno Tower Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Inferno Tower Bandit
Goblin Gang Executioner Zap Fireball Bandit
Inferno Tower Executioner Zap Goblin Gang Fireball
Inferno Tower Zap Goblin Gang Elite Barbarians Fireball Bandit
Fireball Executioner Zap Goblin Gang
Elite Barbarians Inferno Tower Goblin Gang Bandit
Inferno Tower Zap Goblin Gang Elite Barbarians Fireball Bandit
Goblin Gang Elite Barbarians Fireball Inferno Tower Executioner
Fireball Zap Goblin Gang Elite Barbarians Executioner Bandit
Zap Executioner Fireball Bandit
Elite Barbarians Inferno Tower
Goblin Gang Elite Barbarians Fireball Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball Inferno Tower Bandit
Fireball Bandit Zap Goblin Gang Elite Barbarians Executioner
Goblin Gang Bandit Zap Elite Barbarians Inferno Tower
Goblin Gang Zap Elite Barbarians Fireball Inferno Tower Bandit
Inferno Tower Goblin Gang Elite Barbarians Executioner Bandit
Fireball Executioner Zap Goblin Gang
Goblin Gang Elite Barbarians Fireball Inferno Tower Bandit
Inferno Tower Elite Barbarians
Zap Elite Barbarians Fireball Inferno Tower Bandit
Inferno Tower Goblin Gang
Elite Barbarians Inferno Tower
Zap Elite Barbarians Fireball
Elite Barbarians Goblin Gang Fireball Inferno Tower Executioner Bandit
Fireball Executioner
Goblin Gang Elite Barbarians Inferno Tower Zap Fireball Executioner
Executioner Zap Elite Barbarians Fireball Inferno Tower
Zap Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Executioner Bandit
Fireball Bandit
Fireball
Fireball Executioner Zap
Fireball Executioner Zap
Executioner
Fireball Zap Executioner
Fireball Zap Bandit
Goblin Gang Elite Barbarians Fireball
Zap Fireball Bandit
Fireball Zap Executioner
Elite Barbarians Fireball Executioner Bandit
Fireball Bandit
Zap Elite Barbarians Fireball
Zap Fireball Executioner Bandit
Fireball Executioner Bandit
Fireball
Zap Fireball Executioner Bandit
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Zap Executioner Bandit
Fireball Zap Bandit
Fireball Zap Bandit
Elite Barbarians Zap Fireball Executioner
Zap Fireball
Elite Barbarians Fireball
Zap Fireball Bandit
Zap Fireball
Fireball
Zap Goblin Gang Fireball Bandit
Fireball Zap Executioner
Fireball
Fireball Goblin Gang Executioner
Zap Fireball Executioner
Zap Fireball
Elite Barbarians Executioner
Zap Goblin Gang Elite Barbarians Fireball
Zap Fireball Executioner
Zap Fireball Executioner Bandit
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: