My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Good
Synergy
RIP
Versatility
Bad
F2P score
Great!

2 problems 2 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Flying Machine Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Elite Barbarians Heal Spirit Flying Machine Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians
Giant Snowball
Fire Spirit Bomber Flying Machine Baby Dragon
Zap
Fire Spirit Bomber Flying Machine
Barbarian Barrel
Fire Spirit Ice Spirit Bomber Elite Barbarians Heal Spirit
The Log
Fire Spirit Ice Spirit Bomber Elite Barbarians Heal Spirit
Earthquake
Bomber
Arrows
Fire Spirit Ice Spirit Bomber Heal Spirit Flying Machine
Royal Delivery
Fire Spirit Ice Spirit Bomber Elite Barbarians Heal Spirit Flying Machine Baby Dragon
Fireball
Bomber Elite Barbarians Flying Machine Baby Dragon
Poison
Bomber Flying Machine
Lightning
Elite Barbarians Baby Dragon
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Bomber Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Heal Spirit Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Heal Spirit Bomber Rage Flying Machine Baby Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Fire Spirit Ice Spirit Heal Spirit Bomber

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Baby Dragon
Ice Spirit
Bomber Elite Barbarians Baby Dragon
Bomber
Ice Spirit Elite Barbarians Heal Spirit Baby Dragon
Elite Barbarians
Heal Spirit Rage Fire Spirit Ice Spirit Bomber
Heal Spirit
Elite Barbarians Bomber Baby Dragon
Flying Machine
Baby Dragon
Rage
Elite Barbarians
Baby Dragon
Fire Spirit Ice Spirit Bomber Heal Spirit Flying Machine

Defense Synergies 0 6

Fire Spirit
Ice Spirit
Ice Spirit
Fire Spirit Bomber Elite Barbarians Flying Machine Baby Dragon
Bomber
Ice Spirit
Elite Barbarians
Ice Spirit
Heal Spirit
Flying Machine
Ice Spirit Baby Dragon
Rage
Baby Dragon
Ice Spirit Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Flying Machine Baby Dragon
Elite Barbarians Ice Spirit Flying Machine
Fire Spirit Bomber Elite Barbarians
Elite Barbarians
Bomber Elite Barbarians
Fire Spirit Bomber Flying Machine Baby Dragon
Fire Spirit Ice Spirit Flying Machine Baby Dragon
Flying Machine Baby Dragon
Elite Barbarians
Elite Barbarians Fire Spirit Ice Spirit Bomber
Bomber Flying Machine Baby Dragon
Flying Machine Baby Dragon
Fire Spirit Ice Spirit Bomber Elite Barbarians Flying Machine
Fire Spirit Bomber Ice Spirit Baby Dragon
Elite Barbarians
Ice Spirit Elite Barbarians
Bomber Elite Barbarians
Fire Spirit Ice Spirit Bomber Elite Barbarians Flying Machine Baby Dragon
Baby Dragon Fire Spirit Ice Spirit Bomber Flying Machine
Elite Barbarians
Bomber Fire Spirit Elite Barbarians Flying Machine Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Bomber Elite Barbarians Flying Machine Baby Dragon
Ice Spirit Elite Barbarians
Elite Barbarians
Elite Barbarians
Fire Spirit Ice Spirit Flying Machine Baby Dragon
Elite Barbarians Flying Machine
Elite Barbarians
Ice Spirit Elite Barbarians Flying Machine Baby Dragon
Elite Barbarians Flying Machine
Elite Barbarians
Elite Barbarians
Bomber Flying Machine Baby Dragon
Elite Barbarians Ice Spirit Bomber Flying Machine Baby Dragon
Bomber Elite Barbarians Flying Machine Baby Dragon
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine
Bomber Fire Spirit Baby Dragon
Fire Spirit Ice Spirit Flying Machine Baby Dragon
Fire Spirit Bomber Flying Machine Baby Dragon
Fire Spirit Ice Spirit Flying Machine Baby Dragon
Flying Machine
Fire Spirit Elite Barbarians
Flying Machine
Fire Spirit Flying Machine Baby Dragon
Flying Machine Fire Spirit Elite Barbarians Baby Dragon
Flying Machine Baby Dragon
Elite Barbarians Flying Machine Baby Dragon
Bomber Flying Machine Baby Dragon
Flying Machine Baby Dragon
Bomber
Fire Spirit Bomber Flying Machine Baby Dragon
Fire Spirit Bomber Flying Machine Baby Dragon
Baby Dragon
Flying Machine Baby Dragon
Fire Spirit Ice Spirit Bomber Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Baby Dragon
Elite Barbarians Fire Spirit Flying Machine Baby Dragon
Ice Spirit Flying Machine
Elite Barbarians
Bomber
Ice Spirit
Fire Spirit Ice Spirit Flying Machine
Fire Spirit Flying Machine Baby Dragon
Flying Machine Baby Dragon
Bomber Flying Machine Baby Dragon
Elite Barbarians Flying Machine
Ice Spirit Elite Barbarians Flying Machine Baby Dragon
Flying Machine
Flying Machine Baby Dragon

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