My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Elite Barbarians Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Elite Barbarians Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Elite Barbarians Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Skeleton Barrel Elite Barbarians Royal Hogs Wall Breakers
Giant Snowball
Minions Goblin Gang Skeleton Barrel Royal Hogs Wall Breakers
Zap
Minions Goblin Gang Skeleton Barrel Firecracker Royal Hogs Wall Breakers
Barbarian Barrel
Goblin Gang Skeleton Barrel Firecracker Elite Barbarians Royal Hogs Wall Breakers
The Log
Goblin Gang Skeleton Barrel Firecracker Elite Barbarians Royal Hogs Wall Breakers
Earthquake
Goblin Gang Firecracker Royal Hogs
Arrows
Minions Goblin Gang Skeleton Barrel Firecracker Royal Hogs Wall Breakers
Royal Delivery
Minions Goblin Gang Skeleton Barrel Firecracker Elite Barbarians Royal Hogs Wall Breakers Bowler
Fireball
Minions Goblin Gang Skeleton Barrel Firecracker Elite Barbarians Royal Hogs Wall Breakers Bowler
Poison
Minions Goblin Gang Skeleton Barrel Firecracker Royal Hogs
Lightning
Elite Barbarians Bowler
Rocket
Elite Barbarians Royal Hogs Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Minions Goblin Gang Skeleton Barrel Firecracker Royal Hogs Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Minions Goblin Gang Skeleton Barrel

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Skeleton Barrel Firecracker Elite Barbarians Royal Hogs Wall Breakers Bowler
Goblin Gang
Skeleton Barrel Firecracker Royal Hogs Bowler
Skeleton Barrel
Firecracker Minions Goblin Gang Royal Hogs Wall Breakers Bowler
Firecracker
Skeleton Barrel Minions Goblin Gang Elite Barbarians Royal Hogs Wall Breakers Bowler
Elite Barbarians
Minions Firecracker
Royal Hogs
Minions Goblin Gang Skeleton Barrel Firecracker Bowler
Wall Breakers
Minions Skeleton Barrel Firecracker
Bowler
Minions Goblin Gang Skeleton Barrel Firecracker Royal Hogs

Defense Synergies 0 3

Minions
Firecracker Bowler
Goblin Gang
Firecracker
Skeleton Barrel
Firecracker
Minions Goblin Gang
Elite Barbarians
Royal Hogs
Wall Breakers
Bowler
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Skeleton Barrel Firecracker
Elite Barbarians Minions Goblin Gang Firecracker
Goblin Gang Bowler Minions Elite Barbarians
Elite Barbarians Minions Goblin Gang Firecracker Bowler
Firecracker Elite Barbarians Bowler
Goblin Gang Bowler Minions Firecracker
Minions Goblin Gang Firecracker
Bowler Skeleton Barrel
Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Firecracker Bowler
Minions Goblin Gang Firecracker Bowler
Minions Goblin Gang Firecracker
Bowler Minions Goblin Gang Elite Barbarians
Bowler Minions Goblin Gang Firecracker
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians Bowler
Minions Goblin Gang Firecracker Elite Barbarians Bowler
Minions Goblin Gang Firecracker Elite Barbarians Bowler
Minions Firecracker Bowler
Elite Barbarians
Goblin Gang Bowler Minions Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Bowler
Goblin Gang Skeleton Barrel Firecracker Elite Barbarians Bowler
Goblin Gang Minions Elite Barbarians Bowler
Goblin Gang Bowler Elite Barbarians
Goblin Gang Elite Barbarians Bowler
Firecracker Minions Goblin Gang Skeleton Barrel
Goblin Gang Minions Elite Barbarians Bowler
Elite Barbarians
Minions Firecracker Elite Barbarians
Goblin Gang
Minions Elite Barbarians Bowler
Elite Barbarians Bowler
Elite Barbarians Bowler Goblin Gang
Firecracker Bowler
Goblin Gang Elite Barbarians Minions Firecracker Bowler
Minions Bowler Firecracker Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker
Firecracker Skeleton Barrel Bowler
Skeleton Barrel
Skeleton Barrel Firecracker
Firecracker Bowler
Firecracker Minions Skeleton Barrel
Firecracker Bowler
Skeleton Barrel Firecracker Bowler
Skeleton Barrel Firecracker
Minions Goblin Gang Elite Barbarians Bowler
Firecracker Skeleton Barrel Bowler
Firecracker
Skeleton Barrel Firecracker Elite Barbarians Bowler
Minions Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Elite Barbarians
Skeleton Barrel Firecracker Bowler
Skeleton Barrel Firecracker Bowler
Minions
Skeleton Barrel Firecracker Bowler
Skeleton Barrel Firecracker Bowler
Minions Bowler
Bowler
Skeleton Barrel
Firecracker Bowler
Firecracker Skeleton Barrel Bowler
Skeleton Barrel Bowler
Skeleton Barrel Firecracker
Elite Barbarians Firecracker
Minions Skeleton Barrel Firecracker
Elite Barbarians Bowler
Firecracker
Firecracker Bowler
Skeleton Barrel Minions Goblin Gang
Firecracker
Goblin Gang Firecracker Bowler
Skeleton Barrel Firecracker Bowler
Firecracker Elite Barbarians
Minions Goblin Gang Firecracker Elite Barbarians Bowler
Firecracker
Skeleton Barrel Firecracker Bowler
Firecracker Bowler

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