My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Hog Rider Skeleton Army Witch Inferno Dragon
Zap
Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Tesla Elite Barbarians Skeleton Army Witch
The Log
Elite Barbarians Hog Rider Skeleton Army Witch
Earthquake
Tesla Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Elite Barbarians Hog Rider Skeleton Army Witch Inferno Dragon
Fireball
Tesla Elite Barbarians Hog Rider Skeleton Army Witch Inferno Dragon
Poison
Skeleton Army Witch
Lightning
Tesla Elite Barbarians Witch Inferno Dragon
Rocket
Elite Barbarians Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Tesla Hog Rider Freeze Inferno Dragon Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Tesla Hog Rider

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Elite Barbarians
Hog Rider The Log
Hog Rider
Freeze The Log Elite Barbarians Witch
Skeleton Army
Freeze
Hog Rider
Witch
Hog Rider
The Log
Hog Rider Elite Barbarians
Inferno Dragon

Defense Synergies 1 8

Tesla
The Log Skeleton Army Inferno Dragon
Elite Barbarians
The Log
Hog Rider
Skeleton Army
Tesla Freeze The Log Inferno Dragon
Freeze
Skeleton Army
Witch
The Log
The Log
Tesla Elite Barbarians Skeleton Army Witch Inferno Dragon
Inferno Dragon
Tesla Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log
Elite Barbarians Skeleton Army Inferno Dragon Tesla Witch The Log
Tesla Skeleton Army Witch Elite Barbarians Freeze Inferno Dragon
Tesla Elite Barbarians Skeleton Army Witch Inferno Dragon
Elite Barbarians Skeleton Army The Log
Skeleton Army Freeze The Log Tesla
Tesla Inferno Dragon Freeze Witch
Tesla The Log
Tesla Witch Inferno Dragon Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Tesla
Skeleton Army Witch Tesla Freeze The Log
Tesla Inferno Dragon Witch
Tesla Skeleton Army Elite Barbarians Freeze Witch The Log
Skeleton Army Tesla Freeze Witch The Log
Elite Barbarians Skeleton Army Inferno Dragon Tesla
Skeleton Army Tesla Elite Barbarians Freeze The Log Inferno Dragon
Tesla Elite Barbarians Skeleton Army Witch
Tesla Elite Barbarians Skeleton Army Witch The Log
Freeze Witch The Log Tesla Inferno Dragon
Tesla Elite Barbarians Inferno Dragon
Skeleton Army Tesla Elite Barbarians Witch The Log
Tesla Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Elite Barbarians Witch
Tesla Elite Barbarians The Log Inferno Dragon
Skeleton Army Elite Barbarians Witch The Log
Skeleton Army Tesla Elite Barbarians The Log
Tesla Elite Barbarians Skeleton Army Witch Inferno Dragon
Tesla Freeze Witch
Skeleton Army Tesla Elite Barbarians Witch
Tesla Elite Barbarians Skeleton Army Inferno Dragon
Freeze Elite Barbarians Skeleton Army Witch The Log Inferno Dragon
Witch Tesla Skeleton Army Inferno Dragon
Inferno Dragon Tesla Elite Barbarians Witch
Skeleton Army Elite Barbarians The Log
Elite Barbarians Skeleton Army Tesla Witch
Tesla Skeleton Army Witch
Tesla Elite Barbarians Skeleton Army Witch Freeze The Log Inferno Dragon
Tesla Elite Barbarians Freeze Witch The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log
The Log
Freeze The Log
The Log
Freeze Witch
Witch The Log
The Log Freeze
The Log
Elite Barbarians
The Log
Elite Barbarians The Log
Freeze
Elite Barbarians The Log
Witch The Log
The Log
Freeze
The Log
Witch The Log
The Log
The Log
The Log
Freeze The Log Witch
Witch Inferno Dragon
The Log Witch
Witch The Log
The Log
Elite Barbarians Witch
Freeze Witch
Elite Barbarians
The Log
Freeze
The Log
Skeleton Army Freeze Witch
Witch
Freeze
The Log
The Log
Elite Barbarians
Elite Barbarians Freeze Witch The Log
Witch
Freeze Witch The Log
Inferno Dragon

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