My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Hog Rider Guards Sparky
Giant Snowball
Archers Hog Rider Guards Witch
Zap
Archers Guards Witch Sparky
Barbarian Barrel
Archers Elite Barbarians Guards Witch Sparky
The Log
Archers Elite Barbarians Hog Rider Guards Witch Sparky
Earthquake
Archers Hog Rider Guards Witch
Arrows
Archers Guards Witch
Royal Delivery
Archers Elite Barbarians Hog Rider Guards Witch Sparky
Fireball
Archers Elite Barbarians Hog Rider Witch Sparky
Poison
Archers Guards Witch Sparky
Lightning
Elite Barbarians Witch Sparky
Rocket
Elite Barbarians Hog Rider Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Earthquake Guards Hog Rider Witch Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Earthquake Guards

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians Hog Rider
Elite Barbarians
Archers Hog Rider The Log Sparky
Earthquake
Hog Rider The Log Sparky
Hog Rider
Earthquake The Log Archers Elite Barbarians Guards Witch
Guards
Hog Rider The Log
Witch
Hog Rider
The Log
Hog Rider Elite Barbarians Earthquake Guards Sparky
Sparky
Elite Barbarians Earthquake The Log

Defense Synergies 0 11

Archers
Guards Witch The Log
Elite Barbarians
The Log
Earthquake
The Log Sparky
Hog Rider
Guards
Archers Witch The Log Sparky
Witch
Archers Guards The Log
The Log
Archers Elite Barbarians Earthquake Guards Witch Sparky
Sparky
Earthquake Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake The Log Sparky
Elite Barbarians Sparky Witch The Log
Witch Sparky Archers Elite Barbarians
Elite Barbarians Witch Sparky Guards
Elite Barbarians Earthquake The Log Sparky
The Log Archers Earthquake Guards
Archers Witch
Earthquake The Log Sparky
Witch Sparky Elite Barbarians
Elite Barbarians Guards Archers Sparky
Archers Guards Witch Earthquake The Log
Archers Witch
Sparky Elite Barbarians Earthquake Guards Witch The Log
Sparky Earthquake Guards Witch The Log
Elite Barbarians Sparky
Elite Barbarians The Log Sparky
Sparky Elite Barbarians Witch
Archers Elite Barbarians Guards Witch The Log
Earthquake Witch The Log Archers Guards
Sparky Elite Barbarians
Archers Elite Barbarians Earthquake Guards Witch The Log Sparky
Elite Barbarians Guards Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Elite Barbarians Witch Sparky
Archers Elite Barbarians The Log
Guards Elite Barbarians Witch The Log Sparky
Guards Elite Barbarians The Log Sparky
Elite Barbarians Guards Witch Sparky
Archers Witch
Guards Sparky Archers Elite Barbarians Witch
Elite Barbarians Sparky
Elite Barbarians Witch The Log Sparky
Witch Guards Sparky
Elite Barbarians Guards Witch Sparky
Elite Barbarians Guards The Log
Elite Barbarians Guards Witch Sparky
Archers Witch Sparky
Elite Barbarians Guards Witch Sparky Archers The Log
Archers Elite Barbarians Earthquake Witch The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Guards The Log Sparky
The Log
Earthquake The Log Sparky
Earthquake Guards The Log Sparky
Earthquake The Log Sparky
Witch
Archers Earthquake Witch The Log Sparky
Earthquake The Log
The Log
Elite Barbarians Guards Sparky
Earthquake The Log Sparky
Archers
Earthquake Elite Barbarians The Log Sparky
Earthquake
Earthquake Elite Barbarians The Log Sparky
Earthquake Witch The Log Sparky
Earthquake The Log Sparky
Earthquake Sparky
Sparky
Archers Earthquake The Log Sparky
Earthquake Witch The Log
Earthquake The Log Sparky
The Log Sparky
Earthquake The Log
Earthquake The Log Witch Sparky
Witch
The Log Earthquake Witch Sparky
Witch The Log Sparky
The Log Sparky
Elite Barbarians Archers Witch Sparky
Guards Witch
Elite Barbarians Sparky
Earthquake The Log Sparky
Sparky
Sparky
Earthquake The Log Sparky
Earthquake Archers Guards Witch
Archers Witch
The Log
Sparky
The Log Earthquake
Sparky
Elite Barbarians Sparky
Elite Barbarians Guards Witch The Log Sparky
Witch
Witch The Log Sparky
Sparky
Sparky

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