My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Witch Bowler Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider
Giant Snowball
Minions Hog Rider Witch Lumberjack
Zap
Minions Witch
Barbarian Barrel
Ice Spirit Elite Barbarians Witch Lumberjack
The Log
Ice Spirit Elite Barbarians Hog Rider Witch Lumberjack
Earthquake
Hog Rider Witch
Arrows
Ice Spirit Minions Witch
Royal Delivery
Ice Spirit Minions Elite Barbarians Hog Rider Witch Bowler Lumberjack
Fireball
Minions Elite Barbarians Hog Rider Witch Bowler Lumberjack
Poison
Minions Witch
Lightning
Elite Barbarians Witch Bowler Lumberjack
Rocket
Elite Barbarians Hog Rider Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Minions Hog Rider Lumberjack Witch Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Minions Hog Rider

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Hog Rider Elite Barbarians Witch Bowler Lumberjack
Minions
Ice Spirit Hog Rider Elite Barbarians Bowler Lumberjack
Elite Barbarians
Ice Spirit Minions Hog Rider The Log Lumberjack
Hog Rider
Ice Spirit Minions The Log Elite Barbarians Witch Bowler Lumberjack
Witch
Ice Spirit Hog Rider Bowler Lumberjack
Bowler
Ice Spirit Minions Hog Rider Witch The Log Lumberjack
The Log
Hog Rider Elite Barbarians Bowler Lumberjack
Lumberjack
Ice Spirit Minions Elite Barbarians Hog Rider Witch Bowler The Log

Defense Synergies 1 15

Ice Spirit
Minions Elite Barbarians Witch Bowler The Log Lumberjack
Minions
Ice Spirit Bowler The Log Lumberjack
Elite Barbarians
Ice Spirit The Log
Hog Rider
Witch
Ice Spirit Bowler The Log Lumberjack
Bowler
The Log Ice Spirit Minions Witch Lumberjack
The Log
Bowler Ice Spirit Minions Elite Barbarians Witch Lumberjack
Lumberjack
Ice Spirit Minions Witch Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions The Log
Elite Barbarians Lumberjack Ice Spirit Minions Witch The Log
Witch Bowler Lumberjack Minions Elite Barbarians
Elite Barbarians Witch Lumberjack Minions Bowler
Elite Barbarians Bowler The Log Lumberjack
Bowler The Log Minions Lumberjack
Minions Ice Spirit Witch
Bowler The Log
Witch Minions Elite Barbarians Lumberjack
Elite Barbarians Ice Spirit Bowler Lumberjack
Minions Witch Bowler The Log Lumberjack
Minions Witch
Bowler Lumberjack Ice Spirit Minions Elite Barbarians Witch The Log
Bowler Ice Spirit Minions Witch The Log Lumberjack
Elite Barbarians Lumberjack
Ice Spirit Elite Barbarians Bowler The Log Lumberjack
Minions Elite Barbarians Witch Bowler Lumberjack
Ice Spirit Minions Elite Barbarians Witch Bowler The Log Lumberjack
Witch The Log Ice Spirit Minions Bowler Lumberjack
Elite Barbarians Lumberjack
Bowler Minions Elite Barbarians Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Witch Bowler
Elite Barbarians Bowler The Log Lumberjack
Lumberjack Ice Spirit Minions Elite Barbarians Witch Bowler The Log
Bowler Lumberjack Elite Barbarians The Log
Elite Barbarians Witch Bowler Lumberjack
Ice Spirit Minions Witch
Minions Elite Barbarians Witch Bowler Lumberjack
Elite Barbarians Lumberjack
Ice Spirit Minions Elite Barbarians Witch The Log
Witch
Minions Elite Barbarians Witch Bowler Lumberjack
Elite Barbarians Bowler The Log
Elite Barbarians Bowler Witch Lumberjack
Witch Bowler
Elite Barbarians Witch Ice Spirit Minions Bowler The Log Lumberjack
Minions Bowler Elite Barbarians Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Bowler The Log
The Log
The Log
Bowler The Log
Ice Spirit Minions Witch
Witch Bowler The Log
The Log Ice Spirit Bowler
The Log
Minions Elite Barbarians Bowler Lumberjack
Bowler The Log
Elite Barbarians Bowler The Log
Minions
Elite Barbarians The Log
Witch Bowler The Log
Bowler The Log
Minions
Bowler The Log
Witch Bowler The Log
Minions Bowler The Log
Bowler The Log
The Log
The Log Ice Spirit Witch Bowler
Witch
The Log Witch Bowler
Witch Bowler The Log
The Log
Elite Barbarians Witch
Ice Spirit Minions Witch
Elite Barbarians Bowler
The Log
Ice Spirit
Bowler The Log
Ice Spirit Minions Witch
Witch
The Log
Bowler Lumberjack
The Log Bowler
Elite Barbarians
Ice Spirit Minions Elite Barbarians Witch Bowler The Log
Witch
Witch Bowler The Log
Bowler

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