My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Mother Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Hunter Cannon Cart P.E.K.K.A Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Elite Barbarians Cannon Cart P.E.K.K.A Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Cannon Cart Phoenix
Giant Snowball
Zap
Cannon Cart
Barbarian Barrel
Electro Spirit Knight Elite Barbarians Hunter Cannon Cart
The Log
Electro Spirit Elite Barbarians Hunter Cannon Cart
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Knight Elite Barbarians Hunter Cannon Cart P.E.K.K.A
Fireball
Elite Barbarians Hunter Cannon Cart
Poison
Hunter Phoenix
Lightning
Knight Elite Barbarians Hunter Cannon Cart Phoenix
Rocket
Elite Barbarians Hunter Cannon Cart Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Knight Hunter Phoenix Cannon Cart Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Arrows Knight Hunter

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Elite Barbarians Cannon Cart P.E.K.K.A Phoenix
Arrows
Elite Barbarians P.E.K.K.A Knight Cannon Cart Phoenix
Knight
Arrows Elite Barbarians Hunter Cannon Cart
Elite Barbarians
Arrows Electro Spirit Knight
Hunter
Knight Cannon Cart P.E.K.K.A
Cannon Cart
Electro Spirit Arrows Knight Hunter
P.E.K.K.A
Arrows Electro Spirit Hunter
Phoenix
Electro Spirit Arrows

Defense Synergies 1 11

Electro Spirit
Hunter Phoenix
Arrows
Knight Cannon Cart P.E.K.K.A Phoenix
Knight
Hunter Arrows Cannon Cart Phoenix
Elite Barbarians
Hunter
Hunter
Knight Electro Spirit Elite Barbarians Cannon Cart P.E.K.K.A
Cannon Cart
Arrows Knight Hunter
P.E.K.K.A
Arrows Hunter
Phoenix
Electro Spirit Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight
Elite Barbarians Hunter P.E.K.K.A Knight Cannon Cart Phoenix
Hunter P.E.K.K.A Knight Elite Barbarians Cannon Cart
Elite Barbarians Hunter P.E.K.K.A Knight Cannon Cart Phoenix
Arrows Elite Barbarians P.E.K.K.A
Arrows Electro Spirit Hunter Cannon Cart
Hunter Electro Spirit Arrows Phoenix
Electro Spirit Arrows Cannon Cart P.E.K.K.A Phoenix
Hunter P.E.K.K.A Elite Barbarians Phoenix
Knight Elite Barbarians Hunter Cannon Cart Phoenix
Electro Spirit Arrows Knight Hunter Cannon Cart
Arrows Hunter Phoenix
Hunter P.E.K.K.A Knight Elite Barbarians Cannon Cart
Electro Spirit Arrows Hunter Cannon Cart P.E.K.K.A
Elite Barbarians P.E.K.K.A Knight Hunter Cannon Cart Phoenix
Elite Barbarians Hunter P.E.K.K.A
Arrows Knight Elite Barbarians Hunter Cannon Cart P.E.K.K.A
Arrows Electro Spirit Knight Elite Barbarians Hunter Cannon Cart
Arrows Hunter Electro Spirit Knight Cannon Cart
P.E.K.K.A Elite Barbarians Hunter Cannon Cart Phoenix
Electro Spirit Arrows Knight Elite Barbarians Hunter Cannon Cart P.E.K.K.A
P.E.K.K.A Elite Barbarians Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Cannon Cart P.E.K.K.A
Arrows Knight Elite Barbarians Hunter Cannon Cart Phoenix
P.E.K.K.A Knight Elite Barbarians Hunter Cannon Cart
Hunter P.E.K.K.A Knight Elite Barbarians Cannon Cart Phoenix
P.E.K.K.A Knight Elite Barbarians Hunter Cannon Cart Phoenix
Arrows Electro Spirit Hunter
P.E.K.K.A Knight Elite Barbarians Hunter Cannon Cart Phoenix
P.E.K.K.A Knight Elite Barbarians Hunter Cannon Cart Phoenix
P.E.K.K.A Electro Spirit Knight Elite Barbarians Cannon Cart Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Knight Elite Barbarians Hunter Cannon Cart Phoenix
P.E.K.K.A Arrows Elite Barbarians Phoenix
Elite Barbarians Cannon Cart P.E.K.K.A Knight Hunter
Cannon Cart
Elite Barbarians Phoenix Electro Spirit Knight Hunter Cannon Cart P.E.K.K.A
Arrows Electro Spirit Elite Barbarians Hunter Cannon Cart P.E.K.K.A Phoenix
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows Cannon Cart
Cannon Cart Arrows Knight
Arrows
Arrows Electro Spirit Hunter
Arrows
Arrows Hunter
Arrows
Elite Barbarians
Arrows Knight Cannon Cart
Arrows
Knight Elite Barbarians Hunter Cannon Cart
Arrows Cannon Cart
Arrows Elite Barbarians Cannon Cart
Arrows Hunter Cannon Cart
Arrows Cannon Cart
Arrows
Arrows Hunter
Arrows
Arrows
Arrows Cannon Cart
Arrows Electro Spirit Hunter
Arrows Hunter
Arrows
Arrows
Elite Barbarians Arrows Hunter
Electro Spirit
Elite Barbarians
Arrows Hunter
Electro Spirit Arrows
P.E.K.K.A
Arrows
Electro Spirit Cannon Cart
Arrows Hunter
Arrows
Knight Hunter Cannon Cart
Arrows
Arrows
Elite Barbarians Cannon Cart P.E.K.K.A
Electro Spirit Elite Barbarians
Cannon Cart
Cannon Cart P.E.K.K.A

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