My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Battle Ram Barbarian Barrel Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Battle Ram
Giant Snowball
Bats Barbarians Battle Ram
Zap
Bats Battle Ram Inferno Tower
Barbarian Barrel
Barbarians Elite Barbarians Battle Ram Inferno Tower Royal Ghost
The Log
Barbarians Elite Barbarians Battle Ram
Earthquake
Barbarians Inferno Tower
Arrows
Bats
Royal Delivery
Bats Barbarians Elite Barbarians Battle Ram Royal Ghost
Fireball
Barbarians Elite Barbarians Battle Ram Inferno Tower
Poison
Bats Barbarians Inferno Tower
Lightning
Elite Barbarians Battle Ram Inferno Tower
Rocket
Barbarians Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Inferno Tower Rage Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Rage Royal Ghost Battle Ram Barbarians Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Barbarian Barrel Rage Royal Ghost

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Battle Ram Barbarian Barrel Rage
Barbarians
Elite Barbarians
Rage Bats Battle Ram Barbarian Barrel Royal Ghost
Battle Ram
Bats Elite Barbarians Barbarian Barrel Royal Ghost
Inferno Tower
Barbarian Barrel
Bats Elite Barbarians Battle Ram
Rage
Elite Barbarians Bats
Royal Ghost
Elite Barbarians Battle Ram

Defense Synergies 0 4

Bats
Inferno Tower Barbarian Barrel
Barbarians
Elite Barbarians
Battle Ram
Inferno Tower
Bats Barbarian Barrel Royal Ghost
Barbarian Barrel
Bats Inferno Tower
Rage
Royal Ghost
Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Barbarian Barrel
Barbarians Elite Barbarians Inferno Tower Bats
Barbarians Inferno Tower Bats Elite Barbarians
Barbarians Elite Barbarians Inferno Tower Bats
Barbarians Elite Barbarians Barbarian Barrel
Barbarian Barrel Bats Royal Ghost
Bats Inferno Tower
Barbarians Inferno Tower Barbarian Barrel
Barbarians Inferno Tower Elite Barbarians
Elite Barbarians Barbarians Inferno Tower Barbarian Barrel Royal Ghost
Bats Barbarians Barbarian Barrel Royal Ghost
Inferno Tower Bats
Barbarians Inferno Tower Bats Elite Barbarians
Bats Barbarians Barbarian Barrel Royal Ghost
Barbarians Elite Barbarians Inferno Tower
Barbarians Inferno Tower Elite Barbarians
Barbarians Bats Elite Barbarians Inferno Tower
Bats Barbarians Elite Barbarians Barbarian Barrel Royal Ghost
Barbarian Barrel Bats Barbarians Royal Ghost
Barbarians Elite Barbarians Inferno Tower
Royal Ghost Bats Barbarians Elite Barbarians Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians Inferno Tower Barbarian Barrel Royal Ghost
Elite Barbarians Barbarian Barrel Royal Ghost
Barbarians Bats Elite Barbarians Inferno Tower
Bats Barbarians Elite Barbarians Inferno Tower Barbarian Barrel
Barbarians Inferno Tower Elite Barbarians
Bats
Bats Barbarians Elite Barbarians Inferno Tower
Inferno Tower Barbarians Elite Barbarians
Bats Barbarians Elite Barbarians Inferno Tower Barbarian Barrel
Inferno Tower Barbarians
Bats Barbarians Elite Barbarians Inferno Tower
Barbarians Elite Barbarians
Barbarians Elite Barbarians Inferno Tower
Barbarians
Barbarians Elite Barbarians Inferno Tower Bats Barbarian Barrel
Bats Barbarians Elite Barbarians Inferno Tower Barbarian Barrel Royal Ghost
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Royal Ghost
Barbarian Barrel Royal Ghost
Barbarian Barrel
Barbarians Barbarian Barrel
Barbarian Barrel
Bats
Barbarian Barrel
Bats Elite Barbarians
Barbarian Barrel
Elite Barbarians Barbarian Barrel
Barbarian Barrel
Elite Barbarians Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Bats
Barbarian Barrel
Barbarian Barrel
Barbarians Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Royal Ghost
Barbarian Barrel
Elite Barbarians Bats
Bats
Elite Barbarians
Bats Barbarians Barbarian Barrel
Barbarian Barrel
Elite Barbarians
Bats Elite Barbarians
Bats
Barbarian Barrel Royal Ghost

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