My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Ice Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Heal Spirit Flying Machine Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Curse Ram Rider
Giant Snowball
Fire Spirit Flying Machine Goblin Curse Ram Rider
Zap
Fire Spirit Flying Machine Goblin Curse Ram Rider
Barbarian Barrel
Fire Spirit Elite Barbarians Heal Spirit Goblin Curse Ice Wizard
The Log
Fire Spirit Elite Barbarians Heal Spirit Goblin Curse Ram Rider
Earthquake
Arrows
Fire Spirit Heal Spirit Flying Machine Goblin Curse
Royal Delivery
Fire Spirit Elite Barbarians Heal Spirit Flying Machine Ice Wizard Ram Rider
Fireball
Elite Barbarians Flying Machine Ice Wizard Ram Rider
Poison
Flying Machine Goblin Curse Ice Wizard
Lightning
Elite Barbarians Ice Wizard Ram Rider
Rocket
Elite Barbarians Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Heal Spirit Goblin Curse Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Goblin Curse Ice Wizard Flying Machine Ram Rider Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Heal Spirit Goblin Curse Ice Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Goblin Curse Ram Rider
Elite Barbarians
Heal Spirit Fire Spirit Mega Knight
Heal Spirit
Elite Barbarians Ram Rider Mega Knight
Flying Machine
Ram Rider Mega Knight
Goblin Curse
Fire Spirit
Ice Wizard
Ram Rider
Ram Rider
Fire Spirit Heal Spirit Flying Machine Ice Wizard Mega Knight
Mega Knight
Elite Barbarians Heal Spirit Flying Machine Ram Rider

Defense Synergies 0 4

Fire Spirit
Elite Barbarians
Mega Knight
Heal Spirit
Flying Machine
Ice Wizard Mega Knight
Goblin Curse
Ice Wizard
Flying Machine Mega Knight
Ram Rider
Mega Knight
Elite Barbarians Flying Machine Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Ram Rider
Elite Barbarians Flying Machine Goblin Curse Ice Wizard Ram Rider Mega Knight
Ram Rider Mega Knight Fire Spirit Elite Barbarians Goblin Curse Ice Wizard
Elite Barbarians Goblin Curse Ice Wizard Ram Rider Mega Knight
Elite Barbarians Mega Knight
Fire Spirit Flying Machine Ice Wizard Mega Knight
Ram Rider Fire Spirit Flying Machine Goblin Curse Ice Wizard
Flying Machine Ram Rider Mega Knight
Elite Barbarians Goblin Curse Ice Wizard
Elite Barbarians Fire Spirit Ice Wizard Mega Knight
Goblin Curse Ice Wizard Flying Machine Ram Rider Mega Knight
Flying Machine Goblin Curse Ice Wizard Ram Rider
Mega Knight Fire Spirit Elite Barbarians Flying Machine Goblin Curse Ice Wizard Ram Rider
Fire Spirit Mega Knight Goblin Curse
Elite Barbarians Goblin Curse Ram Rider Mega Knight
Elite Barbarians Goblin Curse Ram Rider Mega Knight
Mega Knight Elite Barbarians
Fire Spirit Mega Knight Elite Barbarians Flying Machine Ice Wizard Ram Rider
Fire Spirit Flying Machine Goblin Curse Ice Wizard Ram Rider Mega Knight
Elite Barbarians Goblin Curse Ram Rider
Mega Knight Fire Spirit Elite Barbarians Flying Machine Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians
Elite Barbarians Flying Machine Mega Knight
Mega Knight Elite Barbarians Ram Rider
Mega Knight Elite Barbarians Ram Rider
Elite Barbarians Goblin Curse Ram Rider Mega Knight
Fire Spirit Flying Machine Goblin Curse Ice Wizard Ram Rider
Elite Barbarians Flying Machine Ice Wizard Ram Rider
Mega Knight Elite Barbarians Goblin Curse
Mega Knight Elite Barbarians Flying Machine
Goblin Curse
Mega Knight Elite Barbarians Flying Machine
Mega Knight Elite Barbarians
Elite Barbarians Mega Knight Goblin Curse Ram Rider
Flying Machine Goblin Curse Mega Knight
Elite Barbarians Flying Machine
Mega Knight Elite Barbarians Flying Machine Goblin Curse Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Flying Machine Goblin Curse Ice Wizard Ram Rider
Flying Machine
Flying Machine
Fire Spirit Goblin Curse Mega Knight
Fire Spirit Flying Machine Goblin Curse Ice Wizard Ram Rider
Fire Spirit Flying Machine
Fire Spirit Flying Machine Goblin Curse Ice Wizard Ram Rider
Flying Machine Ram Rider
Fire Spirit Elite Barbarians
Flying Machine Ram Rider
Fire Spirit Flying Machine Goblin Curse
Flying Machine Fire Spirit Elite Barbarians
Flying Machine
Elite Barbarians Flying Machine
Flying Machine
Flying Machine Mega Knight
Fire Spirit Flying Machine Mega Knight
Fire Spirit Flying Machine Goblin Curse Mega Knight
Mega Knight
Flying Machine
Goblin Curse Fire Spirit Ice Wizard Mega Knight
Flying Machine Ice Wizard Ram Rider
Flying Machine Ram Rider Mega Knight
Goblin Curse
Elite Barbarians Fire Spirit Flying Machine Goblin Curse Ice Wizard
Flying Machine
Elite Barbarians
Mega Knight
Mega Knight
Goblin Curse
Fire Spirit Flying Machine
Fire Spirit Flying Machine Goblin Curse Ice Wizard Ram Rider
Flying Machine Mega Knight
Flying Machine
Elite Barbarians Flying Machine Mega Knight
Elite Barbarians Flying Machine
Flying Machine
Flying Machine Mega Knight
Mega Knight

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