My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Executioner Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Miner Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Recruits Skeleton Army Miner Ram Rider
Giant Snowball
Royal Recruits Skeleton Army Miner Ram Rider
Zap
Skeleton Army Ram Rider
Barbarian Barrel
Elite Barbarians Royal Recruits Skeleton Army Executioner Magic Archer
The Log
Elite Barbarians Royal Recruits Skeleton Army Ram Rider
Earthquake
Skeleton Army
Arrows
Royal Recruits Skeleton Army
Royal Delivery
Elite Barbarians Royal Recruits Skeleton Army Executioner Miner Magic Archer Ram Rider
Fireball
Elite Barbarians Skeleton Army Executioner Magic Archer Ram Rider
Poison
Royal Recruits Skeleton Army Executioner Magic Archer
Lightning
Elite Barbarians Executioner Magic Archer Ram Rider
Rocket
Elite Barbarians Executioner Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Executioner Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Skeleton Army Executioner Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Skeleton Army Miner Magic Archer Executioner Ram Rider Elite Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Earthquake Skeleton Army Miner Magic Archer

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Royal Recruits
Magic Archer Ram Rider
Earthquake
Ram Rider
Skeleton Army
Executioner
Miner
Miner
Executioner Magic Archer
Magic Archer
Ram Rider Royal Recruits Miner
Ram Rider
Magic Archer Royal Recruits Earthquake

Defense Synergies 0 4

Elite Barbarians
Royal Recruits
Skeleton Army
Earthquake
Skeleton Army
Royal Recruits Executioner Magic Archer
Executioner
Skeleton Army
Miner
Magic Archer
Skeleton Army Ram Rider
Ram Rider
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Royal Recruits Executioner Magic Archer Ram Rider
Elite Barbarians Skeleton Army Royal Recruits Executioner Ram Rider
Skeleton Army Ram Rider Elite Barbarians Royal Recruits Executioner
Elite Barbarians Royal Recruits Skeleton Army Ram Rider
Elite Barbarians Royal Recruits Earthquake Skeleton Army
Skeleton Army Earthquake Executioner Magic Archer
Ram Rider Executioner Magic Archer
Earthquake Royal Recruits Magic Archer Ram Rider
Elite Barbarians Royal Recruits Skeleton Army
Elite Barbarians Skeleton Army Royal Recruits Miner
Skeleton Army Executioner Royal Recruits Earthquake Magic Archer Ram Rider
Executioner Magic Archer Ram Rider
Royal Recruits Skeleton Army Elite Barbarians Earthquake Ram Rider
Skeleton Army Executioner Royal Recruits Earthquake Magic Archer
Elite Barbarians Royal Recruits Skeleton Army Ram Rider
Skeleton Army Elite Barbarians Royal Recruits Ram Rider
Elite Barbarians Royal Recruits Skeleton Army Executioner
Elite Barbarians Royal Recruits Skeleton Army Executioner Magic Archer Ram Rider
Earthquake Executioner Royal Recruits Magic Archer Ram Rider
Elite Barbarians Royal Recruits Ram Rider
Royal Recruits Skeleton Army Elite Barbarians Earthquake Executioner
Elite Barbarians Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Elite Barbarians
Elite Barbarians Executioner Miner Magic Archer
Royal Recruits Skeleton Army Elite Barbarians Ram Rider
Royal Recruits Skeleton Army Elite Barbarians Ram Rider
Royal Recruits Elite Barbarians Skeleton Army Executioner Ram Rider
Executioner Magic Archer Ram Rider
Royal Recruits Skeleton Army Elite Barbarians Ram Rider
Elite Barbarians Royal Recruits Skeleton Army
Royal Recruits Elite Barbarians Skeleton Army Magic Archer
Royal Recruits Skeleton Army
Elite Barbarians Royal Recruits
Royal Recruits Skeleton Army Elite Barbarians
Elite Barbarians Royal Recruits Skeleton Army Executioner Ram Rider
Royal Recruits Skeleton Army Executioner Magic Archer
Elite Barbarians Royal Recruits Skeleton Army Executioner Magic Archer
Executioner Elite Barbarians Royal Recruits Earthquake Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Royal Recruits
Executioner Miner Magic Archer Ram Rider
Earthquake Miner Magic Archer
Earthquake Royal Recruits
Executioner Earthquake Magic Archer
Executioner Magic Archer Ram Rider
Earthquake Executioner Magic Archer
Earthquake Executioner Magic Archer Ram Rider
Miner Ram Rider
Elite Barbarians
Miner Royal Recruits Earthquake Magic Archer Ram Rider
Executioner Magic Archer
Earthquake Elite Barbarians Executioner Miner Magic Archer
Earthquake Magic Archer
Earthquake Elite Barbarians Magic Archer
Earthquake Executioner Magic Archer
Earthquake Magic Archer Royal Recruits Executioner
Earthquake
Earthquake Executioner Magic Archer
Earthquake Miner Magic Archer
Earthquake Magic Archer
Earthquake Royal Recruits
Earthquake Executioner Magic Archer
Miner Earthquake Executioner Magic Archer Ram Rider
Miner Magic Archer Ram Rider
Miner Magic Archer
Elite Barbarians Executioner Magic Archer
Elite Barbarians
Earthquake Miner Magic Archer
Magic Archer
Earthquake Magic Archer
Earthquake Royal Recruits Skeleton Army Magic Archer
Executioner Magic Archer Ram Rider
Miner Executioner Magic Archer
Earthquake Executioner Magic Archer
Elite Barbarians Royal Recruits Executioner
Elite Barbarians Royal Recruits Magic Archer
Executioner Magic Archer
Royal Recruits Executioner Miner Magic Archer

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