My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zappies Witch
Zap
Zappies Witch
Barbarian Barrel
Electro Spirit Elite Barbarians Bomb Tower Zappies Witch Electro Wizard
The Log
Electro Spirit Elite Barbarians Mini P.E.K.K.A Zappies Witch
Earthquake
Bomb Tower Zappies Witch
Arrows
Electro Spirit Zappies Witch
Royal Delivery
Electro Spirit Elite Barbarians Mini P.E.K.K.A Zappies Witch Electro Wizard
Fireball
Elite Barbarians Bomb Tower Zappies Witch Electro Wizard
Poison
Bomb Tower Zappies Witch Electro Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Bomb Tower Witch Electro Wizard
Rocket
Elite Barbarians Bomb Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Mini P.E.K.K.A Bomb Tower Zappies Electro Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit The Log Mini P.E.K.K.A Bomb Tower

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Elite Barbarians
Elite Barbarians
Electro Spirit Zappies The Log
Mini P.E.K.K.A
The Log Electro Wizard
Bomb Tower
Zappies
Elite Barbarians
Witch
The Log
Elite Barbarians Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A

Defense Synergies 3 12

Electro Spirit
The Log Electro Wizard
Elite Barbarians
Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Electro Wizard Elite Barbarians Bomb Tower Witch
Bomb Tower
The Log Mini P.E.K.K.A Electro Wizard
Zappies
The Log Electro Wizard
Witch
Mini P.E.K.K.A The Log Electro Wizard
The Log
Mini P.E.K.K.A Bomb Tower Electro Spirit Elite Barbarians Zappies Witch Electro Wizard
Electro Wizard
Mini P.E.K.K.A Electro Spirit Bomb Tower Zappies Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Bomb Tower Zappies Witch The Log Electro Wizard
Mini P.E.K.K.A Bomb Tower Witch Elite Barbarians Zappies Electro Wizard
Elite Barbarians Mini P.E.K.K.A Bomb Tower Witch Zappies Electro Wizard
Elite Barbarians Mini P.E.K.K.A Bomb Tower The Log
The Log Electro Spirit Bomb Tower Zappies Electro Wizard
Electro Wizard Electro Spirit Bomb Tower Zappies Witch
Electro Spirit Bomb Tower The Log Electro Wizard
Mini P.E.K.K.A Zappies Witch Elite Barbarians Bomb Tower
Elite Barbarians Mini P.E.K.K.A Zappies Electro Wizard
Witch Electro Wizard Electro Spirit Bomb Tower Zappies The Log
Zappies Witch Electro Wizard
Mini P.E.K.K.A Bomb Tower Elite Barbarians Zappies Witch The Log Electro Wizard
Bomb Tower Electro Spirit Mini P.E.K.K.A Zappies Witch The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Bomb Tower Zappies Electro Wizard
Bomb Tower Elite Barbarians Mini P.E.K.K.A Zappies The Log Electro Wizard
Bomb Tower Elite Barbarians Mini P.E.K.K.A Zappies Witch Electro Wizard
Bomb Tower Electro Spirit Elite Barbarians Zappies Witch The Log Electro Wizard
Bomb Tower Witch The Log Electro Spirit Zappies Electro Wizard
Mini P.E.K.K.A Elite Barbarians Bomb Tower Zappies Electro Wizard
Electro Spirit Elite Barbarians Mini P.E.K.K.A Bomb Tower Zappies Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians Zappies Witch Electro Wizard
Electro Wizard Elite Barbarians Mini P.E.K.K.A Bomb Tower The Log
Zappies Elite Barbarians Mini P.E.K.K.A Bomb Tower Witch The Log Electro Wizard
Mini P.E.K.K.A Elite Barbarians Zappies The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Zappies Witch
Electro Spirit Bomb Tower Zappies Witch Electro Wizard
Mini P.E.K.K.A Elite Barbarians Bomb Tower Zappies Witch Electro Wizard
Mini P.E.K.K.A Elite Barbarians Bomb Tower Zappies
Electro Wizard Electro Spirit Elite Barbarians Mini P.E.K.K.A Bomb Tower Zappies Witch The Log
Witch Zappies
Elite Barbarians Mini P.E.K.K.A Bomb Tower Zappies Witch
Elite Barbarians The Log Electro Wizard
Elite Barbarians Mini P.E.K.K.A Bomb Tower Zappies Witch
Bomb Tower Zappies Witch
Elite Barbarians Zappies Witch Electro Wizard Electro Spirit Mini P.E.K.K.A Bomb Tower The Log
Electro Spirit Elite Barbarians Mini P.E.K.K.A Bomb Tower Zappies Witch The Log Electro Wizard
Electro Spirit Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
The Log
The Log
Electro Spirit Witch
Witch The Log
The Log
The Log
Elite Barbarians Mini P.E.K.K.A Electro Wizard
The Log Electro Wizard
Elite Barbarians The Log
Elite Barbarians The Log
Witch The Log
The Log
Mini P.E.K.K.A
Mini P.E.K.K.A The Log Electro Wizard
Witch The Log
The Log
The Log
The Log
The Log Electro Spirit Witch
Witch
The Log Witch Electro Wizard
Witch The Log
The Log
Elite Barbarians Witch Electro Wizard
Electro Wizard Electro Spirit Zappies Witch
Elite Barbarians Mini P.E.K.K.A
The Log
Electro Spirit Zappies Electro Wizard
The Log
Electro Wizard Electro Spirit Zappies Witch
Zappies Witch Electro Wizard
The Log
Mini P.E.K.K.A Electro Wizard
The Log
Elite Barbarians
Electro Spirit Elite Barbarians Zappies Witch The Log Electro Wizard
Zappies Witch Electro Wizard
Witch The Log Electro Wizard

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