My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Electro Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Clone Giant Skeleton
Giant Snowball
Bomber Archers Cannon Clone Electro Dragon
Zap
Bomber Archers Cannon Clone
Barbarian Barrel
Bomber Archers Cannon Clone Giant Skeleton
The Log
Bomber Archers Cannon Mini P.E.K.K.A Clone Giant Skeleton
Earthquake
Bomber Archers Cannon Clone
Arrows
Bomber Archers Clone
Royal Delivery
Bomber Archers Mini P.E.K.K.A Clone Electro Dragon Giant Skeleton
Fireball
Bomber Archers Cannon Clone Electro Dragon
Poison
Bomber Archers Cannon Clone Electro Dragon
Lightning
Cannon Mini P.E.K.K.A Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Clone Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Cannon Clone Void Mini P.E.K.K.A Electro Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Cannon Clone

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Giant Skeleton
Archers
Mini P.E.K.K.A Electro Dragon Giant Skeleton
Cannon
Mini P.E.K.K.A
Bomber Archers Giant Skeleton
Clone
Giant Skeleton
Void
Electro Dragon
Archers Giant Skeleton
Giant Skeleton
Clone Bomber Archers Mini P.E.K.K.A Electro Dragon

Defense Synergies 0 9

Bomber
Cannon Mini P.E.K.K.A
Archers
Cannon Mini P.E.K.K.A Giant Skeleton
Cannon
Bomber Archers Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A
Bomber Archers Cannon Electro Dragon
Clone
Void
Electro Dragon
Cannon Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Archers Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Void Electro Dragon
Mini P.E.K.K.A Cannon Electro Dragon
Cannon Mini P.E.K.K.A Bomber Archers Void Electro Dragon Giant Skeleton
Cannon Mini P.E.K.K.A Electro Dragon
Bomber Mini P.E.K.K.A Giant Skeleton
Bomber Archers Cannon Electro Dragon
Archers Cannon Void Electro Dragon
Cannon Void Electro Dragon Giant Skeleton
Cannon Mini P.E.K.K.A
Bomber Archers Cannon Mini P.E.K.K.A Giant Skeleton
Archers Bomber Cannon Electro Dragon Giant Skeleton
Archers Electro Dragon
Cannon Mini P.E.K.K.A Bomber Electro Dragon Giant Skeleton
Bomber Cannon Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Cannon
Cannon Mini P.E.K.K.A
Bomber Cannon Mini P.E.K.K.A Electro Dragon
Cannon Bomber Archers Electro Dragon
Bomber Archers Cannon Electro Dragon Giant Skeleton
Mini P.E.K.K.A Cannon
Bomber Archers Cannon Mini P.E.K.K.A Electro Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Void Giant Skeleton
Void Bomber Archers Mini P.E.K.K.A Electro Dragon
Giant Skeleton Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Cannon Mini P.E.K.K.A
Archers Electro Dragon
Mini P.E.K.K.A Archers Void Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Void Electro Dragon Giant Skeleton Mini P.E.K.K.A
Cannon
Mini P.E.K.K.A Electro Dragon Giant Skeleton
Void Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Cannon
Bomber Archers Cannon Electro Dragon
Electro Dragon Bomber Archers Mini P.E.K.K.A Giant Skeleton
Bomber Archers Cannon Mini P.E.K.K.A Electro Dragon Giant Skeleton
Bomber Cannon Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Electro Dragon Giant Skeleton
Void Electro Dragon
Void Electro Dragon Giant Skeleton
Void Giant Skeleton
Bomber
Electro Dragon
Bomber Archers
Electro Dragon
Void Electro Dragon
Mini P.E.K.K.A Void Electro Dragon
Void Electro Dragon
Void Archers Electro Dragon
Void
Void Electro Dragon
Bomber Electro Dragon
Electro Dragon
Bomber Mini P.E.K.K.A
Void Bomber Archers Mini P.E.K.K.A Electro Dragon
Bomber Void Electro Dragon
Void Giant Skeleton
Void
Void
Void Electro Dragon
Bomber Electro Dragon
Void Electro Dragon
Void Electro Dragon
Void
Archers Void Electro Dragon
Electro Dragon Void
Mini P.E.K.K.A Void
Void Bomber Electro Dragon
Void Electro Dragon
Giant Skeleton
Archers Void Electro Dragon
Archers Electro Dragon
Void Mini P.E.K.K.A Electro Dragon
Bomber Electro Dragon
Void Giant Skeleton
Electro Dragon
Electro Dragon Giant Skeleton
Void Electro Dragon
Void Electro Dragon Giant Skeleton
Void Electro Dragon
Void

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