My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Electro Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Electro Dragon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Mini P.E.K.K.A Wall Breakers Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel
Giant Snowball
Wall Breakers Goblin Barrel Electro Dragon Princess
Zap
Wall Breakers Goblin Barrel Princess
Barbarian Barrel
Rascals Wall Breakers Goblin Barrel Princess
The Log
Rascals Mini P.E.K.K.A Wall Breakers Goblin Barrel Princess
Earthquake
Goblin Barrel
Arrows
Rascals Wall Breakers Goblin Barrel Princess
Royal Delivery
Rascals Mini P.E.K.K.A Wall Breakers Goblin Barrel Electro Dragon Princess
Fireball
Rascals Wall Breakers Goblin Barrel Electro Dragon Princess
Poison
Rascals Electro Dragon Princess
Lightning
Mini P.E.K.K.A Electro Dragon
Rocket
Rascals Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Electro Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Electro Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Goblin Barrel Princess Fireball Mini P.E.K.K.A Rascals Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Goblin Barrel Princess

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mini P.E.K.K.A Wall Breakers Electro Dragon Princess
Rascals
Goblin Barrel Wall Breakers Electro Dragon
Fireball
Zap Wall Breakers Princess
Mini P.E.K.K.A
Zap Princess
Wall Breakers
Zap Rascals Fireball Princess
Goblin Barrel
Rascals Princess
Electro Dragon
Zap Rascals
Princess
Zap Fireball Mini P.E.K.K.A Wall Breakers Goblin Barrel

Defense Synergies 2 8

Zap
Fireball Mini P.E.K.K.A Rascals Electro Dragon Princess
Rascals
Zap Princess
Fireball
Zap Mini P.E.K.K.A Princess
Mini P.E.K.K.A
Zap Fireball Electro Dragon Princess
Wall Breakers
Goblin Barrel
Electro Dragon
Zap Mini P.E.K.K.A
Princess
Zap Rascals Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Dragon
Mini P.E.K.K.A Zap Rascals Electro Dragon
Mini P.E.K.K.A Rascals Electro Dragon
Mini P.E.K.K.A Rascals Electro Dragon
Fireball Mini P.E.K.K.A Princess
Fireball Zap Rascals Electro Dragon
Zap Rascals Fireball Electro Dragon Princess
Zap Rascals Fireball Electro Dragon
Mini P.E.K.K.A Rascals Princess
Rascals Mini P.E.K.K.A
Zap Rascals Fireball Electro Dragon Princess
Zap Rascals Fireball Electro Dragon Princess
Mini P.E.K.K.A Zap Rascals Fireball Electro Dragon
Fireball Zap Rascals Mini P.E.K.K.A Electro Dragon Princess
Mini P.E.K.K.A Rascals
Zap Rascals Fireball Mini P.E.K.K.A
Rascals Fireball Mini P.E.K.K.A Electro Dragon
Fireball Zap Rascals Electro Dragon
Zap Rascals Fireball Electro Dragon Princess
Mini P.E.K.K.A
Rascals Fireball Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Zap Fireball
Fireball Zap Mini P.E.K.K.A Electro Dragon
Zap Rascals Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Zap Rascals Fireball
Rascals Mini P.E.K.K.A
Fireball Zap Rascals Electro Dragon Princess
Rascals Mini P.E.K.K.A Fireball
Mini P.E.K.K.A Rascals
Zap Electro Dragon Fireball Mini P.E.K.K.A
Rascals Mini P.E.K.K.A Electro Dragon
Zap Fireball
Rascals Mini P.E.K.K.A Fireball
Rascals Fireball Electro Dragon Princess
Rascals Electro Dragon Zap Fireball Mini P.E.K.K.A
Zap Rascals Fireball Mini P.E.K.K.A Electro Dragon Princess
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Rascals Electro Dragon
Fireball Zap Electro Dragon Princess
Fireball Electro Dragon
Rascals Fireball
Fireball Zap
Fireball Zap Electro Dragon Princess
Princess
Fireball Zap Electro Dragon Princess
Fireball Zap Electro Dragon
Fireball Mini P.E.K.K.A Electro Dragon
Zap Fireball Electro Dragon Princess
Fireball Zap Electro Dragon Princess
Fireball Princess
Fireball Electro Dragon Princess
Princess Zap Fireball
Zap Fireball Electro Dragon Princess
Fireball Electro Dragon Princess
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Electro Dragon Princess
Zap Fireball Electro Dragon Princess
Fireball
Fireball Princess
Zap Fireball Electro Dragon
Zap Fireball Electro Dragon Princess
Fireball Zap Electro Dragon Princess
Fireball Zap Electro Dragon Princess
Fireball Zap
Zap Fireball Electro Dragon Princess
Zap Electro Dragon Fireball
Fireball Mini P.E.K.K.A
Zap Fireball Electro Dragon
Zap Fireball Electro Dragon Princess
Fireball Princess
Zap Fireball Electro Dragon Princess
Fireball Zap Electro Dragon Princess
Fireball
Fireball Rascals Mini P.E.K.K.A Electro Dragon Princess
Zap Fireball Electro Dragon Princess
Zap Fireball
Electro Dragon
Zap Electro Dragon Rascals Fireball Princess
Zap Fireball Electro Dragon Princess
Electro Dragon Zap Fireball Princess
Fireball Electro Dragon

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