My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Battle Ram Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Goblin Barrel
Giant Snowball
Bats Cannon Battle Ram Goblin Barrel Electro Dragon
Zap
Bats Cannon Firecracker Battle Ram Goblin Barrel
Barbarian Barrel
Cannon Firecracker Battle Ram Goblin Barrel
The Log
Cannon Firecracker Battle Ram Goblin Barrel
Earthquake
Cannon Firecracker Goblin Barrel
Arrows
Bats Firecracker Goblin Barrel
Royal Delivery
Bats Firecracker Battle Ram Goblin Barrel Electro Dragon
Fireball
Cannon Firecracker Battle Ram Goblin Barrel Electro Dragon
Poison
Bats Cannon Firecracker Electro Dragon
Lightning
Cannon Battle Ram Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Barbarian Barrel Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Arrows Cannon Firecracker Goblin Barrel Battle Ram Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Arrows Cannon

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Battle Ram Barbarian Barrel Goblin Barrel
Arrows
Battle Ram Goblin Barrel
Cannon
Firecracker
Bats Battle Ram Barbarian Barrel Goblin Barrel
Battle Ram
Bats Arrows Firecracker Barbarian Barrel Goblin Barrel
Barbarian Barrel
Bats Firecracker Battle Ram Goblin Barrel Electro Dragon
Goblin Barrel
Bats Arrows Firecracker Battle Ram Barbarian Barrel
Electro Dragon
Barbarian Barrel

Defense Synergies 0 11

Bats
Cannon Firecracker Barbarian Barrel
Arrows
Cannon Barbarian Barrel
Cannon
Bats Arrows Firecracker Barbarian Barrel Electro Dragon
Firecracker
Bats Cannon Barbarian Barrel Electro Dragon
Battle Ram
Barbarian Barrel
Bats Arrows Cannon Firecracker Electro Dragon
Goblin Barrel
Electro Dragon
Cannon Firecracker Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Barbarian Barrel Electro Dragon
Bats Cannon Firecracker Electro Dragon
Cannon Bats Electro Dragon
Cannon Bats Firecracker Electro Dragon
Arrows Firecracker Barbarian Barrel
Arrows Barbarian Barrel Bats Cannon Firecracker Electro Dragon
Bats Arrows Cannon Firecracker Electro Dragon
Arrows Cannon Barbarian Barrel Electro Dragon
Cannon
Cannon Firecracker Barbarian Barrel
Bats Arrows Cannon Firecracker Barbarian Barrel Electro Dragon
Arrows Bats Firecracker Electro Dragon
Cannon Bats Electro Dragon
Bats Arrows Cannon Firecracker Barbarian Barrel Electro Dragon
Cannon
Cannon
Bats Arrows Cannon Firecracker Electro Dragon
Arrows Cannon Bats Firecracker Barbarian Barrel Electro Dragon
Arrows Barbarian Barrel Bats Cannon Firecracker Electro Dragon
Cannon
Bats Arrows Cannon Firecracker Barbarian Barrel Electro Dragon
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel
Arrows Firecracker Barbarian Barrel Electro Dragon
Bats Electro Dragon
Bats Barbarian Barrel
Cannon
Arrows Firecracker Bats Electro Dragon
Bats
Electro Dragon Bats Firecracker Barbarian Barrel
Cannon
Bats Electro Dragon
Arrows
Cannon
Cannon Firecracker Electro Dragon
Electro Dragon Bats Firecracker Barbarian Barrel
Bats Arrows Cannon Firecracker Barbarian Barrel Electro Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Barbarian Barrel Electro Dragon
Arrows Firecracker Barbarian Barrel Electro Dragon
Arrows Barbarian Barrel Electro Dragon
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Bats Electro Dragon
Arrows Firecracker
Arrows Firecracker Barbarian Barrel Electro Dragon
Arrows Firecracker Electro Dragon
Bats Electro Dragon
Firecracker Arrows Barbarian Barrel Electro Dragon
Arrows Firecracker Electro Dragon
Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel Electro Dragon
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel Electro Dragon
Arrows Firecracker Barbarian Barrel Electro Dragon
Arrows Barbarian Barrel
Bats
Arrows Firecracker Barbarian Barrel Electro Dragon
Arrows Firecracker Barbarian Barrel Electro Dragon
Arrows
Arrows Barbarian Barrel Electro Dragon
Arrows Firecracker Barbarian Barrel Electro Dragon
Arrows Firecracker Barbarian Barrel Electro Dragon
Arrows Electro Dragon
Arrows Firecracker Barbarian Barrel
Bats Arrows Firecracker Electro Dragon
Electro Dragon Bats Firecracker
Arrows Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Firecracker
Bats Barbarian Barrel Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Barbarian Barrel
Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon
Electro Dragon Bats Firecracker
Firecracker Bats Electro Dragon
Electro Dragon Firecracker Barbarian Barrel
Firecracker Electro Dragon

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