My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Baby Dragon Electro Dragon Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Baby Dragon Electro Dragon Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem
Giant Snowball
Bats Baby Dragon Electro Dragon
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Elixir Golem Ice Wizard Magic Archer
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Elixir Golem Baby Dragon Electro Dragon Ice Wizard Magic Archer
Fireball
Firecracker Elixir Golem Baby Dragon Electro Dragon Ice Wizard Magic Archer
Poison
Bats Firecracker Elixir Golem Electro Dragon Ice Wizard Magic Archer
Lightning
Baby Dragon Electro Dragon Ice Wizard Magic Archer
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon Electro Dragon Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Baby Dragon Electro Dragon Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Baby Dragon Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Elixir Golem Ice Wizard Baby Dragon Magic Archer Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Elixir Golem

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Elixir Golem Baby Dragon
Arrows
Elixir Golem
Firecracker
Elixir Golem Bats Baby Dragon
Elixir Golem
Firecracker Bats Arrows Baby Dragon Electro Dragon Ice Wizard Magic Archer
Baby Dragon
Bats Firecracker Elixir Golem Electro Dragon Ice Wizard
Electro Dragon
Elixir Golem Baby Dragon Ice Wizard Magic Archer
Ice Wizard
Elixir Golem Baby Dragon Electro Dragon
Magic Archer
Elixir Golem Electro Dragon

Defense Synergies 1 9

Bats
Firecracker Baby Dragon Ice Wizard
Arrows
Ice Wizard
Firecracker
Bats Baby Dragon Electro Dragon Ice Wizard
Elixir Golem
Baby Dragon
Ice Wizard Bats Firecracker Electro Dragon
Electro Dragon
Firecracker Baby Dragon Ice Wizard
Ice Wizard
Baby Dragon Bats Arrows Firecracker Electro Dragon
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon Electro Dragon Magic Archer
Bats Firecracker Electro Dragon Ice Wizard
Bats Electro Dragon Ice Wizard
Bats Firecracker Electro Dragon Ice Wizard
Arrows Firecracker
Arrows Bats Firecracker Baby Dragon Electro Dragon Ice Wizard Magic Archer
Bats Arrows Firecracker Baby Dragon Electro Dragon Ice Wizard Magic Archer
Arrows Baby Dragon Electro Dragon Magic Archer
Ice Wizard
Firecracker Ice Wizard
Bats Ice Wizard Arrows Firecracker Baby Dragon Electro Dragon Magic Archer
Arrows Bats Firecracker Baby Dragon Electro Dragon Ice Wizard Magic Archer
Bats Electro Dragon Ice Wizard
Bats Arrows Firecracker Baby Dragon Electro Dragon Magic Archer
Bats Arrows Firecracker Electro Dragon
Arrows Bats Firecracker Baby Dragon Electro Dragon Ice Wizard Magic Archer
Arrows Baby Dragon Bats Firecracker Electro Dragon Ice Wizard Magic Archer
Bats Arrows Firecracker Baby Dragon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Arrows Firecracker Baby Dragon Electro Dragon Magic Archer
Bats Electro Dragon
Bats
Arrows Firecracker Bats Baby Dragon Electro Dragon Ice Wizard Magic Archer
Bats Ice Wizard
Electro Dragon Bats Firecracker Baby Dragon Magic Archer
Bats Electro Dragon
Arrows
Firecracker Baby Dragon Electro Dragon Magic Archer
Electro Dragon Bats Firecracker Baby Dragon Magic Archer
Bats Arrows Firecracker Baby Dragon Electro Dragon Ice Wizard Magic Archer
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Baby Dragon Electro Dragon
Arrows Firecracker Baby Dragon Electro Dragon Ice Wizard Magic Archer
Arrows Baby Dragon Electro Dragon Magic Archer
Arrows Firecracker
Arrows Firecracker Baby Dragon Magic Archer
Arrows Firecracker Bats Baby Dragon Electro Dragon Ice Wizard Magic Archer
Arrows Firecracker Baby Dragon Magic Archer
Arrows Firecracker Baby Dragon Electro Dragon Ice Wizard Magic Archer
Arrows Firecracker Electro Dragon
Bats Electro Dragon
Firecracker Arrows Electro Dragon Magic Archer
Arrows Firecracker Baby Dragon Electro Dragon Magic Archer
Firecracker Baby Dragon Magic Archer
Arrows Firecracker Baby Dragon Electro Dragon Magic Archer
Arrows Firecracker Baby Dragon Magic Archer
Arrows Firecracker Baby Dragon Electro Dragon Magic Archer
Magic Archer Arrows Firecracker Baby Dragon Electro Dragon
Arrows
Bats
Arrows Firecracker Baby Dragon Electro Dragon Magic Archer
Arrows Firecracker Baby Dragon Electro Dragon Magic Archer
Baby Dragon Magic Archer
Arrows
Arrows Baby Dragon Electro Dragon
Arrows Firecracker Baby Dragon Electro Dragon Ice Wizard Magic Archer
Arrows Firecracker Baby Dragon Electro Dragon Ice Wizard Magic Archer
Arrows Baby Dragon Electro Dragon Magic Archer
Arrows Firecracker Baby Dragon Magic Archer
Bats Arrows Firecracker Baby Dragon Electro Dragon Ice Wizard Magic Archer
Electro Dragon Bats Firecracker
Arrows Electro Dragon Magic Archer
Arrows Firecracker Electro Dragon Magic Archer
Arrows Firecracker Magic Archer
Bats Electro Dragon Magic Archer
Arrows Firecracker Baby Dragon Electro Dragon Ice Wizard Magic Archer
Arrows
Firecracker Baby Dragon Electro Dragon Magic Archer
Arrows Firecracker Baby Dragon Electro Dragon Magic Archer
Arrows
Firecracker Electro Dragon
Electro Dragon Bats Firecracker Baby Dragon Magic Archer
Firecracker Bats Electro Dragon Magic Archer
Electro Dragon Firecracker Baby Dragon Magic Archer
Firecracker Electro Dragon

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