My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Rune Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Dragon Goblin Giant Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Goblin Giant Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Electro Dragon Lumberjack Ram Rider
Zap
Inferno Tower Goblin Giant Ram Rider
Barbarian Barrel
Inferno Tower Lumberjack
The Log
Lumberjack Ram Rider
Earthquake
Inferno Tower
Arrows
Royal Delivery
Electro Dragon Lumberjack Ram Rider
Fireball
Inferno Tower Electro Dragon Lumberjack Ram Rider
Poison
Inferno Tower Electro Dragon
Lightning
Inferno Tower Electro Dragon Lumberjack Ram Rider
Rocket
Inferno Tower Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Fireball Lumberjack Inferno Tower Electro Dragon Ram Rider Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Fireball Lumberjack

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Goblin Giant Ram Rider Electro Dragon Lumberjack
Arrows
Zap Fireball Goblin Giant Lumberjack Ram Rider
Fireball
Zap Arrows Goblin Giant Ram Rider
Inferno Tower
Electro Dragon
Zap Goblin Giant
Goblin Giant
Zap Fireball Arrows Electro Dragon Lumberjack
Lumberjack
Zap Arrows Goblin Giant Ram Rider
Ram Rider
Zap Arrows Fireball Lumberjack

Defense Synergies 3 15

Zap
Fireball Goblin Giant Arrows Inferno Tower Electro Dragon Lumberjack Ram Rider
Arrows
Zap Fireball Inferno Tower Lumberjack
Fireball
Zap Goblin Giant Arrows Inferno Tower Lumberjack Ram Rider
Inferno Tower
Zap Arrows Fireball Electro Dragon Lumberjack
Electro Dragon
Zap Inferno Tower Lumberjack
Goblin Giant
Zap Fireball
Lumberjack
Zap Arrows Fireball Inferno Tower Electro Dragon Ram Rider
Ram Rider
Zap Fireball Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Electro Dragon Goblin Giant Ram Rider
Inferno Tower Lumberjack Zap Electro Dragon Ram Rider
Inferno Tower Lumberjack Ram Rider Electro Dragon
Inferno Tower Lumberjack Electro Dragon Ram Rider
Arrows Fireball Lumberjack
Arrows Fireball Zap Electro Dragon Lumberjack
Inferno Tower Ram Rider Zap Arrows Fireball Electro Dragon
Zap Arrows Fireball Inferno Tower Electro Dragon Goblin Giant Ram Rider
Inferno Tower Lumberjack
Inferno Tower Lumberjack
Zap Arrows Fireball Electro Dragon Goblin Giant Lumberjack Ram Rider
Arrows Inferno Tower Zap Fireball Electro Dragon Ram Rider
Inferno Tower Lumberjack Zap Fireball Electro Dragon Ram Rider
Fireball Zap Arrows Electro Dragon Lumberjack
Inferno Tower Lumberjack Ram Rider
Inferno Tower Zap Fireball Lumberjack Ram Rider
Arrows Fireball Inferno Tower Electro Dragon Lumberjack
Arrows Fireball Zap Electro Dragon Lumberjack Ram Rider
Zap Arrows Fireball Electro Dragon Lumberjack Ram Rider
Inferno Tower Lumberjack Ram Rider
Arrows Fireball Electro Dragon Goblin Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Inferno Tower
Fireball Zap Arrows Electro Dragon Lumberjack
Lumberjack Zap Inferno Tower Electro Dragon Goblin Giant Ram Rider
Lumberjack Zap Fireball Inferno Tower Goblin Giant Ram Rider
Inferno Tower Goblin Giant Lumberjack Ram Rider
Arrows Fireball Zap Electro Dragon Goblin Giant Ram Rider
Fireball Inferno Tower Goblin Giant Lumberjack Ram Rider
Inferno Tower Goblin Giant Lumberjack
Zap Electro Dragon Fireball Inferno Tower
Inferno Tower Goblin Giant
Inferno Tower Electro Dragon Lumberjack
Zap Arrows Fireball Goblin Giant
Fireball Inferno Tower Goblin Giant Lumberjack Ram Rider
Fireball Electro Dragon
Inferno Tower Electro Dragon Zap Fireball Goblin Giant Lumberjack
Arrows Zap Fireball Inferno Tower Electro Dragon
Zap Arrows Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Electro Dragon
Arrows Fireball Zap Electro Dragon Ram Rider
Arrows Fireball Electro Dragon Goblin Giant
Arrows Fireball
Fireball Zap Arrows
Arrows Fireball Zap Electro Dragon Goblin Giant Ram Rider
Arrows
Arrows Fireball Zap Electro Dragon Ram Rider
Arrows Fireball Zap Electro Dragon Ram Rider
Fireball Electro Dragon Lumberjack
Zap Arrows Fireball Electro Dragon Ram Rider
Fireball Zap Arrows Electro Dragon
Fireball
Arrows Fireball Electro Dragon
Zap Arrows Fireball
Zap Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon
Arrows Fireball
Zap Arrows Fireball Electro Dragon
Zap Arrows Fireball Electro Dragon
Fireball
Arrows Fireball
Zap Arrows Fireball Electro Dragon
Zap Arrows Fireball Electro Dragon
Arrows Fireball Zap Electro Dragon Ram Rider
Fireball Zap Arrows Electro Dragon Ram Rider
Fireball Zap Arrows
Zap Arrows Fireball Electro Dragon
Zap Electro Dragon Fireball
Fireball
Zap Arrows Fireball Electro Dragon
Zap Arrows Fireball Electro Dragon
Arrows Fireball
Zap Fireball Electro Dragon
Fireball Zap Arrows Electro Dragon Ram Rider
Arrows Fireball
Fireball Electro Dragon Lumberjack
Arrows Zap Fireball Electro Dragon
Zap Arrows Fireball
Electro Dragon
Zap Electro Dragon Fireball
Zap Fireball Electro Dragon
Electro Dragon Zap Fireball Goblin Giant
Fireball Electro Dragon

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