My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Electro Dragon Golem Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Night Witch Skeleton King
Giant Snowball
Guards Electro Dragon Night Witch Skeleton King
Zap
Guards Night Witch Skeleton King
Barbarian Barrel
Goblin Cage Guards Night Witch Skeleton King
The Log
Goblin Cage Guards Skeleton King
Earthquake
Goblin Cage Guards Skeleton King
Arrows
Guards Night Witch Skeleton King
Royal Delivery
Goblin Cage Guards Electro Dragon Night Witch Skeleton King
Fireball
Goblin Cage Electro Dragon Night Witch Skeleton King
Poison
Goblin Cage Guards Electro Dragon Night Witch Skeleton King
Lightning
Goblin Cage Electro Dragon Night Witch Skeleton King
Rocket
Electro Dragon Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Goblin Cage Night Witch Skeleton King Electro Dragon Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Goblin Cage Night Witch

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Lightning Night Witch
Goblin Cage
Golem
Guards
Electro Dragon
Golem
Lightning
Golem Arrows
Golem
Arrows Electro Dragon Lightning Night Witch Goblin Cage Skeleton King
Night Witch
Golem Arrows Skeleton King
Skeleton King
Golem Night Witch

Defense Synergies 0 4

Arrows
Lightning
Goblin Cage
Guards Electro Dragon
Guards
Goblin Cage Electro Dragon
Electro Dragon
Goblin Cage Guards
Lightning
Arrows
Golem
Night Witch
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Cage Electro Dragon
Goblin Cage Electro Dragon Night Witch
Goblin Cage Electro Dragon Lightning Night Witch
Goblin Cage Night Witch Guards Electro Dragon Skeleton King
Lightning Arrows Goblin Cage
Arrows Guards Electro Dragon Night Witch
Lightning Arrows Goblin Cage Electro Dragon Night Witch
Lightning Arrows Goblin Cage Electro Dragon
Goblin Cage Night Witch Skeleton King
Guards Night Witch
Guards Arrows Electro Dragon Night Witch Skeleton King
Arrows Electro Dragon Night Witch
Goblin Cage Night Witch Guards Electro Dragon Lightning
Arrows Goblin Cage Guards Electro Dragon Night Witch Skeleton King
Goblin Cage Skeleton King
Goblin Cage Lightning
Arrows Goblin Cage Electro Dragon Night Witch
Arrows Goblin Cage Guards Electro Dragon Night Witch
Arrows Goblin Cage Guards Electro Dragon
Goblin Cage
Arrows Guards Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblin Cage
Arrows Electro Dragon Lightning
Guards Goblin Cage Electro Dragon Lightning
Guards Lightning Goblin Cage Night Witch
Goblin Cage Guards Night Witch
Arrows Electro Dragon
Guards Goblin Cage Lightning Night Witch
Goblin Cage
Goblin Cage Electro Dragon Lightning
Goblin Cage Guards
Goblin Cage Guards Electro Dragon
Lightning Arrows Goblin Cage Guards
Lightning Goblin Cage Guards Night Witch Skeleton King
Goblin Cage Electro Dragon
Guards Electro Dragon Goblin Cage Lightning Night Witch Skeleton King
Arrows Goblin Cage Electro Dragon Skeleton King
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Guards Electro Dragon
Arrows Electro Dragon
Lightning Arrows Electro Dragon
Lightning Arrows Guards
Arrows
Arrows Electro Dragon
Arrows
Arrows Electro Dragon Lightning
Arrows Electro Dragon Lightning
Lightning Guards Electro Dragon Night Witch
Lightning Arrows Electro Dragon
Lightning Arrows Electro Dragon
Lightning
Lightning Arrows Electro Dragon
Lightning Arrows
Lightning Arrows Electro Dragon
Lightning Arrows Electro Dragon
Lightning Arrows
Lightning Night Witch
Lightning Arrows Electro Dragon
Lightning Arrows Electro Dragon
Lightning Night Witch
Lightning Arrows
Lightning
Lightning Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon Lightning
Lightning Arrows Electro Dragon
Lightning Arrows
Lightning Arrows Electro Dragon Night Witch
Electro Dragon Lightning Guards
Lightning Night Witch
Lightning Arrows Electro Dragon Night Witch
Lightning Arrows Electro Dragon
Arrows Lightning
Lightning Guards Electro Dragon Night Witch
Lightning Arrows Electro Dragon
Arrows
Lightning Electro Dragon
Arrows Electro Dragon Lightning Skeleton King
Lightning Arrows
Electro Dragon
Electro Dragon Guards Lightning Skeleton King
Electro Dragon Lightning
Electro Dragon Lightning
Lightning Electro Dragon

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