My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Goblin Cage Electro Dragon Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Goblins Electro Dragon
Zap
Goblins
Barbarian Barrel
Goblins Elixir Golem Goblin Cage Ice Wizard
The Log
Goblins Elixir Golem Goblin Cage
Earthquake
Elixir Golem Goblin Cage
Arrows
Goblins
Royal Delivery
Goblins Elixir Golem Goblin Cage Electro Dragon Ice Wizard
Fireball
Elixir Golem Goblin Cage Electro Dragon Ice Wizard
Poison
Elixir Golem Goblin Cage Electro Dragon Ice Wizard
Lightning
Goblin Cage Electro Dragon Ice Wizard Goblinstein
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Elixir Golem Tornado Ice Wizard Goblin Cage Electro Dragon Goblinstein Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Elixir Golem Tornado Ice Wizard

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Elixir Golem
Lightning Tornado Electro Dragon Ice Wizard
Goblin Cage
Tornado
Elixir Golem Electro Dragon Ice Wizard
Electro Dragon
Elixir Golem Tornado Ice Wizard
Lightning
Elixir Golem
Ice Wizard
Elixir Golem Tornado Electro Dragon
Goblinstein

Defense Synergies 1 8

Goblins
Goblin Cage Electro Dragon Ice Wizard
Elixir Golem
Goblin Cage
Goblins Tornado Electro Dragon Ice Wizard
Tornado
Ice Wizard Goblin Cage Electro Dragon
Electro Dragon
Goblins Goblin Cage Tornado Ice Wizard
Lightning
Ice Wizard
Tornado Goblins Goblin Cage Electro Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Cage Electro Dragon
Goblins Goblin Cage Electro Dragon Ice Wizard
Goblin Cage Tornado Goblins Electro Dragon Lightning Ice Wizard
Goblin Cage Goblins Electro Dragon Ice Wizard
Lightning Goblin Cage Tornado
Tornado Goblins Electro Dragon Ice Wizard
Tornado Lightning Goblin Cage Electro Dragon Ice Wizard
Lightning Goblin Cage Electro Dragon
Goblins Goblin Cage Tornado Ice Wizard
Tornado Goblins Ice Wizard
Goblins Ice Wizard Tornado Electro Dragon
Tornado Electro Dragon Ice Wizard
Goblin Cage Electro Dragon Lightning Ice Wizard
Goblins Goblin Cage Tornado Electro Dragon
Goblin Cage
Tornado Goblin Cage Lightning
Goblins Goblin Cage Tornado Electro Dragon
Goblin Cage Goblins Tornado Electro Dragon Ice Wizard
Goblin Cage Tornado Electro Dragon Ice Wizard
Goblin Cage Tornado
Goblins Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Goblin Cage
Electro Dragon Lightning
Goblins Goblin Cage Electro Dragon Lightning
Lightning Goblin Cage Tornado
Goblin Cage
Tornado Electro Dragon Ice Wizard
Goblins Goblin Cage Lightning Ice Wizard
Goblin Cage
Goblin Cage Electro Dragon Lightning Goblins Tornado
Goblin Cage
Goblin Cage Electro Dragon
Lightning Goblin Cage Tornado
Lightning Goblin Cage
Goblin Cage Electro Dragon
Electro Dragon Goblins Goblin Cage Tornado Lightning
Goblin Cage Electro Dragon Ice Wizard
Goblin Cage Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Electro Dragon
Tornado Electro Dragon Ice Wizard
Lightning Electro Dragon
Lightning
Tornado Electro Dragon Ice Wizard
Tornado
Tornado Electro Dragon Lightning Ice Wizard
Tornado Electro Dragon Lightning
Lightning Goblins Tornado Electro Dragon
Lightning Tornado Electro Dragon
Lightning Tornado Electro Dragon
Lightning
Lightning Electro Dragon
Lightning
Lightning Electro Dragon
Lightning Electro Dragon
Lightning Tornado
Lightning
Lightning Electro Dragon
Lightning Tornado Electro Dragon
Lightning
Lightning Tornado
Tornado Lightning
Lightning Electro Dragon
Tornado Electro Dragon Ice Wizard
Tornado Electro Dragon Lightning Ice Wizard
Lightning Tornado Electro Dragon
Lightning Tornado
Lightning Tornado Electro Dragon Ice Wizard
Electro Dragon Lightning
Lightning
Lightning Electro Dragon
Lightning Electro Dragon
Lightning
Lightning Electro Dragon
Lightning Tornado Electro Dragon Ice Wizard
Lightning Electro Dragon
Electro Dragon Lightning
Lightning Tornado
Electro Dragon
Electro Dragon Tornado Lightning
Tornado Electro Dragon Lightning
Electro Dragon Lightning Tornado
Lightning Electro Dragon

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