My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Bowler Fisherman Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill Graveyard

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Dragon Graveyard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Fisherman Graveyard
Giant Snowball
Goblin Drill Electro Dragon Fisherman Graveyard
Zap
Goblin Drill Fisherman Graveyard
Barbarian Barrel
Goblin Drill Graveyard
The Log
Goblin Drill Fisherman Graveyard
Earthquake
Goblin Drill Graveyard
Arrows
Goblin Drill Graveyard
Royal Delivery
Goblin Drill Electro Dragon Bowler Fisherman Graveyard
Fireball
Goblin Drill Electro Dragon Bowler Fisherman
Poison
Goblin Drill Electro Dragon Fisherman Graveyard
Lightning
Electro Dragon Bowler Fisherman Monk
Rocket
Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Freeze Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Poison Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Poison Goblin Drill Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fisherman Freeze Poison Goblin Drill Electro Dragon Bowler Graveyard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Fisherman Freeze Poison Goblin Drill

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Freeze
Graveyard Poison
Poison
Graveyard Freeze Goblin Drill Electro Dragon Bowler
Goblin Drill
Poison
Electro Dragon
Poison Bowler Fisherman Graveyard
Bowler
Graveyard Poison Electro Dragon Fisherman
Fisherman
Electro Dragon Bowler Graveyard
Graveyard
Freeze Poison Bowler Electro Dragon Fisherman
Monk

Defense Synergies 0 4

Freeze
Poison
Goblin Drill
Electro Dragon
Electro Dragon
Goblin Drill Bowler Fisherman
Bowler
Electro Dragon
Fisherman
Electro Dragon Monk
Graveyard
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Electro Dragon
Goblin Drill Electro Dragon Fisherman Monk
Bowler Fisherman Freeze Goblin Drill Electro Dragon
Goblin Drill Electro Dragon Bowler Fisherman Monk
Poison Bowler Monk
Freeze Bowler Electro Dragon
Freeze Poison Electro Dragon
Bowler Poison Electro Dragon Monk
Goblin Drill Fisherman
Bowler Fisherman
Poison Freeze Goblin Drill Electro Dragon Bowler Fisherman
Poison Electro Dragon
Goblin Drill Bowler Freeze Electro Dragon
Bowler Freeze Poison Goblin Drill Electro Dragon
Goblin Drill
Monk Freeze Goblin Drill Bowler Fisherman
Poison Goblin Drill Electro Dragon Bowler Fisherman
Goblin Drill Electro Dragon Bowler Fisherman
Freeze Poison Goblin Drill Electro Dragon Bowler Fisherman
Goblin Drill Fisherman
Bowler Poison Electro Dragon Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Fisherman
Poison Electro Dragon Bowler Fisherman Monk
Electro Dragon Bowler Fisherman
Bowler Fisherman Monk
Goblin Drill Bowler Fisherman
Poison Freeze Electro Dragon Monk
Bowler
Fisherman
Freeze Electro Dragon Poison Monk
Goblin Drill
Electro Dragon Bowler
Monk Poison Bowler
Bowler
Electro Dragon Bowler
Electro Dragon Freeze Poison Goblin Drill Bowler Fisherman Monk
Poison Bowler Freeze Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Freeze Goblin Drill Electro Dragon Monk
Poison Monk Electro Dragon Bowler Fisherman
Poison Goblin Drill Electro Dragon
Freeze Poison
Poison Bowler
Poison Freeze Electro Dragon Monk
Poison Bowler
Poison Freeze Electro Dragon Bowler
Poison Monk Electro Dragon Fisherman
Poison Electro Dragon Bowler Fisherman
Poison Monk Electro Dragon Bowler Fisherman
Poison Monk Electro Dragon
Poison Bowler Fisherman
Freeze Poison Electro Dragon Fisherman Monk
Poison Fisherman
Poison Goblin Drill Electro Dragon Bowler
Poison Electro Dragon Bowler
Monk Freeze Poison
Fisherman
Poison Electro Dragon Bowler Fisherman Monk
Poison Electro Dragon Bowler Monk
Poison Bowler Monk
Poison
Bowler Fisherman Monk
Poison Goblin Drill Electro Dragon Monk
Freeze Poison Electro Dragon Bowler
Fisherman
Poison Electro Dragon Bowler Fisherman Monk
Poison Electro Dragon Bowler Fisherman Monk
Poison Fisherman
Poison Electro Dragon
Electro Dragon Freeze Poison
Bowler
Poison Electro Dragon
Freeze Poison Electro Dragon Monk
Poison Bowler Monk
Freeze Electro Dragon
Poison Electro Dragon Monk
Freeze
Poison Electro Dragon Bowler
Poison Electro Dragon Bowler
Monk Poison
Electro Dragon
Electro Dragon Freeze Poison Bowler
Poison Electro Dragon
Poison Electro Dragon Freeze Bowler Monk
Electro Dragon Bowler Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: