My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Electro Dragon Fisherman Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider Battle Healer Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Fisherman
Giant Snowball
Spear Goblins Hog Rider Electro Dragon Fisherman
Zap
Spear Goblins Fisherman
Barbarian Barrel
Spear Goblins Magic Archer
The Log
Spear Goblins Hog Rider Fisherman
Earthquake
Spear Goblins Hog Rider
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Hog Rider Battle Healer Electro Dragon Fisherman Magic Archer
Fireball
Hog Rider Battle Healer Electro Dragon Fisherman Magic Archer
Poison
Spear Goblins Battle Healer Electro Dragon Fisherman Magic Archer
Lightning
Battle Healer Electro Dragon Fisherman Magic Archer
Rocket
Hog Rider Battle Healer Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Battle Healer Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Tornado Fisherman Hog Rider Battle Healer Magic Archer Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Tornado Fisherman

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Battle Healer
Arrows
Hog Rider Battle Healer
Hog Rider
Spear Goblins Arrows Battle Healer Tornado Magic Archer
Battle Healer
Electro Dragon Spear Goblins Arrows Hog Rider Tornado Fisherman Magic Archer
Tornado
Magic Archer Hog Rider Battle Healer Electro Dragon
Electro Dragon
Battle Healer Tornado Fisherman Magic Archer
Fisherman
Battle Healer Electro Dragon
Magic Archer
Tornado Hog Rider Battle Healer Electro Dragon

Defense Synergies 2 11

Spear Goblins
Arrows Battle Healer Electro Dragon
Arrows
Spear Goblins Battle Healer Tornado
Hog Rider
Battle Healer
Electro Dragon Spear Goblins Arrows Tornado Fisherman Magic Archer
Tornado
Magic Archer Arrows Battle Healer Electro Dragon
Electro Dragon
Battle Healer Spear Goblins Tornado Fisherman
Fisherman
Battle Healer Electro Dragon Magic Archer
Magic Archer
Tornado Battle Healer Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Electro Dragon Magic Archer
Battle Healer Electro Dragon Fisherman
Tornado Fisherman Electro Dragon
Electro Dragon Fisherman
Arrows Battle Healer Tornado
Arrows Tornado Spear Goblins Electro Dragon Magic Archer
Tornado Spear Goblins Arrows Electro Dragon Magic Archer
Arrows Battle Healer Electro Dragon Magic Archer
Tornado Fisherman
Tornado Spear Goblins Battle Healer Fisherman
Spear Goblins Arrows Tornado Electro Dragon Fisherman Magic Archer
Arrows Spear Goblins Tornado Electro Dragon Magic Archer
Battle Healer Electro Dragon
Arrows Tornado Electro Dragon Magic Archer
Tornado Fisherman
Arrows Tornado Electro Dragon Fisherman
Arrows Spear Goblins Battle Healer Tornado Electro Dragon Fisherman Magic Archer
Arrows Tornado Spear Goblins Battle Healer Electro Dragon Fisherman Magic Archer
Tornado Fisherman
Spear Goblins Arrows Battle Healer Electro Dragon Fisherman
Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Battle Healer Fisherman
Arrows Battle Healer Electro Dragon Fisherman Magic Archer
Spear Goblins Battle Healer Electro Dragon Fisherman
Battle Healer Tornado Fisherman
Battle Healer Fisherman
Arrows Tornado Electro Dragon Magic Archer
Spear Goblins Battle Healer
Battle Healer Fisherman
Electro Dragon Spear Goblins Tornado Magic Archer
Electro Dragon
Arrows Tornado
Electro Dragon Magic Archer
Electro Dragon Spear Goblins Battle Healer Tornado Fisherman Magic Archer
Arrows Battle Healer Electro Dragon Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Electro Dragon
Arrows Tornado Electro Dragon Fisherman Magic Archer
Arrows Electro Dragon Magic Archer
Arrows
Arrows Magic Archer
Arrows Spear Goblins Tornado Electro Dragon Magic Archer
Arrows Tornado Magic Archer
Arrows Tornado Electro Dragon Magic Archer
Arrows Tornado Electro Dragon Fisherman
Tornado Electro Dragon Fisherman
Arrows Tornado Electro Dragon Fisherman Magic Archer
Arrows Tornado Electro Dragon Magic Archer
Fisherman Magic Archer
Arrows Electro Dragon Fisherman Magic Archer
Arrows Fisherman Magic Archer
Spear Goblins Arrows Electro Dragon Magic Archer
Magic Archer Arrows Electro Dragon
Arrows Tornado
Fisherman
Arrows Electro Dragon Fisherman Magic Archer
Arrows Tornado Electro Dragon Magic Archer
Magic Archer
Arrows Tornado
Tornado Fisherman
Arrows Electro Dragon
Arrows Tornado Electro Dragon Magic Archer
Fisherman
Arrows Tornado Electro Dragon Fisherman Magic Archer
Arrows Tornado Electro Dragon Fisherman Magic Archer
Arrows Tornado Fisherman Magic Archer
Arrows Tornado Electro Dragon Magic Archer
Electro Dragon
Arrows Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Magic Archer
Spear Goblins Electro Dragon Magic Archer
Arrows Tornado Electro Dragon Magic Archer
Arrows
Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Tornado
Electro Dragon
Electro Dragon Tornado Magic Archer
Tornado Electro Dragon Magic Archer
Electro Dragon Tornado Magic Archer
Electro Dragon
Fisherman

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: