My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Hunter Electro Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Electro Dragon
Zap
Barbarian Barrel
Hunter
The Log
Hunter
Earthquake
Arrows
Royal Delivery
Hunter Electro Dragon
Fireball
Hunter Electro Dragon
Poison
Hunter Electro Dragon
Lightning
Hunter Electro Dragon Goblinstein
Rocket
Hunter Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Hunter Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Hunter Electro Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Rune Giant Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Tornado Rune Giant Hunter Electro Dragon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Tornado Rune Giant

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Knight
Tornado
Goblinstein Hunter Electro Dragon The Log Mega Knight
Rune Giant
Hunter
Tornado Mega Knight
Electro Dragon
Tornado Mega Knight
The Log
Tornado Mega Knight
Mega Knight
Arrows Tornado Hunter Electro Dragon The Log
Goblinstein
Tornado

Defense Synergies 1 10

Arrows
Mega Knight Tornado
Tornado
Arrows Hunter Electro Dragon The Log Mega Knight Goblinstein
Rune Giant
Hunter
Tornado The Log Mega Knight
Electro Dragon
Tornado The Log
The Log
Tornado Hunter Electro Dragon Mega Knight
Mega Knight
Arrows Tornado Hunter The Log
Goblinstein
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon The Log
Hunter Electro Dragon The Log Mega Knight
Tornado Hunter Mega Knight Electro Dragon
Hunter Electro Dragon Mega Knight
Arrows Tornado The Log Mega Knight
Arrows Tornado The Log Hunter Electro Dragon Mega Knight
Tornado Hunter Arrows Electro Dragon
Arrows Electro Dragon The Log Mega Knight
Hunter Tornado
Tornado Hunter Mega Knight
Arrows Tornado Hunter Electro Dragon The Log Mega Knight
Arrows Hunter Tornado Electro Dragon
Hunter Mega Knight Electro Dragon The Log
Mega Knight Arrows Tornado Hunter Electro Dragon The Log
Hunter Mega Knight
Tornado Hunter The Log Mega Knight Goblinstein
Mega Knight Arrows Tornado Hunter Electro Dragon
Arrows Mega Knight Tornado Hunter Electro Dragon The Log
Arrows Tornado Hunter The Log Electro Dragon Mega Knight
Tornado Hunter
Mega Knight Arrows Hunter Electro Dragon The Log
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Arrows Hunter Electro Dragon The Log Mega Knight
Mega Knight Hunter Electro Dragon The Log
Hunter Mega Knight Tornado The Log
Hunter Mega Knight
Arrows Goblinstein Tornado Hunter Electro Dragon
Hunter
Mega Knight Hunter
Electro Dragon Mega Knight Goblinstein Tornado The Log
Mega Knight Hunter Electro Dragon
Mega Knight Arrows Tornado The Log
Mega Knight Hunter
Electro Dragon Mega Knight
Electro Dragon Tornado Hunter The Log Goblinstein
Arrows Mega Knight Hunter Electro Dragon The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon The Log
Arrows Tornado Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows The Log
Arrows The Log Mega Knight Goblinstein
Arrows Goblinstein Tornado Hunter Electro Dragon
Arrows Tornado The Log
Arrows The Log Tornado Hunter Electro Dragon
Arrows The Log Tornado Electro Dragon
Tornado Electro Dragon
Arrows Tornado Electro Dragon The Log
Arrows Tornado Electro Dragon
Hunter The Log
Arrows Electro Dragon
Arrows The Log
Arrows Hunter Electro Dragon The Log
Arrows Electro Dragon The Log Mega Knight
Arrows Tornado
Arrows Hunter Electro Dragon The Log Mega Knight
Arrows Tornado Electro Dragon The Log Mega Knight
The Log Mega Knight
Arrows Tornado
Tornado The Log
Arrows Electro Dragon The Log
Arrows Tornado The Log Hunter Electro Dragon Mega Knight Goblinstein
Arrows The Log Tornado Hunter Electro Dragon
Arrows Tornado Electro Dragon The Log Mega Knight
Arrows Tornado The Log
Arrows Tornado Hunter Electro Dragon
Electro Dragon Goblinstein
Arrows Hunter Electro Dragon The Log Mega Knight
Arrows Electro Dragon
Mega Knight
Arrows The Log
Electro Dragon Goblinstein
Arrows Tornado Hunter Electro Dragon
Arrows The Log
Hunter Electro Dragon Mega Knight
Arrows The Log Electro Dragon
Arrows Tornado
Electro Dragon Mega Knight
Electro Dragon Tornado The Log
Tornado Electro Dragon
Electro Dragon Tornado The Log Mega Knight
Electro Dragon Mega Knight

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