My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Prince Electro Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Goblin Hut Electro Dragon
Zap
Goblin Hut Prince
Barbarian Barrel
Goblin Hut Electro Wizard
The Log
Goblin Hut Prince
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Goblin Hut Prince Electro Dragon P.E.K.K.A Electro Wizard
Fireball
Goblin Hut Electro Dragon Electro Wizard
Poison
Goblin Hut Electro Dragon Electro Wizard
Lightning
Goblin Hut Prince Electro Dragon Electro Wizard
Rocket
Goblin Hut Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Fireball Electro Wizard Goblin Hut Prince Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Fireball Electro Wizard

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Prince P.E.K.K.A Electro Wizard Goblin Hut Electro Dragon The Log
Fireball
Zap The Log Electro Wizard
Goblin Hut
Zap Prince The Log
Prince
Zap Goblin Hut The Log Electro Wizard
Electro Dragon
Zap P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Electro Dragon The Log
The Log
Zap Fireball Goblin Hut Prince P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Fireball Prince

Defense Synergies 5 13

Zap
Fireball Electro Wizard Goblin Hut Prince Electro Dragon P.E.K.K.A The Log
Fireball
Zap The Log Goblin Hut Electro Wizard
Goblin Hut
Zap Fireball Electro Wizard
Prince
The Log Zap Electro Wizard
Electro Dragon
Zap The Log Electro Wizard
P.E.K.K.A
The Log Zap Electro Wizard
The Log
Fireball Prince P.E.K.K.A Zap Electro Dragon Electro Wizard
Electro Wizard
Zap Fireball Goblin Hut Prince Electro Dragon P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Goblin Hut Electro Dragon The Log Electro Wizard
P.E.K.K.A Zap Goblin Hut Prince Electro Dragon The Log Electro Wizard
Goblin Hut Prince P.E.K.K.A Electro Dragon Electro Wizard
Goblin Hut Prince P.E.K.K.A Electro Dragon Electro Wizard
Fireball Prince P.E.K.K.A The Log
Fireball The Log Zap Electro Dragon Electro Wizard
Electro Wizard Zap Fireball Goblin Hut Electro Dragon
Zap Fireball Electro Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Hut Prince
Prince Electro Wizard
Electro Wizard Zap Fireball Goblin Hut Electro Dragon The Log
Zap Fireball Goblin Hut Electro Dragon Electro Wizard
Goblin Hut Prince P.E.K.K.A Zap Fireball Electro Dragon The Log Electro Wizard
Fireball Zap Goblin Hut Prince Electro Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Hut Prince Electro Wizard
Zap Fireball Goblin Hut Prince P.E.K.K.A The Log Electro Wizard
Fireball Goblin Hut Prince Electro Dragon P.E.K.K.A Electro Wizard
Fireball Zap Goblin Hut Prince Electro Dragon The Log Electro Wizard
Zap The Log Fireball Goblin Hut Electro Dragon Electro Wizard
P.E.K.K.A Goblin Hut Prince Electro Wizard
Fireball Prince Electro Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Goblin Hut Prince P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Prince Electro Dragon The Log
P.E.K.K.A Zap Goblin Hut Prince Electro Dragon The Log Electro Wizard
Prince P.E.K.K.A Zap Fireball The Log Electro Wizard
P.E.K.K.A Goblin Hut Prince
Fireball Zap Goblin Hut Electro Dragon Electro Wizard
Prince P.E.K.K.A Fireball Goblin Hut Electro Wizard
P.E.K.K.A Prince
Zap Electro Dragon P.E.K.K.A Electro Wizard Fireball Goblin Hut Prince The Log
P.E.K.K.A Goblin Hut
P.E.K.K.A Goblin Hut Prince Electro Dragon
P.E.K.K.A Zap Fireball Prince The Log Electro Wizard
Prince P.E.K.K.A Fireball
Fireball Electro Dragon
Goblin Hut Electro Dragon Electro Wizard Zap Fireball Prince P.E.K.K.A The Log
Zap Fireball Goblin Hut Electro Dragon P.E.K.K.A The Log Electro Wizard
Zap Fireball Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon The Log
Fireball Zap Electro Dragon The Log Electro Wizard
Fireball Goblin Hut Electro Dragon The Log
Fireball Prince The Log
Fireball Zap The Log
Fireball Zap Electro Dragon
The Log
Fireball The Log Zap Electro Dragon
Fireball The Log Zap Electro Dragon
Fireball Prince Electro Dragon Electro Wizard
Zap Fireball Prince Electro Dragon The Log Electro Wizard
Fireball Zap Electro Dragon
Fireball Goblin Hut The Log
Fireball Electro Dragon
Zap Fireball Goblin Hut Prince The Log
Zap Fireball Goblin Hut Electro Dragon The Log
Fireball Goblin Hut Electro Dragon The Log
Fireball
Zap Fireball Prince Electro Dragon The Log Electro Wizard
Zap Fireball Electro Dragon The Log
Fireball Prince The Log
Fireball
Prince The Log
Zap Fireball Electro Dragon The Log
Zap The Log Fireball Electro Dragon
Fireball The Log Zap Electro Dragon Electro Wizard
Fireball Zap Prince Electro Dragon The Log
Fireball Zap The Log
Zap Fireball Electro Dragon Electro Wizard
Zap Electro Dragon Electro Wizard Fireball Goblin Hut
Fireball
Zap Fireball Electro Dragon The Log
Zap Fireball Electro Dragon Electro Wizard
P.E.K.K.A Prince
Fireball The Log
Zap Electro Wizard Fireball Goblin Hut Prince Electro Dragon
Fireball Zap Electro Dragon Electro Wizard
The Log Fireball
Fireball Prince Electro Dragon Electro Wizard
The Log Zap Fireball Electro Dragon
Zap Fireball
Prince Electro Dragon P.E.K.K.A
Zap Electro Dragon Fireball The Log Electro Wizard
Zap Fireball Electro Dragon Electro Wizard
Electro Dragon Zap Fireball Prince The Log Electro Wizard
Prince P.E.K.K.A
Fireball Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: