My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Battle Ram Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram
Giant Snowball
Fire Spirit Bats Goblin Gang Battle Ram Electro Dragon
Zap
Fire Spirit Bats Goblin Gang Firecracker Battle Ram
Barbarian Barrel
Fire Spirit Goblin Gang Firecracker Battle Ram
The Log
Fire Spirit Goblin Gang Firecracker Battle Ram
Earthquake
Goblin Gang Firecracker
Arrows
Fire Spirit Bats Goblin Gang Firecracker
Royal Delivery
Fire Spirit Bats Goblin Gang Firecracker Battle Ram Electro Dragon
Fireball
Goblin Gang Firecracker Battle Ram Electro Dragon
Poison
Bats Goblin Gang Firecracker Electro Dragon
Lightning
Battle Ram Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Electro Dragon The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Battle Ram Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Goblin Gang Firecracker Battle Ram Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Goblin Gang

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Battle Ram
Bats
Mega Knight Firecracker Battle Ram
Goblin Gang
Firecracker Battle Ram
Firecracker
Bats Goblin Gang Battle Ram Mega Knight
Battle Ram
The Log Fire Spirit Bats Goblin Gang Firecracker
Electro Dragon
Mega Knight
The Log
Battle Ram Mega Knight
Mega Knight
Bats Firecracker Electro Dragon The Log

Defense Synergies 1 11

Fire Spirit
Firecracker The Log
Bats
Firecracker The Log Mega Knight
Goblin Gang
Firecracker The Log
Firecracker
The Log Fire Spirit Bats Goblin Gang Electro Dragon Mega Knight
Battle Ram
Electro Dragon
Firecracker The Log
The Log
Firecracker Fire Spirit Bats Goblin Gang Electro Dragon Mega Knight
Mega Knight
Bats Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon The Log
Bats Goblin Gang Firecracker Electro Dragon The Log Mega Knight
Goblin Gang Mega Knight Fire Spirit Bats Electro Dragon
Bats Goblin Gang Firecracker Electro Dragon Mega Knight
Firecracker The Log Mega Knight
Goblin Gang The Log Fire Spirit Bats Firecracker Electro Dragon Mega Knight
Bats Fire Spirit Goblin Gang Firecracker Electro Dragon
Electro Dragon The Log Mega Knight
Goblin Gang
Goblin Gang Fire Spirit Firecracker Mega Knight
Bats Goblin Gang Firecracker Electro Dragon The Log Mega Knight
Bats Goblin Gang Firecracker Electro Dragon
Mega Knight Fire Spirit Bats Goblin Gang Electro Dragon The Log
Fire Spirit Mega Knight Bats Goblin Gang Firecracker Electro Dragon The Log
Goblin Gang Mega Knight
Goblin Gang The Log Mega Knight
Mega Knight Bats Goblin Gang Firecracker Electro Dragon
Fire Spirit Mega Knight Bats Goblin Gang Firecracker Electro Dragon The Log
The Log Fire Spirit Bats Firecracker Electro Dragon Mega Knight
Goblin Gang Mega Knight Fire Spirit Bats Firecracker Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight
Goblin Gang Firecracker Electro Dragon The Log Mega Knight
Goblin Gang Mega Knight Bats Electro Dragon The Log
Goblin Gang Mega Knight Bats The Log
Goblin Gang Mega Knight
Fire Spirit Firecracker Bats Goblin Gang Electro Dragon
Goblin Gang Bats
Mega Knight
Electro Dragon Mega Knight Bats Firecracker The Log
Goblin Gang
Mega Knight Bats Electro Dragon
Mega Knight The Log
Mega Knight Goblin Gang
Firecracker Electro Dragon Mega Knight
Goblin Gang Electro Dragon Bats Firecracker The Log
Bats Mega Knight Firecracker Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log
Electro Dragon The Log
Firecracker The Log
Fire Spirit Firecracker The Log Mega Knight
Firecracker Fire Spirit Bats Electro Dragon
Fire Spirit Firecracker The Log
The Log Fire Spirit Firecracker Electro Dragon
The Log Firecracker Electro Dragon
Fire Spirit Bats Goblin Gang Electro Dragon
Firecracker Electro Dragon The Log
Fire Spirit Firecracker Electro Dragon
Fire Spirit Firecracker The Log
Firecracker Electro Dragon
Firecracker The Log
Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log Mega Knight
Bats
Fire Spirit Firecracker Electro Dragon The Log Mega Knight
Fire Spirit Firecracker Electro Dragon The Log Mega Knight
The Log Mega Knight
The Log
Electro Dragon The Log
Firecracker The Log Fire Spirit Electro Dragon Mega Knight
Firecracker The Log Electro Dragon
Electro Dragon The Log Mega Knight
Firecracker The Log
Fire Spirit Bats Firecracker Electro Dragon
Electro Dragon Bats Firecracker
Electro Dragon The Log Mega Knight
Firecracker Electro Dragon
Mega Knight
Firecracker The Log
Fire Spirit Bats Goblin Gang Electro Dragon
Fire Spirit Firecracker Electro Dragon
The Log
Goblin Gang Firecracker Electro Dragon Mega Knight
The Log Firecracker Electro Dragon
Firecracker Electro Dragon Mega Knight
Electro Dragon Bats Goblin Gang Firecracker The Log
Firecracker Bats Electro Dragon
Electro Dragon Firecracker The Log Mega Knight
Firecracker Electro Dragon Mega Knight

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