My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Mega Minion Wizard Electro Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits
Giant Snowball
Bats Cannon Royal Recruits Mega Minion Electro Dragon
Zap
Bats Cannon
Barbarian Barrel
Cannon Royal Recruits Wizard
The Log
Cannon Royal Recruits
Earthquake
Cannon
Arrows
Bats Royal Recruits
Royal Delivery
Bats Royal Recruits Mega Minion Wizard Electro Dragon
Fireball
Cannon Mega Minion Wizard Electro Dragon
Poison
Bats Cannon Royal Recruits Mega Minion Wizard Electro Dragon
Lightning
Cannon Mega Minion Wizard Electro Dragon Goblinstein
Rocket
Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Mega Minion

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Cannon Mega Minion Wizard Electro Dragon Goblinstein Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Cannon Mega Minion

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Recruits Mega Minion
Arrows
Mega Minion
Cannon
Royal Recruits
Bats Electro Dragon
Mega Minion
Bats Arrows
Wizard
Electro Dragon
Royal Recruits
Goblinstein

Defense Synergies 0 10

Bats
Cannon Royal Recruits
Arrows
Cannon Mega Minion
Cannon
Bats Arrows Royal Recruits Mega Minion Wizard Electro Dragon
Royal Recruits
Bats Cannon Mega Minion
Mega Minion
Arrows Cannon Royal Recruits Wizard
Wizard
Cannon Mega Minion
Electro Dragon
Cannon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Royal Recruits Mega Minion Wizard Electro Dragon
Bats Cannon Royal Recruits Mega Minion Electro Dragon
Cannon Bats Royal Recruits Mega Minion Electro Dragon
Cannon Royal Recruits Bats Mega Minion Electro Dragon
Arrows Royal Recruits
Arrows Bats Cannon Mega Minion Electro Dragon
Bats Mega Minion Arrows Cannon Wizard Electro Dragon
Arrows Cannon Royal Recruits Electro Dragon
Cannon Royal Recruits
Cannon Royal Recruits
Bats Arrows Cannon Royal Recruits Mega Minion Wizard Electro Dragon
Arrows Mega Minion Bats Wizard Electro Dragon
Cannon Royal Recruits Bats Wizard Electro Dragon
Wizard Bats Arrows Cannon Royal Recruits Mega Minion Electro Dragon
Royal Recruits Cannon
Cannon Royal Recruits
Wizard Bats Arrows Cannon Royal Recruits Electro Dragon
Arrows Cannon Bats Royal Recruits Mega Minion Wizard Electro Dragon
Arrows Wizard Bats Cannon Royal Recruits Mega Minion Electro Dragon
Cannon Royal Recruits
Royal Recruits Wizard Bats Arrows Cannon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits
Arrows Mega Minion Wizard Electro Dragon
Royal Recruits Bats Electro Dragon
Royal Recruits Bats
Royal Recruits Cannon
Arrows Wizard Bats Electro Dragon
Royal Recruits Bats Mega Minion
Royal Recruits
Royal Recruits Electro Dragon Bats Mega Minion
Royal Recruits Cannon Mega Minion
Bats Royal Recruits Mega Minion Electro Dragon
Royal Recruits Arrows
Royal Recruits Cannon Wizard
Royal Recruits Wizard Cannon Electro Dragon
Royal Recruits Electro Dragon Bats Mega Minion
Bats Arrows Cannon Royal Recruits Mega Minion Wizard Electro Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Royal Recruits
Wizard Arrows
Arrows Wizard Bats Mega Minion Electro Dragon
Arrows Wizard
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Bats Electro Dragon
Arrows Royal Recruits Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Wizard Electro Dragon
Arrows Royal Recruits Wizard Electro Dragon
Arrows
Bats
Arrows Mega Minion Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows Wizard
Arrows Royal Recruits Electro Dragon
Arrows Wizard Electro Dragon
Mega Minion
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows
Bats Arrows Wizard Electro Dragon
Electro Dragon Bats Mega Minion Wizard
Mega Minion
Arrows Wizard Electro Dragon
Arrows Electro Dragon
Arrows Wizard
Bats Royal Recruits Electro Dragon
Arrows Mega Minion Wizard Electro Dragon
Arrows
Mega Minion Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows
Royal Recruits Mega Minion Electro Dragon
Electro Dragon Bats Royal Recruits
Bats Electro Dragon
Electro Dragon Royal Recruits
Wizard Electro Dragon

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