My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

3 problems 4 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Cage Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Goblins Barbarians Witch
Zap
Skeletons Goblins Inferno Tower Witch
Barbarian Barrel
Skeletons Goblins Barbarians Goblin Cage Inferno Tower Witch Electro Wizard
The Log
Skeletons Goblins Barbarians Goblin Cage Witch
Earthquake
Skeletons Barbarians Goblin Cage Inferno Tower Witch
Arrows
Skeletons Goblins Witch
Royal Delivery
Skeletons Goblins Barbarians Goblin Cage Witch P.E.K.K.A Electro Wizard
Fireball
Barbarians Goblin Cage Inferno Tower Witch Electro Wizard
Poison
Barbarians Goblin Cage Inferno Tower Witch Electro Wizard
Lightning
Goblin Cage Inferno Tower Witch Electro Wizard
Rocket
Barbarians Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Goblin Cage Electro Wizard Barbarians Inferno Tower Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Goblins Goblin Cage Electro Wizard

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Barbarians
Goblin Cage
Witch
Inferno Tower
Witch
Goblin Cage P.E.K.K.A
P.E.K.K.A
Electro Wizard Witch
Electro Wizard
P.E.K.K.A

Defense Synergies 2 12

Skeletons
Goblin Cage Inferno Tower Witch P.E.K.K.A Electro Wizard
Goblins
Goblin Cage Inferno Tower Electro Wizard
Barbarians
Goblin Cage
Skeletons Goblins Inferno Tower Witch Electro Wizard
Inferno Tower
Electro Wizard Skeletons Goblins Goblin Cage
Witch
Skeletons Goblin Cage Electro Wizard
P.E.K.K.A
Skeletons Electro Wizard
Electro Wizard
Inferno Tower Skeletons Goblins Goblin Cage Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Inferno Tower Electro Wizard
Barbarians Inferno Tower P.E.K.K.A Skeletons Goblins Goblin Cage Witch Electro Wizard
Barbarians Goblin Cage Inferno Tower Witch P.E.K.K.A Skeletons Goblins Electro Wizard
Barbarians Goblin Cage Inferno Tower Witch P.E.K.K.A Skeletons Goblins Electro Wizard
Barbarians Goblin Cage P.E.K.K.A
Skeletons Goblins Electro Wizard
Inferno Tower Electro Wizard Goblin Cage Witch
Barbarians Goblin Cage Inferno Tower P.E.K.K.A Electro Wizard
Barbarians Inferno Tower Witch P.E.K.K.A Skeletons Goblins Goblin Cage
Skeletons Goblins Barbarians Inferno Tower Electro Wizard
Goblins Barbarians Witch Electro Wizard Skeletons
Inferno Tower Witch Electro Wizard
Barbarians Goblin Cage Inferno Tower P.E.K.K.A Skeletons Witch Electro Wizard
Goblins Barbarians Goblin Cage Witch P.E.K.K.A Electro Wizard
Barbarians Inferno Tower P.E.K.K.A Goblin Cage Electro Wizard
Barbarians Inferno Tower Goblin Cage P.E.K.K.A Electro Wizard
Barbarians Skeletons Goblins Goblin Cage Inferno Tower Witch P.E.K.K.A Electro Wizard
Goblin Cage Goblins Barbarians Witch Electro Wizard
Goblin Cage Witch Barbarians Electro Wizard
Barbarians P.E.K.K.A Goblin Cage Inferno Tower Electro Wizard
Goblins Barbarians Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Goblins Goblin Cage Inferno Tower Witch P.E.K.K.A Electro Wizard
Electro Wizard
Barbarians P.E.K.K.A Skeletons Goblins Goblin Cage Inferno Tower Witch Electro Wizard
P.E.K.K.A Barbarians Goblin Cage Inferno Tower Electro Wizard
Barbarians Inferno Tower P.E.K.K.A Skeletons Goblin Cage Witch
Skeletons Witch Electro Wizard
P.E.K.K.A Skeletons Goblins Barbarians Goblin Cage Inferno Tower Witch Electro Wizard
Inferno Tower P.E.K.K.A Barbarians Goblin Cage
Goblin Cage P.E.K.K.A Electro Wizard Skeletons Goblins Barbarians Inferno Tower Witch
Inferno Tower Witch P.E.K.K.A Skeletons Barbarians Goblin Cage
P.E.K.K.A Barbarians Goblin Cage Inferno Tower Witch
P.E.K.K.A Barbarians Goblin Cage Electro Wizard
Barbarians P.E.K.K.A Skeletons Goblin Cage Inferno Tower Witch
Barbarians Goblin Cage Witch
Barbarians Inferno Tower Witch Electro Wizard Skeletons Goblins Goblin Cage P.E.K.K.A
Barbarians Goblin Cage Inferno Tower Witch P.E.K.K.A Electro Wizard
Goblin Cage Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Wizard
Barbarians
Witch
Witch
Goblins Electro Wizard
Electro Wizard
Witch
Electro Wizard
Witch
Barbarians
Witch
Witch
Witch Electro Wizard
Witch
Witch Electro Wizard
Electro Wizard Witch
Electro Wizard
P.E.K.K.A
Electro Wizard Barbarians Witch
Witch Electro Wizard
Electro Wizard
P.E.K.K.A
Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard

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