My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Sparky
Giant Snowball
Bats Skeleton Army
Zap
Bats Firecracker Skeleton Army Sparky
Barbarian Barrel
Firecracker Wizard Skeleton Army Electro Wizard Sparky
The Log
Firecracker Skeleton Army Sparky
Earthquake
Firecracker Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Wizard Skeleton Army Electro Wizard Sparky
Fireball
Firecracker Wizard Skeleton Army Electro Wizard Sparky
Poison
Bats Firecracker Wizard Skeleton Army Electro Wizard Sparky
Lightning
Wizard Electro Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Skeleton Army Electro Wizard Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Skeleton Army

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Sparky
Arrows
Sparky Mega Knight
Firecracker
Bats Sparky Mega Knight
Wizard
Sparky Mega Knight
Skeleton Army
Sparky
Electro Wizard
Sparky Mega Knight
Sparky
Arrows Bats Firecracker Wizard Skeleton Army Electro Wizard
Mega Knight
Bats Arrows Firecracker Wizard Electro Wizard

Defense Synergies 1 14

Bats
Firecracker Electro Wizard Sparky Mega Knight
Arrows
Mega Knight Sparky
Firecracker
Bats Skeleton Army Electro Wizard Mega Knight
Wizard
Skeleton Army Electro Wizard Mega Knight
Skeleton Army
Firecracker Wizard Electro Wizard Sparky
Electro Wizard
Bats Firecracker Wizard Skeleton Army Mega Knight
Sparky
Bats Arrows Skeleton Army
Mega Knight
Arrows Bats Firecracker Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Wizard Sparky
Skeleton Army Sparky Bats Firecracker Electro Wizard Mega Knight
Skeleton Army Sparky Mega Knight Bats Electro Wizard
Skeleton Army Sparky Bats Firecracker Electro Wizard Mega Knight
Arrows Firecracker Skeleton Army Sparky Mega Knight
Arrows Skeleton Army Bats Firecracker Electro Wizard Mega Knight
Bats Electro Wizard Arrows Firecracker Wizard
Arrows Electro Wizard Sparky Mega Knight
Sparky Skeleton Army
Skeleton Army Firecracker Electro Wizard Sparky Mega Knight
Bats Skeleton Army Electro Wizard Arrows Firecracker Wizard Mega Knight
Arrows Bats Firecracker Wizard Electro Wizard
Skeleton Army Sparky Mega Knight Bats Wizard Electro Wizard
Wizard Skeleton Army Sparky Mega Knight Bats Arrows Firecracker Electro Wizard
Skeleton Army Sparky Electro Wizard Mega Knight
Skeleton Army Electro Wizard Sparky Mega Knight
Wizard Sparky Mega Knight Bats Arrows Firecracker Skeleton Army Electro Wizard
Arrows Mega Knight Bats Firecracker Wizard Skeleton Army Electro Wizard
Arrows Wizard Bats Firecracker Electro Wizard Mega Knight
Sparky Electro Wizard
Wizard Skeleton Army Mega Knight Bats Arrows Firecracker Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Electro Wizard Sparky
Electro Wizard Arrows Firecracker Wizard Mega Knight
Skeleton Army Mega Knight Bats Electro Wizard Sparky
Skeleton Army Mega Knight Bats Electro Wizard Sparky
Skeleton Army Sparky Mega Knight
Arrows Firecracker Wizard Bats Electro Wizard
Skeleton Army Sparky Bats Electro Wizard
Mega Knight Skeleton Army Sparky
Electro Wizard Mega Knight Bats Firecracker Skeleton Army Sparky
Skeleton Army Sparky
Mega Knight Bats Sparky
Skeleton Army Mega Knight Arrows Electro Wizard
Skeleton Army Mega Knight Wizard Sparky
Wizard Firecracker Skeleton Army Sparky Mega Knight
Skeleton Army Electro Wizard Sparky Bats Firecracker
Bats Arrows Mega Knight Firecracker Wizard Electro Wizard Sparky
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Sparky
Arrows Firecracker Electro Wizard
Arrows Sparky
Arrows Firecracker Sparky
Wizard Arrows Firecracker Sparky Mega Knight
Arrows Firecracker Wizard Bats
Arrows Firecracker Wizard Sparky
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Bats Electro Wizard Sparky
Firecracker Arrows Wizard Electro Wizard Sparky
Arrows Firecracker Wizard
Firecracker Sparky
Arrows Firecracker
Arrows Firecracker Sparky
Arrows Firecracker Wizard Sparky
Arrows Firecracker Wizard Sparky Mega Knight
Arrows Sparky
Bats Sparky
Arrows Firecracker Wizard Electro Wizard Sparky Mega Knight
Arrows Firecracker Wizard Mega Knight
Sparky Mega Knight
Arrows Wizard
Sparky
Arrows
Arrows Firecracker Wizard Sparky Mega Knight
Arrows Firecracker Wizard Electro Wizard Sparky
Arrows Wizard Sparky Mega Knight
Arrows Firecracker Sparky
Bats Arrows Firecracker Wizard Electro Wizard Sparky
Electro Wizard Bats Firecracker Wizard
Sparky
Arrows Wizard Sparky Mega Knight
Arrows Firecracker Electro Wizard Sparky
Sparky Mega Knight
Arrows Firecracker Wizard Sparky
Electro Wizard Bats Skeleton Army
Arrows Firecracker Wizard Electro Wizard
Arrows
Firecracker Wizard Electro Wizard Sparky Mega Knight
Arrows Firecracker Wizard
Arrows Sparky
Firecracker Sparky Mega Knight
Bats Firecracker Electro Wizard Sparky
Firecracker Bats Electro Wizard
Firecracker Electro Wizard Sparky Mega Knight
Sparky
Firecracker Wizard Sparky Mega Knight

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