My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Skeleton King

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Electro Dragon Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Goblin Barrel Guards
Giant Snowball
Flying Machine Goblin Curse Goblin Barrel Guards Electro Dragon
Zap
Flying Machine Goblin Curse Goblin Barrel Guards
Barbarian Barrel
Goblin Curse Goblin Barrel Guards Electro Wizard
The Log
Goblin Curse Goblin Barrel Guards
Earthquake
Goblin Barrel Guards
Arrows
Flying Machine Goblin Curse Goblin Barrel Guards
Royal Delivery
Flying Machine Goblin Barrel Guards Electro Dragon Bowler Electro Wizard
Fireball
Flying Machine Goblin Barrel Electro Dragon Bowler Electro Wizard
Poison
Flying Machine Goblin Curse Guards Electro Dragon Electro Wizard
Lightning
Electro Dragon Bowler Electro Wizard
Rocket
Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Poison Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Guards Poison Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Goblin Barrel Guards Flying Machine Poison Electro Wizard Electro Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse Goblin Barrel Guards Flying Machine

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Flying Machine
Electro Dragon Bowler
Goblin Curse
Poison Bowler
Goblin Barrel
Guards Bowler
Guards
Goblin Barrel
Poison
Goblin Curse Electro Dragon Bowler
Electro Dragon
Flying Machine Poison Bowler
Bowler
Flying Machine Goblin Curse Goblin Barrel Poison Electro Dragon Electro Wizard
Electro Wizard
Bowler

Defense Synergies 0 11

Flying Machine
Guards Electro Dragon Bowler Electro Wizard
Goblin Curse
Goblin Barrel
Guards
Flying Machine Poison Electro Dragon Electro Wizard
Poison
Guards Electro Wizard
Electro Dragon
Flying Machine Guards Bowler Electro Wizard
Bowler
Flying Machine Electro Dragon Electro Wizard
Electro Wizard
Flying Machine Guards Poison Electro Dragon Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Flying Machine Electro Dragon Electro Wizard
Flying Machine Goblin Curse Electro Dragon Electro Wizard
Bowler Goblin Curse Electro Dragon Electro Wizard
Goblin Curse Guards Electro Dragon Bowler Electro Wizard
Poison Bowler
Bowler Flying Machine Guards Electro Dragon Electro Wizard
Electro Wizard Flying Machine Goblin Curse Poison Electro Dragon
Bowler Flying Machine Poison Electro Dragon Electro Wizard
Goblin Curse
Guards Bowler Electro Wizard
Goblin Curse Guards Poison Electro Wizard Flying Machine Electro Dragon Bowler
Flying Machine Goblin Curse Poison Electro Dragon Electro Wizard
Bowler Flying Machine Goblin Curse Guards Electro Dragon Electro Wizard
Bowler Goblin Curse Guards Poison Electro Dragon Electro Wizard
Goblin Curse Electro Wizard
Goblin Curse Bowler Electro Wizard
Poison Electro Dragon Bowler Electro Wizard
Flying Machine Guards Electro Dragon Bowler Electro Wizard
Poison Flying Machine Goblin Curse Guards Electro Dragon Bowler Electro Wizard
Goblin Curse Electro Wizard
Bowler Flying Machine Goblin Curse Guards Poison Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Bowler Electro Wizard
Poison Electro Wizard Flying Machine Electro Dragon Bowler
Guards Electro Dragon Bowler Electro Wizard
Guards Bowler Electro Wizard
Goblin Curse Guards Bowler
Poison Flying Machine Goblin Curse Electro Dragon Electro Wizard
Guards Flying Machine Bowler Electro Wizard
Goblin Curse
Electro Dragon Electro Wizard Flying Machine Poison
Goblin Curse Guards
Flying Machine Guards Electro Dragon Bowler
Guards Poison Bowler Electro Wizard
Bowler Goblin Curse Guards
Flying Machine Goblin Curse Electro Dragon Bowler
Guards Electro Dragon Electro Wizard Flying Machine Poison Bowler
Poison Bowler Flying Machine Goblin Curse Electro Dragon Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Guards Electro Dragon
Poison Flying Machine Goblin Curse Electro Dragon Bowler Electro Wizard
Flying Machine Poison Electro Dragon
Flying Machine Guards Poison
Poison Goblin Curse Bowler
Poison Flying Machine Goblin Curse Electro Dragon
Flying Machine Poison Bowler
Poison Flying Machine Goblin Curse Electro Dragon Bowler
Poison Flying Machine Electro Dragon
Guards Poison Electro Dragon Bowler Electro Wizard
Poison Flying Machine Electro Dragon Bowler Electro Wizard
Poison Flying Machine Goblin Curse Electro Dragon
Flying Machine Poison Bowler
Flying Machine Poison Electro Dragon
Flying Machine Poison
Flying Machine Poison Electro Dragon Bowler
Flying Machine Poison Electro Dragon Bowler
Poison
Flying Machine Poison Electro Dragon Bowler Electro Wizard
Flying Machine Goblin Curse Poison Electro Dragon Bowler
Poison Bowler
Poison
Bowler
Flying Machine Poison Electro Dragon
Goblin Curse Poison Electro Dragon Bowler
Poison Flying Machine Electro Dragon Bowler Electro Wizard
Flying Machine Poison Electro Dragon Bowler
Poison Goblin Curse
Poison Flying Machine Goblin Curse Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Flying Machine Guards Poison
Bowler
Poison Electro Dragon
Poison Electro Dragon Electro Wizard
Goblin Curse Poison Bowler
Electro Wizard Flying Machine Guards Electro Dragon
Poison Flying Machine Goblin Curse Electro Dragon Electro Wizard
Poison Flying Machine Electro Dragon Bowler Electro Wizard
Flying Machine Poison Electro Dragon Bowler
Poison
Flying Machine Electro Dragon
Electro Dragon Flying Machine Guards Poison Bowler Electro Wizard
Flying Machine Poison Electro Dragon Electro Wizard
Poison Electro Dragon Flying Machine Bowler Electro Wizard
Electro Dragon Bowler

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