My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Berserker

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Giant Skeleton P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Dark Prince Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Dark Prince Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Dark Prince Giant Skeleton
Giant Snowball
Wall Breakers Goblin Barrel
Zap
Firecracker Wall Breakers Goblin Barrel Dark Prince
Barbarian Barrel
Firecracker Wall Breakers Goblin Barrel Dark Prince Giant Skeleton Electro Wizard
The Log
Firecracker Wall Breakers Goblin Barrel Dark Prince Giant Skeleton
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Wall Breakers Goblin Barrel
Royal Delivery
Firecracker Wall Breakers Goblin Barrel Dark Prince Giant Skeleton P.E.K.K.A Electro Wizard
Fireball
Firecracker Wall Breakers Goblin Barrel Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Firecracker Goblin Barrel Dark Prince Electro Wizard Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Firecracker Goblin Barrel

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Wall Breakers Goblin Barrel Dark Prince Giant Skeleton
Firecracker
Wall Breakers Goblin Barrel Dark Prince Giant Skeleton P.E.K.K.A
Wall Breakers
Arrows Firecracker Electro Wizard
Goblin Barrel
Dark Prince Arrows Firecracker Giant Skeleton P.E.K.K.A
Dark Prince
Goblin Barrel Arrows Firecracker Electro Wizard
Giant Skeleton
Arrows Firecracker Goblin Barrel Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Firecracker Goblin Barrel
Electro Wizard
P.E.K.K.A Wall Breakers Dark Prince Giant Skeleton

Defense Synergies 0 10

Arrows
Dark Prince Giant Skeleton P.E.K.K.A
Firecracker
Dark Prince Giant Skeleton P.E.K.K.A Electro Wizard
Wall Breakers
Goblin Barrel
Dark Prince
Arrows Firecracker Electro Wizard
Giant Skeleton
Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker Electro Wizard
Electro Wizard
Firecracker Dark Prince Giant Skeleton P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
P.E.K.K.A Firecracker Dark Prince Electro Wizard
P.E.K.K.A Dark Prince Giant Skeleton Electro Wizard
P.E.K.K.A Firecracker Dark Prince Electro Wizard
Arrows Firecracker Dark Prince Giant Skeleton P.E.K.K.A
Arrows Firecracker Dark Prince Electro Wizard
Electro Wizard Arrows Firecracker
Arrows Giant Skeleton P.E.K.K.A Electro Wizard
P.E.K.K.A
Firecracker Dark Prince Giant Skeleton Electro Wizard
Electro Wizard Arrows Firecracker Dark Prince Giant Skeleton
Arrows Firecracker Electro Wizard
P.E.K.K.A Dark Prince Giant Skeleton Electro Wizard
Arrows Firecracker Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Arrows Firecracker Dark Prince P.E.K.K.A Electro Wizard
Arrows Firecracker Dark Prince Electro Wizard
Arrows Firecracker Dark Prince Giant Skeleton Electro Wizard
P.E.K.K.A Electro Wizard
Dark Prince Arrows Firecracker Giant Skeleton P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Giant Skeleton P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker
Giant Skeleton P.E.K.K.A Dark Prince Electro Wizard
Dark Prince Giant Skeleton P.E.K.K.A Electro Wizard
Giant Skeleton P.E.K.K.A Dark Prince
Arrows Firecracker Electro Wizard
Dark Prince P.E.K.K.A Giant Skeleton Electro Wizard
Giant Skeleton P.E.K.K.A Dark Prince
Giant Skeleton P.E.K.K.A Electro Wizard Firecracker Dark Prince
P.E.K.K.A
P.E.K.K.A Dark Prince Giant Skeleton
P.E.K.K.A Arrows Dark Prince Giant Skeleton Electro Wizard
Dark Prince Giant Skeleton P.E.K.K.A
Firecracker
Electro Wizard Firecracker Dark Prince Giant Skeleton P.E.K.K.A
Arrows Firecracker Dark Prince Giant Skeleton P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton
Arrows Firecracker Electro Wizard
Arrows Giant Skeleton
Arrows Firecracker Dark Prince Giant Skeleton
Arrows Firecracker Dark Prince
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Electro Wizard
Firecracker Arrows Dark Prince Electro Wizard
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Dark Prince Electro Wizard
Arrows Firecracker
Giant Skeleton
Arrows
Arrows
Arrows Firecracker Dark Prince
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Arrows
Arrows Firecracker Electro Wizard
P.E.K.K.A Giant Skeleton
Arrows Firecracker
Electro Wizard Dark Prince
Arrows Firecracker Electro Wizard
Arrows
Firecracker Dark Prince Electro Wizard
Arrows Firecracker
Arrows Giant Skeleton
Firecracker Dark Prince P.E.K.K.A
Firecracker Giant Skeleton Electro Wizard
Firecracker Electro Wizard
Firecracker Dark Prince Giant Skeleton Electro Wizard
P.E.K.K.A
Firecracker

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