My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Elite Barbarians Inferno Tower Electro Wizard
The Log
Goblin Gang Elite Barbarians
Earthquake
Goblin Gang Inferno Tower
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Elite Barbarians Electro Wizard
Fireball
Goblin Gang Elite Barbarians Inferno Tower Electro Wizard
Poison
Bats Goblin Gang Inferno Tower Electro Wizard
Lightning
Elite Barbarians Inferno Tower Electro Wizard
Rocket
Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Fireball Electro Wizard Inferno Tower Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Gang Fireball

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Golem
Goblin Gang
Golem
Elite Barbarians
Bats Fireball The Log
Fireball
Golem Elite Barbarians The Log Electro Wizard
Inferno Tower
Golem
Fireball Bats Goblin Gang The Log Electro Wizard
The Log
Elite Barbarians Fireball Golem
Electro Wizard
Fireball Golem

Defense Synergies 4 9

Bats
Inferno Tower The Log Electro Wizard
Goblin Gang
Inferno Tower The Log Electro Wizard
Elite Barbarians
The Log
Fireball
The Log Inferno Tower Electro Wizard
Inferno Tower
Goblin Gang The Log Electro Wizard Bats Fireball
Golem
The Log
Fireball Inferno Tower Bats Goblin Gang Elite Barbarians Electro Wizard
Electro Wizard
Inferno Tower Bats Goblin Gang Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower The Log Electro Wizard
Elite Barbarians Inferno Tower Bats Goblin Gang The Log Electro Wizard
Goblin Gang Inferno Tower Bats Elite Barbarians Electro Wizard
Elite Barbarians Inferno Tower Bats Goblin Gang Electro Wizard
Elite Barbarians Fireball The Log
Goblin Gang Fireball The Log Bats Electro Wizard
Bats Inferno Tower Electro Wizard Goblin Gang Fireball
Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Inferno Tower Electro Wizard
Bats Goblin Gang Electro Wizard Fireball The Log
Inferno Tower Bats Goblin Gang Fireball Electro Wizard
Inferno Tower Bats Goblin Gang Elite Barbarians Fireball The Log Electro Wizard
Fireball Bats Goblin Gang The Log Electro Wizard
Elite Barbarians Inferno Tower Goblin Gang Electro Wizard
Inferno Tower Goblin Gang Elite Barbarians Fireball The Log Electro Wizard
Bats Goblin Gang Elite Barbarians Fireball Inferno Tower Electro Wizard
Fireball Bats Goblin Gang Elite Barbarians The Log Electro Wizard
The Log Bats Fireball Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Goblin Gang Bats Elite Barbarians Fireball The Log Electro Wizard
Inferno Tower Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Goblin Gang Elite Barbarians The Log
Goblin Gang Bats Elite Barbarians Inferno Tower The Log Electro Wizard
Goblin Gang Bats Elite Barbarians Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Goblin Gang Elite Barbarians
Fireball Bats Goblin Gang Electro Wizard
Goblin Gang Bats Elite Barbarians Fireball Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians
Electro Wizard Bats Elite Barbarians Fireball Inferno Tower The Log
Inferno Tower Goblin Gang
Bats Elite Barbarians Inferno Tower
Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Goblin Gang Fireball Inferno Tower
Fireball
Goblin Gang Elite Barbarians Inferno Tower Electro Wizard Bats Fireball The Log
Bats Elite Barbarians Fireball Inferno Tower The Log Electro Wizard
Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Bats
The Log
Fireball The Log
Fireball The Log
Bats Goblin Gang Elite Barbarians Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball
Elite Barbarians Fireball The Log
Fireball
Elite Barbarians Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Bats
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Elite Barbarians Bats Fireball Electro Wizard
Electro Wizard Bats Fireball
Elite Barbarians Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Bats Goblin Gang Fireball
Fireball Electro Wizard
The Log Fireball
Fireball Goblin Gang Electro Wizard
The Log Fireball
Fireball
Elite Barbarians
Bats Goblin Gang Elite Barbarians Fireball The Log Electro Wizard
Bats Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball

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