My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Dart Goblin Skeleton Army Witch
Zap
Dart Goblin Skeleton Army Witch
Barbarian Barrel
Elite Barbarians Dart Goblin Skeleton Army Witch Ice Wizard Electro Wizard
The Log
Elite Barbarians Dart Goblin Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Dart Goblin Skeleton Army Witch
Royal Delivery
Elite Barbarians Dart Goblin Skeleton Army Witch P.E.K.K.A Ice Wizard Electro Wizard
Fireball
Elite Barbarians Dart Goblin Skeleton Army Witch Ice Wizard Electro Wizard
Poison
Dart Goblin Skeleton Army Witch Ice Wizard Electro Wizard
Lightning
Elite Barbarians Witch Ice Wizard Electro Wizard
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Dart Goblin Skeleton Army Ice Wizard Electro Wizard Witch Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Dart Goblin Skeleton Army Ice Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Dart Goblin The Log
Dart Goblin
Elite Barbarians P.E.K.K.A The Log
Skeleton Army
Witch
P.E.K.K.A
P.E.K.K.A
Electro Wizard Dart Goblin Witch The Log Ice Wizard
The Log
Elite Barbarians Dart Goblin P.E.K.K.A
Ice Wizard
P.E.K.K.A
Electro Wizard
P.E.K.K.A

Defense Synergies 1 17

Elite Barbarians
Dart Goblin The Log
Dart Goblin
Elite Barbarians Skeleton Army P.E.K.K.A The Log Ice Wizard Electro Wizard
Skeleton Army
Dart Goblin The Log Ice Wizard Electro Wizard
Witch
The Log Ice Wizard Electro Wizard
P.E.K.K.A
The Log Dart Goblin Ice Wizard Electro Wizard
The Log
P.E.K.K.A Elite Barbarians Dart Goblin Skeleton Army Witch Ice Wizard Electro Wizard
Ice Wizard
Dart Goblin Skeleton Army Witch P.E.K.K.A The Log
Electro Wizard
Dart Goblin Skeleton Army Witch P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log Electro Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Dart Goblin Witch The Log Ice Wizard Electro Wizard
Skeleton Army Witch P.E.K.K.A Elite Barbarians Dart Goblin Ice Wizard Electro Wizard
Elite Barbarians Skeleton Army Witch P.E.K.K.A Dart Goblin Ice Wizard Electro Wizard
Elite Barbarians Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Dart Goblin Ice Wizard Electro Wizard
Dart Goblin Electro Wizard Witch Ice Wizard
Dart Goblin P.E.K.K.A The Log Electro Wizard
Witch P.E.K.K.A Elite Barbarians Skeleton Army Ice Wizard
Elite Barbarians Skeleton Army Dart Goblin Ice Wizard Electro Wizard
Dart Goblin Skeleton Army Witch Ice Wizard Electro Wizard The Log
Dart Goblin Witch Ice Wizard Electro Wizard
Skeleton Army P.E.K.K.A Elite Barbarians Witch The Log Ice Wizard Electro Wizard
Skeleton Army Dart Goblin Witch P.E.K.K.A The Log Electro Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Elite Barbarians P.E.K.K.A The Log Electro Wizard
Elite Barbarians Skeleton Army Witch P.E.K.K.A Electro Wizard
Elite Barbarians Dart Goblin Skeleton Army Witch The Log Ice Wizard Electro Wizard
Witch The Log Dart Goblin Ice Wizard Electro Wizard
P.E.K.K.A Elite Barbarians Dart Goblin Electro Wizard
Skeleton Army Elite Barbarians Dart Goblin Witch P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Witch P.E.K.K.A Electro Wizard
Electro Wizard Elite Barbarians The Log
Skeleton Army P.E.K.K.A Elite Barbarians Witch The Log Electro Wizard
Skeleton Army P.E.K.K.A Elite Barbarians The Log Electro Wizard
P.E.K.K.A Elite Barbarians Skeleton Army Witch
Dart Goblin Witch Ice Wizard Electro Wizard
Skeleton Army P.E.K.K.A Elite Barbarians Dart Goblin Witch Ice Wizard Electro Wizard
P.E.K.K.A Elite Barbarians Skeleton Army
P.E.K.K.A Electro Wizard Elite Barbarians Skeleton Army Witch The Log
Witch P.E.K.K.A Dart Goblin Skeleton Army
P.E.K.K.A Elite Barbarians Dart Goblin Witch
Skeleton Army P.E.K.K.A Elite Barbarians The Log Electro Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Witch
Dart Goblin Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Electro Wizard Dart Goblin P.E.K.K.A The Log
Elite Barbarians Dart Goblin Witch P.E.K.K.A The Log Ice Wizard Electro Wizard
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log Ice Wizard Electro Wizard
Dart Goblin The Log
Dart Goblin The Log
The Log
Dart Goblin Witch Ice Wizard
Dart Goblin Witch The Log
The Log Dart Goblin Ice Wizard
The Log Dart Goblin
Elite Barbarians Electro Wizard
Dart Goblin The Log Electro Wizard
Dart Goblin
Elite Barbarians Dart Goblin The Log
Dart Goblin
Elite Barbarians Dart Goblin The Log
Dart Goblin Witch The Log
Dart Goblin The Log
Dart Goblin The Log Electro Wizard
Dart Goblin Witch The Log
The Log
The Log
The Log
The Log Witch Ice Wizard
Witch
The Log Dart Goblin Witch Ice Wizard Electro Wizard
Witch The Log
Dart Goblin The Log
Elite Barbarians Dart Goblin Witch Ice Wizard Electro Wizard
Electro Wizard Dart Goblin Witch
Elite Barbarians
Dart Goblin The Log
Electro Wizard
P.E.K.K.A
The Log
Electro Wizard Dart Goblin Skeleton Army Witch
Dart Goblin Witch Ice Wizard Electro Wizard
The Log
Dart Goblin Electro Wizard
The Log Dart Goblin
Elite Barbarians Dart Goblin P.E.K.K.A
Elite Barbarians Dart Goblin Witch The Log Electro Wizard
Dart Goblin Witch Electro Wizard
Dart Goblin Witch The Log Electro Wizard
P.E.K.K.A
Dart Goblin

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