My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Electro Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Bowler Electro Wizard Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon Night Witch
Giant Snowball
Hog Rider Zappies Inferno Dragon Night Witch
Zap
Zappies Inferno Dragon Night Witch
Barbarian Barrel
Zappies Electro Wizard Night Witch
The Log
Hog Rider Zappies
Earthquake
Hog Rider Zappies
Arrows
Zappies Night Witch
Royal Delivery
Hog Rider Zappies Bowler Electro Wizard Inferno Dragon Night Witch
Fireball
Hog Rider Zappies Bowler Electro Wizard Inferno Dragon Night Witch
Poison
Zappies Electro Wizard Night Witch
Lightning
Bowler Electro Wizard Inferno Dragon Night Witch
Rocket
Hog Rider Bowler Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Bowler Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Hog Rider Zappies Electro Wizard Inferno Dragon Night Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Fireball Hog Rider Zappies

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Bowler Night Witch
Fireball
Arrows Hog Rider Electro Wizard
Hog Rider
Arrows Fireball Zappies Bowler Electro Wizard
Zappies
Hog Rider Bowler
Bowler
Arrows Hog Rider Zappies Electro Wizard Night Witch
Electro Wizard
Fireball Hog Rider Bowler
Inferno Dragon
Night Witch
Arrows Bowler

Defense Synergies 0 9

Arrows
Fireball Bowler
Fireball
Arrows Zappies Electro Wizard
Hog Rider
Zappies
Fireball Bowler Electro Wizard
Bowler
Arrows Zappies Electro Wizard
Electro Wizard
Fireball Zappies Bowler Inferno Dragon Night Witch
Inferno Dragon
Electro Wizard
Night Witch
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Zappies Electro Wizard
Inferno Dragon Zappies Electro Wizard Night Witch
Bowler Zappies Electro Wizard Inferno Dragon Night Witch
Inferno Dragon Night Witch Zappies Bowler Electro Wizard
Arrows Fireball Bowler
Arrows Fireball Bowler Zappies Electro Wizard Night Witch
Electro Wizard Inferno Dragon Arrows Fireball Zappies Night Witch
Bowler Arrows Fireball Electro Wizard
Zappies Inferno Dragon Night Witch
Zappies Bowler Electro Wizard Night Witch
Electro Wizard Arrows Fireball Zappies Bowler Night Witch
Arrows Inferno Dragon Fireball Zappies Electro Wizard Night Witch
Bowler Night Witch Fireball Zappies Electro Wizard
Fireball Bowler Arrows Zappies Electro Wizard Night Witch
Inferno Dragon Zappies Electro Wizard
Fireball Zappies Bowler Electro Wizard Inferno Dragon
Arrows Fireball Zappies Bowler Electro Wizard Night Witch
Arrows Fireball Zappies Bowler Electro Wizard Night Witch
Arrows Fireball Zappies Bowler Electro Wizard Inferno Dragon
Zappies Electro Wizard Inferno Dragon
Bowler Arrows Fireball Zappies Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Zappies Bowler Electro Wizard
Fireball Electro Wizard Arrows Bowler Inferno Dragon
Zappies Bowler Electro Wizard
Bowler Fireball Zappies Electro Wizard Night Witch
Zappies Bowler Inferno Dragon Night Witch
Arrows Fireball Zappies Electro Wizard
Fireball Zappies Bowler Electro Wizard Night Witch
Zappies Inferno Dragon
Electro Wizard Fireball Zappies Inferno Dragon
Zappies Inferno Dragon
Inferno Dragon Zappies Bowler
Arrows Fireball Bowler Electro Wizard
Bowler Fireball Zappies Night Witch
Fireball Zappies Bowler
Zappies Electro Wizard Fireball Bowler Inferno Dragon Night Witch
Arrows Bowler Fireball Zappies Electro Wizard Inferno Dragon
Arrows Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Bowler Electro Wizard
Arrows Fireball
Arrows Fireball
Fireball Arrows Bowler
Arrows Fireball
Arrows Bowler
Arrows Fireball Bowler
Arrows Fireball
Fireball Bowler Electro Wizard Night Witch
Arrows Fireball Bowler Electro Wizard
Fireball Arrows
Fireball Bowler
Arrows Fireball
Arrows Fireball
Arrows Fireball Bowler
Arrows Fireball Bowler
Arrows Fireball
Night Witch
Arrows Fireball Bowler Electro Wizard
Arrows Fireball Bowler
Fireball Bowler Night Witch
Arrows Fireball
Bowler
Arrows Fireball
Arrows Fireball Bowler
Inferno Dragon
Arrows Fireball Bowler Electro Wizard
Fireball Arrows Bowler
Fireball Arrows
Arrows Fireball Electro Wizard Night Witch
Electro Wizard Fireball Zappies
Fireball Bowler Night Witch
Arrows Fireball Night Witch
Arrows Fireball Zappies Electro Wizard
Arrows Fireball Bowler
Electro Wizard Fireball Zappies Night Witch
Fireball Arrows Zappies Electro Wizard
Arrows Fireball
Fireball Bowler Electro Wizard
Arrows Fireball Bowler
Arrows Fireball
Fireball Zappies Bowler Electro Wizard
Fireball Zappies Electro Wizard
Fireball Bowler Electro Wizard
Inferno Dragon
Fireball Bowler

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