My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Clone Giant Skeleton
Giant Snowball
Goblin Barrel Clone Witch
Zap
Goblin Barrel Clone Witch
Barbarian Barrel
Goblin Barrel Clone Witch Giant Skeleton Electro Wizard
The Log
Goblin Barrel Clone Witch Giant Skeleton
Earthquake
Goblin Barrel Clone Witch
Arrows
Goblin Barrel Clone Witch
Royal Delivery
Goblin Barrel Clone Witch Giant Skeleton Electro Wizard
Fireball
Goblin Barrel Clone Witch Electro Wizard
Poison
Clone Witch Electro Wizard
Lightning
Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Goblin Barrel Clone Electro Wizard Witch Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Goblin Barrel Clone

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Goblin Barrel Giant Skeleton Mega Knight
Mirror
Arrows Goblin Barrel Giant Skeleton
Goblin Barrel
Mirror Arrows Clone Giant Skeleton Mega Knight
Clone
Giant Skeleton Goblin Barrel Witch Electro Wizard
Witch
Clone Giant Skeleton Mega Knight
Giant Skeleton
Clone Arrows Mirror Goblin Barrel Witch Electro Wizard
Electro Wizard
Clone Giant Skeleton Mega Knight
Mega Knight
Arrows Goblin Barrel Witch Electro Wizard

Defense Synergies 2 8

Arrows
Mirror Mega Knight Giant Skeleton
Mirror
Arrows Electro Wizard Mega Knight
Goblin Barrel
Clone
Witch
Giant Skeleton Electro Wizard Mega Knight
Giant Skeleton
Arrows Witch Electro Wizard
Electro Wizard
Mirror Witch Giant Skeleton Mega Knight
Mega Knight
Arrows Mirror Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Witch Electro Wizard Mega Knight
Witch Mega Knight Giant Skeleton Electro Wizard
Witch Electro Wizard Mega Knight
Arrows Giant Skeleton Mega Knight
Arrows Electro Wizard Mega Knight
Electro Wizard Arrows Witch
Arrows Giant Skeleton Electro Wizard Mega Knight
Witch
Giant Skeleton Electro Wizard Mega Knight
Witch Electro Wizard Arrows Giant Skeleton Mega Knight
Arrows Witch Electro Wizard
Mega Knight Witch Giant Skeleton Electro Wizard
Mega Knight Arrows Witch Electro Wizard
Electro Wizard Mega Knight
Electro Wizard Mega Knight
Mega Knight Arrows Witch Electro Wizard
Arrows Mega Knight Witch Electro Wizard
Arrows Witch Giant Skeleton Electro Wizard Mega Knight
Electro Wizard
Mega Knight Arrows Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Giant Skeleton Electro Wizard
Electro Wizard Arrows Mega Knight
Giant Skeleton Mega Knight Witch Electro Wizard
Giant Skeleton Mega Knight Electro Wizard
Giant Skeleton Witch Mega Knight
Arrows Witch Electro Wizard
Witch Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight
Giant Skeleton Electro Wizard Mega Knight Witch
Witch
Mega Knight Witch Giant Skeleton
Mega Knight Arrows Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Witch
Witch Mega Knight
Witch Electro Wizard Giant Skeleton
Arrows Mega Knight Witch Giant Skeleton Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Electro Wizard
Arrows Giant Skeleton
Arrows Giant Skeleton
Arrows Mega Knight
Arrows Witch
Arrows Witch
Arrows
Arrows
Electro Wizard
Arrows Electro Wizard
Arrows
Arrows
Arrows
Arrows Witch
Arrows Mega Knight
Arrows
Arrows Electro Wizard Mega Knight
Arrows Witch Mega Knight
Giant Skeleton Mega Knight
Arrows
Arrows
Arrows Witch Mega Knight
Witch
Arrows Witch Electro Wizard
Arrows Witch Mega Knight
Arrows
Arrows Witch Electro Wizard
Electro Wizard Witch
Arrows Mega Knight
Arrows Electro Wizard
Giant Skeleton Mega Knight
Arrows
Electro Wizard Witch
Arrows Witch Electro Wizard
Arrows
Electro Wizard Mega Knight
Arrows
Arrows Giant Skeleton
Mega Knight
Witch Giant Skeleton Electro Wizard
Witch Electro Wizard
Witch Giant Skeleton Electro Wizard Mega Knight
Mega Knight

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