My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Sparky
Giant Snowball
Skeleton Army Electro Dragon
Zap
Firecracker Skeleton Army Sparky
Barbarian Barrel
Firecracker Skeleton Army Electro Wizard Sparky
The Log
Firecracker Mini P.E.K.K.A Skeleton Army Sparky
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Mini P.E.K.K.A Skeleton Army Electro Dragon Electro Wizard Sparky
Fireball
Firecracker Skeleton Army Electro Dragon Electro Wizard Sparky
Poison
Firecracker Skeleton Army Electro Dragon Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Electro Dragon Electro Wizard Sparky
Rocket
Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Mini P.E.K.K.A Electro Wizard Electro Dragon Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Skeleton Army Mini P.E.K.K.A

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Mini P.E.K.K.A Mega Knight
Firecracker
Mini P.E.K.K.A Sparky Mega Knight
Mini P.E.K.K.A
Sparky Arrows Firecracker Electro Wizard Mega Knight
Skeleton Army
Sparky
Electro Dragon
Sparky Mega Knight
Electro Wizard
Mini P.E.K.K.A Sparky Mega Knight
Sparky
Arrows Mini P.E.K.K.A Firecracker Skeleton Army Electro Dragon Electro Wizard
Mega Knight
Arrows Firecracker Mini P.E.K.K.A Electro Dragon Electro Wizard

Defense Synergies 2 14

Arrows
Mega Knight Mini P.E.K.K.A Sparky
Firecracker
Mini P.E.K.K.A Skeleton Army Electro Dragon Electro Wizard Mega Knight
Mini P.E.K.K.A
Electro Wizard Arrows Firecracker Skeleton Army Electro Dragon
Skeleton Army
Firecracker Mini P.E.K.K.A Electro Dragon Electro Wizard Sparky
Electro Dragon
Firecracker Mini P.E.K.K.A Skeleton Army Electro Wizard
Electro Wizard
Mini P.E.K.K.A Firecracker Skeleton Army Electro Dragon Mega Knight
Sparky
Arrows Skeleton Army
Mega Knight
Arrows Firecracker Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon Electro Wizard Sparky
Mini P.E.K.K.A Skeleton Army Sparky Firecracker Electro Dragon Electro Wizard Mega Knight
Mini P.E.K.K.A Skeleton Army Sparky Mega Knight Electro Dragon Electro Wizard
Mini P.E.K.K.A Skeleton Army Sparky Firecracker Electro Dragon Electro Wizard Mega Knight
Arrows Firecracker Mini P.E.K.K.A Skeleton Army Sparky Mega Knight
Arrows Skeleton Army Firecracker Electro Dragon Electro Wizard Mega Knight
Electro Wizard Arrows Firecracker Electro Dragon
Arrows Electro Dragon Electro Wizard Sparky Mega Knight
Mini P.E.K.K.A Sparky Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Electro Wizard Sparky Mega Knight
Skeleton Army Electro Wizard Arrows Firecracker Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon Electro Wizard
Mini P.E.K.K.A Skeleton Army Sparky Mega Knight Electro Dragon Electro Wizard
Skeleton Army Sparky Mega Knight Arrows Firecracker Mini P.E.K.K.A Electro Dragon Electro Wizard
Mini P.E.K.K.A Skeleton Army Sparky Electro Wizard Mega Knight
Skeleton Army Mini P.E.K.K.A Electro Wizard Sparky Mega Knight
Sparky Mega Knight Arrows Firecracker Mini P.E.K.K.A Skeleton Army Electro Dragon Electro Wizard
Arrows Mega Knight Firecracker Skeleton Army Electro Dragon Electro Wizard
Arrows Firecracker Electro Dragon Electro Wizard Mega Knight
Mini P.E.K.K.A Sparky Electro Wizard
Skeleton Army Mega Knight Arrows Firecracker Mini P.E.K.K.A Electro Dragon Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Electro Wizard Sparky
Electro Wizard Arrows Firecracker Mini P.E.K.K.A Electro Dragon Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Electro Dragon Electro Wizard Sparky
Mini P.E.K.K.A Skeleton Army Mega Knight Electro Wizard Sparky
Mini P.E.K.K.A Skeleton Army Sparky Mega Knight
Arrows Firecracker Electro Dragon Electro Wizard
Mini P.E.K.K.A Skeleton Army Sparky Electro Wizard
Mini P.E.K.K.A Mega Knight Skeleton Army Sparky
Electro Dragon Electro Wizard Mega Knight Firecracker Mini P.E.K.K.A Skeleton Army Sparky
Skeleton Army Sparky
Mega Knight Mini P.E.K.K.A Electro Dragon Sparky
Skeleton Army Mega Knight Arrows Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Sparky
Firecracker Skeleton Army Electro Dragon Sparky Mega Knight
Skeleton Army Electro Dragon Electro Wizard Sparky Firecracker Mini P.E.K.K.A
Arrows Mega Knight Firecracker Mini P.E.K.K.A Electro Dragon Electro Wizard Sparky
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon Sparky
Arrows Firecracker Electro Dragon Electro Wizard
Arrows Electro Dragon Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky Mega Knight
Arrows Firecracker Electro Dragon
Arrows Firecracker Sparky
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Mini P.E.K.K.A Electro Dragon Electro Wizard Sparky
Firecracker Arrows Electro Dragon Electro Wizard Sparky
Arrows Firecracker Electro Dragon
Firecracker Sparky
Arrows Firecracker Electro Dragon
Arrows Firecracker Sparky
Arrows Firecracker Electro Dragon Sparky
Arrows Firecracker Electro Dragon Sparky Mega Knight
Arrows Sparky
Mini P.E.K.K.A Sparky
Arrows Firecracker Mini P.E.K.K.A Electro Dragon Electro Wizard Sparky Mega Knight
Arrows Firecracker Electro Dragon Mega Knight
Sparky Mega Knight
Arrows
Sparky
Arrows Electro Dragon
Arrows Firecracker Electro Dragon Sparky Mega Knight
Arrows Firecracker Electro Dragon Electro Wizard Sparky
Arrows Electro Dragon Sparky Mega Knight
Arrows Firecracker Sparky
Arrows Firecracker Electro Dragon Electro Wizard Sparky
Electro Dragon Electro Wizard Firecracker
Mini P.E.K.K.A Sparky
Arrows Electro Dragon Sparky Mega Knight
Arrows Firecracker Electro Dragon Electro Wizard Sparky
Sparky Mega Knight
Arrows Firecracker Sparky
Electro Wizard Skeleton Army Electro Dragon
Arrows Firecracker Electro Dragon Electro Wizard
Arrows
Firecracker Mini P.E.K.K.A Electro Dragon Electro Wizard Sparky Mega Knight
Arrows Firecracker Electro Dragon
Arrows Sparky
Firecracker Electro Dragon Sparky Mega Knight
Electro Dragon Firecracker Electro Wizard Sparky
Firecracker Electro Dragon Electro Wizard
Electro Dragon Firecracker Electro Wizard Sparky Mega Knight
Sparky
Firecracker Electro Dragon Sparky Mega Knight

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