My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Recruits Musketeer Battle Ram Barbarian Hut Balloon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Recruits Battle Ram Balloon Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Recruits Battle Ram Balloon Skeleton King
Giant Snowball
Spear Goblins Royal Recruits Musketeer Battle Ram Balloon Skeleton King
Zap
Spear Goblins Battle Ram Balloon Skeleton King
Barbarian Barrel
Spear Goblins Royal Recruits Musketeer Battle Ram Barbarian Hut Skeleton King
The Log
Spear Goblins Royal Recruits Musketeer Battle Ram Barbarian Hut Skeleton King
Earthquake
Spear Goblins Barbarian Hut Skeleton King
Arrows
Spear Goblins Royal Recruits Skeleton King
Royal Delivery
Spear Goblins Royal Recruits Musketeer Battle Ram Balloon Skeleton King
Fireball
Musketeer Battle Ram Barbarian Hut Balloon Skeleton King
Poison
Spear Goblins Royal Recruits Musketeer Barbarian Hut Balloon Skeleton King
Lightning
Musketeer Battle Ram Barbarian Hut Balloon Skeleton King
Rocket
Musketeer Barbarian Hut Balloon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Royal Recruits Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Earthquake Musketeer Battle Ram Skeleton King Balloon Barbarian Hut Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Earthquake Musketeer Battle Ram

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Barbarian Hut Royal Recruits Earthquake Battle Ram Balloon
Royal Recruits
Spear Goblins Musketeer Battle Ram
Earthquake
Spear Goblins Battle Ram Barbarian Hut Balloon
Musketeer
Barbarian Hut Royal Recruits Battle Ram Balloon
Battle Ram
Spear Goblins Royal Recruits Earthquake Musketeer Barbarian Hut
Barbarian Hut
Spear Goblins Musketeer Earthquake Battle Ram
Balloon
Spear Goblins Earthquake Musketeer
Skeleton King

Defense Synergies 0 7

Spear Goblins
Earthquake Musketeer Barbarian Hut Skeleton King
Royal Recruits
Earthquake
Spear Goblins Barbarian Hut
Musketeer
Spear Goblins Barbarian Hut Skeleton King
Battle Ram
Barbarian Hut
Spear Goblins Earthquake Musketeer
Balloon
Skeleton King
Spear Goblins Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Barbarian Hut Spear Goblins Royal Recruits Musketeer
Barbarian Hut Royal Recruits Musketeer
Barbarian Hut Royal Recruits Musketeer
Royal Recruits Barbarian Hut Musketeer Skeleton King
Royal Recruits Earthquake
Spear Goblins Earthquake Musketeer
Musketeer Spear Goblins Barbarian Hut
Earthquake Barbarian Hut Royal Recruits Musketeer
Barbarian Hut Royal Recruits Musketeer Skeleton King
Spear Goblins Royal Recruits Musketeer
Spear Goblins Royal Recruits Earthquake Musketeer Skeleton King
Musketeer Spear Goblins Barbarian Hut
Royal Recruits Barbarian Hut Earthquake Musketeer
Barbarian Hut Royal Recruits Earthquake Skeleton King
Royal Recruits Barbarian Hut Skeleton King
Barbarian Hut Royal Recruits
Barbarian Hut Royal Recruits Musketeer
Spear Goblins Royal Recruits Musketeer Barbarian Hut
Earthquake Spear Goblins Royal Recruits Musketeer Barbarian Hut
Barbarian Hut Royal Recruits Musketeer
Royal Recruits Spear Goblins Earthquake Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Barbarian Hut Spear Goblins
Musketeer
Royal Recruits Spear Goblins Musketeer Barbarian Hut
Royal Recruits Musketeer Barbarian Hut
Royal Recruits Barbarian Hut Musketeer
Musketeer
Royal Recruits Spear Goblins Musketeer Barbarian Hut
Royal Recruits Barbarian Hut
Royal Recruits Spear Goblins Barbarian Hut
Royal Recruits Musketeer Barbarian Hut
Royal Recruits Musketeer
Royal Recruits
Royal Recruits Barbarian Hut Skeleton King
Royal Recruits Musketeer Barbarian Hut
Royal Recruits Spear Goblins Musketeer Barbarian Hut Skeleton King
Royal Recruits Earthquake Musketeer Barbarian Hut Skeleton King
Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Royal Recruits Musketeer Barbarian Hut
Musketeer
Earthquake Barbarian Hut
Earthquake Royal Recruits Musketeer Barbarian Hut
Earthquake
Spear Goblins Musketeer
Earthquake Musketeer
Earthquake Barbarian Hut
Musketeer
Royal Recruits Earthquake Musketeer
Musketeer
Earthquake Musketeer Barbarian Hut
Earthquake Musketeer
Earthquake Musketeer Barbarian Hut
Earthquake Spear Goblins Musketeer Barbarian Hut
Earthquake Royal Recruits Musketeer Barbarian Hut
Earthquake
Earthquake Musketeer
Earthquake
Earthquake Musketeer
Musketeer
Earthquake Royal Recruits Musketeer Barbarian Hut
Earthquake
Earthquake Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Earthquake Musketeer
Earthquake
Earthquake Spear Goblins Royal Recruits Musketeer Barbarian Hut
Musketeer
Musketeer
Earthquake Musketeer Skeleton King
Royal Recruits Musketeer
Royal Recruits Musketeer Skeleton King
Musketeer
Royal Recruits Musketeer

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