My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Giant Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Battle Ram Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant
Giant Snowball
Barbarians Mega Minion Battle Ram Goblin Hut
Zap
Battle Ram Goblin Hut
Barbarian Barrel
Barbarians Battle Ram Goblin Hut
The Log
Barbarians Mini P.E.K.K.A Battle Ram Goblin Hut
Earthquake
Barbarians Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Barbarians Mega Minion Mini P.E.K.K.A Battle Ram Goblin Hut
Fireball
Barbarians Mega Minion Battle Ram Goblin Hut
Poison
Barbarians Mega Minion Goblin Hut
Lightning
Mega Minion Mini P.E.K.K.A Battle Ram Goblin Hut
Rocket
Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Fireball Mini P.E.K.K.A Battle Ram Barbarians Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Mega Minion Fireball Mini P.E.K.K.A

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Mega Minion Mini P.E.K.K.A Battle Ram
Barbarians
Mega Minion
Giant Arrows Fireball
Fireball
Arrows Mega Minion Battle Ram Giant
Mini P.E.K.K.A
Giant Arrows Goblin Hut
Battle Ram
Arrows Fireball Goblin Hut
Giant
Arrows Mega Minion Mini P.E.K.K.A Fireball Goblin Hut
Goblin Hut
Mini P.E.K.K.A Battle Ram Giant

Defense Synergies 0 9

Arrows
Barbarians Mega Minion Fireball Mini P.E.K.K.A Goblin Hut
Barbarians
Arrows
Mega Minion
Arrows Goblin Hut
Fireball
Arrows Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A
Arrows Fireball Goblin Hut
Battle Ram
Giant
Goblin Hut
Arrows Mega Minion Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Goblin Hut
Barbarians Mini P.E.K.K.A Mega Minion Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut Mega Minion
Barbarians Mini P.E.K.K.A Goblin Hut Mega Minion
Arrows Barbarians Fireball Mini P.E.K.K.A
Arrows Fireball Mega Minion
Mega Minion Arrows Fireball Goblin Hut
Arrows Barbarians Fireball
Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians Mini P.E.K.K.A
Barbarians Arrows Mega Minion Fireball Goblin Hut
Arrows Mega Minion Fireball Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut Fireball
Fireball Arrows Barbarians Mega Minion Mini P.E.K.K.A Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians Fireball Mini P.E.K.K.A Goblin Hut
Barbarians Arrows Fireball Mini P.E.K.K.A Goblin Hut
Arrows Fireball Barbarians Mega Minion Goblin Hut
Arrows Barbarians Mega Minion Fireball Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut
Arrows Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Fireball Goblin Hut
Fireball Arrows Mega Minion Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Barbarians Fireball
Barbarians Mini P.E.K.K.A Goblin Hut
Arrows Fireball Goblin Hut
Mini P.E.K.K.A Barbarians Mega Minion Fireball Goblin Hut
Mini P.E.K.K.A Barbarians
Barbarians Mega Minion Fireball Mini P.E.K.K.A Goblin Hut
Barbarians Mega Minion Goblin Hut
Barbarians Mega Minion Mini P.E.K.K.A Goblin Hut
Arrows Barbarians Fireball
Barbarians Mini P.E.K.K.A Fireball
Barbarians Fireball
Barbarians Goblin Hut Mega Minion Fireball Mini P.E.K.K.A
Arrows Barbarians Mega Minion Fireball Mini P.E.K.K.A Goblin Hut
Arrows Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball Goblin Hut
Arrows Barbarians Fireball
Fireball Arrows
Arrows Fireball Mega Minion
Arrows
Arrows Fireball
Arrows Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball Arrows
Fireball Goblin Hut
Arrows Fireball
Arrows Fireball Goblin Hut
Arrows Fireball Goblin Hut
Arrows Fireball Goblin Hut
Arrows Fireball
Mini P.E.K.K.A
Arrows Mega Minion Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball
Arrows Fireball
Arrows Barbarians Fireball
Arrows Fireball
Mega Minion
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Mega Minion Fireball Goblin Hut
Mega Minion Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Arrows Fireball
Barbarians Fireball Goblin Hut
Fireball Arrows Mega Minion
Arrows Fireball
Fireball Mega Minion Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Mega Minion
Fireball
Fireball
Fireball
Fireball

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