My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Electro Spirit Fire Spirit Ice Spirit Bats Zap Giant Snowball Goblin Gang Skeleton Barrel Firecracker Royal Delivery Skeleton Dragons Mortar Tesla Minion Horde Rascals Royal Giant Elite Barbarians Royal Recruits Heal Spirit Ice Golem Suspicious Bush Dart Goblin Earthquake Elixir Golem Battle Ram Bomb Tower Flying Machine Hog Rider Battle Healer Furnace Zappies Goblin Demolisher Inferno Tower Wizard Royal Hogs Rocket Barbarian Hut Elixir Collector Three Musketeers Mirror Barbarian Barrel Wall Breakers Rage Goblin Curse Goblin Barrel Guards Skeleton Army Clone Tornado Void Baby Dragon Dark Prince Freeze Poison Hunter Goblin Drill Witch Balloon Prince Electro Dragon Bowler Executioner Cannon Cart Giant Skeleton Lightning Goblin Giant X-Bow P.E.K.K.A Electro Giant Golem The Log Miner Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Phoenix Magic Archer Lumberjack Night Witch Mother Witch Ram Rider Graveyard Goblin Machine Sparky Mega Knight Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Hunter Goblin Giant Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Hunter Prince Goblin Giant Ram Rider Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Goblin Giant Ram Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Ram Rider
Giant Snowball
Bats Ram Rider
Zap
Bats Inferno Tower Prince Goblin Giant Ram Rider
Barbarian Barrel
Inferno Tower Hunter
The Log
Hunter Prince Ram Rider
Earthquake
Inferno Tower
Arrows
Bats
Royal Delivery
Bats Hunter Prince Ram Rider
Fireball
Inferno Tower Hunter Ram Rider
Poison
Bats Inferno Tower Hunter
Lightning
Inferno Tower Hunter Prince Ram Rider Archer Queen
Rocket
Inferno Tower Hunter Prince Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Hunter Inferno Tower Prince Ram Rider Archer Queen Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats The Log Hunter Inferno Tower

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Prince Goblin Giant Ram Rider
Inferno Tower
Hunter
Prince Goblin Giant Ram Rider
Prince
Bats Hunter The Log Ram Rider
Goblin Giant
Bats Hunter The Log
The Log
Prince Goblin Giant Ram Rider
Ram Rider
Bats Hunter Prince The Log Archer Queen
Archer Queen
Ram Rider

Defense Synergies 3 11

Bats
Inferno Tower Hunter Prince Goblin Giant The Log
Inferno Tower
The Log Bats Prince
Hunter
Bats Prince The Log Ram Rider
Prince
The Log Bats Inferno Tower Hunter
Goblin Giant
Bats The Log
The Log
Inferno Tower Prince Archer Queen Bats Hunter Goblin Giant Ram Rider
Ram Rider
Hunter The Log
Archer Queen
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Goblin Giant The Log Ram Rider
Inferno Tower Hunter Bats Prince The Log Ram Rider
Inferno Tower Hunter Prince Ram Rider Bats
Inferno Tower Hunter Prince Bats Ram Rider
Prince The Log
The Log Bats Hunter
Bats Inferno Tower Hunter Ram Rider
Inferno Tower Goblin Giant The Log Ram Rider
Inferno Tower Hunter Prince Archer Queen
Inferno Tower Hunter Prince
Bats Hunter Goblin Giant The Log Ram Rider
Inferno Tower Hunter Bats Ram Rider
Inferno Tower Hunter Prince Bats The Log Ram Rider
Bats Hunter Prince The Log
Inferno Tower Hunter Prince Ram Rider
Inferno Tower Hunter Prince The Log Ram Rider
Bats Inferno Tower Hunter Prince
Bats Hunter Prince The Log Ram Rider
Hunter The Log Bats Ram Rider
Inferno Tower Hunter Prince Ram Rider
Bats Hunter Prince Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Prince
Hunter Prince The Log
Bats Inferno Tower Hunter Prince Goblin Giant The Log Ram Rider
Hunter Prince Bats Inferno Tower Goblin Giant The Log Ram Rider
Inferno Tower Hunter Prince Goblin Giant Ram Rider
Bats Hunter Goblin Giant Ram Rider
Prince Bats Inferno Tower Hunter Goblin Giant Ram Rider
Inferno Tower Hunter Prince Goblin Giant
Bats Inferno Tower Prince The Log
Inferno Tower Goblin Giant
Bats Inferno Tower Hunter Prince
Prince Goblin Giant The Log Archer Queen
Prince Inferno Tower Hunter Goblin Giant Ram Rider
Inferno Tower Bats Hunter Prince Goblin Giant The Log Archer Queen
Bats Inferno Tower Hunter The Log Archer Queen
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Ram Rider
Goblin Giant The Log
Prince The Log
The Log
Bats Hunter Goblin Giant Ram Rider
The Log
The Log Hunter Ram Rider
The Log Ram Rider
Bats Prince
Prince The Log Ram Rider
Archer Queen
Hunter The Log
Prince The Log
Hunter The Log
The Log
Bats
Hunter Prince The Log
The Log
Prince The Log
Prince The Log
The Log
The Log Hunter
The Log Hunter Ram Rider
Prince The Log Ram Rider
The Log
Bats Hunter
Bats
Hunter The Log
Prince
The Log
Bats Prince
Hunter Ram Rider Archer Queen
The Log
Hunter Prince
The Log
Archer Queen
Prince Archer Queen
Bats The Log Archer Queen
Bats Archer Queen
Prince Goblin Giant The Log Archer Queen

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