My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Wizard Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Giant Elixir Golem Ice Wizard Ram Rider Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Giant Elixir Golem Ram Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elixir Golem Goblin Curse Goblin Barrel Ram Rider
Giant Snowball
Goblin Curse Goblin Barrel Ram Rider
Zap
Royal Giant Goblin Curse Goblin Barrel Ram Rider
Barbarian Barrel
Rascals Elixir Golem Goblin Curse Goblin Barrel Ice Wizard
The Log
Rascals Royal Giant Elixir Golem Goblin Curse Goblin Barrel Ram Rider
Earthquake
Elixir Golem Goblin Barrel
Arrows
Rascals Goblin Curse Goblin Barrel
Royal Delivery
Rascals Elixir Golem Goblin Barrel Ice Wizard Ram Rider
Fireball
Rascals Elixir Golem Goblin Barrel Ice Wizard Ram Rider
Poison
Rascals Elixir Golem Goblin Curse Ice Wizard
Lightning
Ice Wizard Ram Rider Archer Queen
Rocket
Rascals Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Goblin Curse Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Elixir Golem Goblin Barrel Ice Wizard Rascals Ram Rider Archer Queen Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Elixir Golem Goblin Barrel Ice Wizard

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Goblin Barrel Ram Rider
Royal Giant
Goblin Barrel Ice Wizard
Elixir Golem
Goblin Barrel Ice Wizard
Goblin Curse
Goblin Barrel
Rascals Royal Giant Elixir Golem Ice Wizard Ram Rider
Ice Wizard
Royal Giant Elixir Golem Goblin Barrel Ram Rider
Ram Rider
Rascals Goblin Barrel Ice Wizard Archer Queen
Archer Queen
Ram Rider

Defense Synergies 0 0

Rascals
Royal Giant
Elixir Golem
Goblin Curse
Goblin Barrel
Ice Wizard
Ram Rider
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ram Rider
Rascals Goblin Curse Ice Wizard Ram Rider
Ram Rider Rascals Goblin Curse Ice Wizard
Rascals Goblin Curse Ice Wizard Ram Rider
Rascals Ice Wizard
Ram Rider Rascals Goblin Curse Ice Wizard
Rascals Ram Rider
Rascals Goblin Curse Ice Wizard Archer Queen
Rascals Ice Wizard
Goblin Curse Ice Wizard Rascals Ram Rider
Rascals Goblin Curse Ice Wizard Ram Rider
Rascals Goblin Curse Ice Wizard Ram Rider
Rascals Goblin Curse
Rascals Goblin Curse Ram Rider
Rascals Goblin Curse Ram Rider
Rascals
Rascals Ice Wizard Ram Rider
Rascals Goblin Curse Ice Wizard Ram Rider
Goblin Curse Ram Rider
Rascals Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals
Rascals Ram Rider
Rascals Ram Rider
Rascals Goblin Curse Ram Rider
Rascals Goblin Curse Ice Wizard Ram Rider
Rascals Ice Wizard Ram Rider
Rascals Goblin Curse
Goblin Curse
Rascals
Archer Queen
Rascals Goblin Curse Ram Rider
Rascals Goblin Curse
Rascals Archer Queen
Rascals Goblin Curse Ice Wizard Archer Queen
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Goblin Curse Ice Wizard Ram Rider
Rascals
Goblin Curse
Goblin Curse Ice Wizard Ram Rider
Goblin Curse Ice Wizard Ram Rider
Ram Rider
Ram Rider
Goblin Curse Archer Queen
Goblin Curse
Goblin Curse Ice Wizard
Ice Wizard Ram Rider
Ram Rider
Goblin Curse
Goblin Curse Ice Wizard
Goblin Curse
Goblin Curse Ice Wizard Ram Rider Archer Queen
Rascals
Archer Queen
Archer Queen
Rascals Archer Queen
Archer Queen
Archer Queen

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